Dragon Warriors 1e - Book 2; The Way of Wizardry.pdf

(2348 KB) Pobierz
THE ULTIMATE ROLE-PLAYING GAME
DRAGON
WARRIORS
BOOK TWO
The Way of Wizardry
by Dave Morris
Illustrated by Leo Hartas,
Jeremy Ford and Bob Harvey
CORGI BOOKS
A DIVISION OF TRANSWORLD PUBLISHERS LTD.
DRAGON WARRIORS BOOK TWO: THE
WAY OF WIZARDRY
A CORGI BOOK 0 552 522880
First published in Great Britain by Corgi Books
PRINTING HISTORY
Corgi edition published 1985
Text copyright © Dave Morris 1985
Illustrations copyright © Transworld Publishers Ltd.
1985
All rights reserved.
Conditions
of sale
1. This book is sold subject to the condition that it
shall not, by way of trade or otherwise, be lent, re-sold,
hired out or otherwise circulated without the
publisher's prior consent in any form of binding or
cover other than that in which it is published and
without a similar condition including this condition
being imposed on the subsequent purchaser.
2. This book is sold subject to the Standard Conditions
of Sale of Net Books and may not be re-sold in the UK
below the net price fixed by the publishers for the
book.
Corgi Books are published by
Transworld Publishers Ltd., Century House,
61-63 Uxbridge Road,
Ealing, London W5 5SA,
England
Printed and bound in Great Britain by
Cox & Wyman Ltd., Reading, Berks.
Contents
Chapter One: MAGIC
Magical Combat Factors
Spells
How long does the spell last?
How does the spell affect its victim?
How far can the spell reach?
Can spells be overlapped?
Chapter Two: SORCERERS
Minimum requirements
Casting spells
Magic Points
Using extra Magic Points
Sorcerers and armour
Terminating a spell
Character Creation Summary
The spells
Other skills of a Sorcerer
Calligraphy
Alchemy
Artifice
Chapter Three: MYSTICS
Minimum requirements
Casting spells
Casting spells above their level
Mystics and armour
Terminating a spell
Character Creation Summary
The spells
Other abilities of a Mystic
9
15
51
Premonition (sixth sense)
ESP (seventh sense)
Enchantment of arms & armour
Chapter Four: TREASURE
75
Treasure table
Monsters' treasure hoards
NPC weapons & equipment
Trading
Chapter Five: ITEMS WEIRD & WONDROUS
83
Enchanted armour
Enchanted weapons
Scrolls
Potions & magical compounds
Amulets & talismans
Rings
Artifacts
Relics
Chapter Six: ADVENTURE SCENARIOS
111
Scenario 1: "A Shadow on the Mist"
Scenario 2: "Hunter's Moon"
Zgłoś jeśli naruszono regulamin