Ruma - Dawn of Empire - Decanus.pdf

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Creating a Decanus
Choose a name, description, temperament, cult, stats, moves, and bonds.
Notes
The Decanus
Description
Circle one from each line, or make
up your own.
Ambiguous, Concealed, Female,
Male
Chiseled face, Measured face,
Stern face, Worn face
Frosty eyes, Inviting eyes, Strong
eyes, Tired eyes
Lean body, Muscular body, Stocky
body, Worn body
Temperament
Choose one: Choleric, Melancholic,
Phlegmatic, Sanguine.
Cult
Choose one cult in which you are
initiated:
Diana, Mars, Mercury, Minerva,
Neptune, Pluto, The Sisters, Trivia,
Venus, Vulcan, Faithless
Starting Stats
ACUTUS +1, FORTIS -1, IMPETUS 0,
LEPOS +1, FATUM 0
Add 1 to a single stat
Moves
You know all the basic moves and
both decanus moves. Choose one
cult move from your chosen cult.
Bonds
Everyone introduces their
characters. Take your turn. List the
other character’s names. Go around
again for Bonds. On your turn, ask at
least 1:
Which of you used to serve in my
contubernium?
For that character, write Bond +3
Which of you do I think would
make a good second in command?
For that character, write Bond +2
Which of you is useless?
For that character, write Bond -2
For everyone else, write Bond +1.
You see everyone’s usefulness
towards the cohort’s missions.
On the others’ turns, answer their
questions as you like.
Starting Gear
You get:
A breastplate and greaves
(1-armor)
A large shield (1-armor +1armor)
A gladius (2-harm hand)
Camping and mess gear
3-barter in Denarii and goods
Decanus Moves
O
Contubernium:
you lead a small unit of 8 Ruman soldiers
(small gang, 2-harm hand, 1-armor) armed with gladius and
shield. Choose two to apply to your contubernium:
o
o
o
Affable (LEPOS +1)
Armored (2-armor)
Devoted: when you suffer harm in the presence of your
gang, your gang may suffer the harm instead.
o
o
o
o
o
o
o
o
Ferocious (IMPETUS +1)
Hardy (suffer -1 harm once per battle)
Lucky (FATUM +1)
Observant (ACUTUS +1)
Phalanx (2-harm close)
Pilums (2-harm near)
Steady (FORTIS +1)
Testudo: in battle, you and your gang gain +1 armor when
everyone is in hand range.
Name
Cult and Credo
Improvements
Experience O O O O O O O >>> Erase experience and choose one:
O +1 ACUTUS (max +3)
O
O
+1 FORTIS (max +3)
+1 IMPETUS (max +3)
+1 LEPOS (max +3)
+1 FATUM (max +3)
Get 2 new options for the contubernium move
Get 2 new options for the contubernium move
Get a move from another playbook
Get a move from another playbook
Get a new cult move
Remove a debility
Description
O
O
O
O
Temperament
Bonds
O
O
O
O
ACUTUS
You may choose from the following after you have taken at least 5 from
above:
O Get +1 to any stat (max +3)
O
Retire your character to safety and create a new character
Create a second character to play
Change playbook
Change cult
Choose 3 basic moves and advance them
Choose 3 basic moves and advance them
FORTIS
Harm
O
O
O
O
Leader of Men:
when you order your gang, roll +LEPOS. On a 10+,
pick 2. On a 7-9, pick 1. On a miss, pick 1, but you’ll pay for it later.



They do what you order, even if suicidal.
The gang does not disperse in combat.
They’ll do their best to bring or give you what you ask.
IMPETUS
O
O
Gear
LEPOS
Other Moves
O
O
O
O
O
O
Stabilized
Shattered (-1 ACUTUS)
Broken (-1 FORTIS)
Crippled (-1 IMPETUS)
Disfigured (-1 LEPOS)
Haunted (-1 FATUM)
FATUM
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