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I
ntroductIon
C
ontents
INTRODUCTION . . . . . . . . . . . . . . . . . . . . . .2
TOURNAMENT GUIDE . . . . . . . . . . . . . . . . .8
Location . . . . . . . . . . . . . . . . . . . . . . . . .9
Format . . . . . . . . . . . . . . . . . . . . . . . . .10
Schedule . . . . . . . . . . . . . . . . . . . . . . . .14
Scoring & Prizes . . . . . . . . . . . . . . . . . .18
LEAGUE GUIDE . . . . . . . . . . . . . . . . . . . . .22
Standard League . . . . . . . . . . . . . . . . . .23
Slow Grow League . . . . . . . . . . . . . . . .23
Ladder League . . . . . . . . . . . . . . . . . . .24
Experience System . . . . . . . . . . . . . . . . . 26
ACHIEVEMENT SYSTEM . . . . . . . . . . . . . . . 30
USING TERRAIN IN TOURNAMENTS . . . . 32
WRITING YOUR OWN RULES . . . . . . . . . . . 34
2017 RULES . . . . . . . . . . . . . . . . . . . . . . . . . 38
Artefacts & Spells . . . . . . . . . . . . . . . . . 40
Scenarios . . . . . . . . . . . . . . . . . . . . . . . . 44
C
redits
Written by
Nick Williams
Additional Content
Michael Carter, Mark Cox, Kris Kapsner,
Daniel King, Chris Morris, Sami Mahmoud,
Jason Moorman
Editor
Thomas Pike
Layout & Graphic Design
Duncan Aldis, Dylan Owen
Photography
Ben Sandum, Matt Hobday
Artwork
Shen Fei Chan, Juan Diego Dianderas, Des
Hanley, Yann Hoarau, Phil Moss, Michael
Rechlin, Luigi Terzi
Sculpting
Gregor Adrian, Juan Miguel López Barea, Ben
Calvert-Lee, Russ Charles, Gregory Clavilier,
Derek Miller, Gary Morley, Bob Naismith,
Dave Neild, Nicolas Nguyen, Juan Navarro
Perez, Tim Prow, Sylvain Quirion, Steve
Saunders, Ben Skinner, Luigi Terzi, Remy
Tremblay, James van Schaik, Kevin White
Painting
Luke Barker, Mark Bedwell, Andrew
Chesney, Conflict in Colour, Matt Gilbert,
Golem Painting Studio, Dave Neild, Paul
Scott Miniatures, Chris Straw, Chris
Webb, Andrew Wedmore, Nick Williams,
Winterdyne Commission Modelling
Special Thanks
Sanctuary Gaming Centre . All scenery from
owner’s collection .
All the TO’s and players who helped develop
the book . Counter-Charge Podcast for their
Army in a Weekend challenge idea . Sam
Rounsevell for his unending playtesting .
Mantic, Dungeon Saga, Kings of War, and all associated characters, names, places and things are TM and © Mantic Entertainment Ltd 2017. All rights
in the design, text, graphics, and other material in this publication and its selection or arrangement is copyright of Mantic Entertainment Ltd., or has
been granted for use by other third parties. This includes images, text, graphics, corporate logos and emblems. Reproduction is prohibited. Colours and
contents may vary from those shown. Photography not to scale.
Mantic Games, 193 Hempshill Lane, Bulwell, Nottingham, NG6 8PF, UK
www.manticgames.com
1
I
ntroductIon
Kings of War has seen massive growth over the last 18 months and we are thrilled
to see the game expanding and getting the attention we know it deserves . There
has been a huge influx of new gamers which has swelled the player base, and the
sheer number of games being played globally is fantastic to see . Entire tournament
scenes have switched wholesale to the system and players are embracing the
simplicity of the rules and the awesome modelling opportunities that the system
allows for . We’ve seen some truly inspiring units and armies and some wacky
ones too!
We would like to thank the KoW Rules Committee for the huge amount of
work they do in preparing FAQs, engaging with and answering questions for
the community, and helping write new material to further develop the game –
including this book you now hold in your hands! Kings of War would certainly
not be the same without their tireless efforts .
t
o
W
ar
…
2
I
ntroductIon
Kings of War has proven itself to be an excellent ruleset for tournaments,
especially with the inherent capability to have time-controlled games . However,
not every tournament is the same – there are so many variables and ideas and so
we thought it would be a great idea to collate all these and put them into a single
place so that both players and event organisers alike had a comprehensive guide
to the subject .
Inside this book you will find guidelines on organising and planning different types
of Kings of War events, some thoughts from experienced tournament organisers
and, perhaps more exciting, some new spells, magic artefacts and scenarios that
can be used in tournaments in the year ahead!
So read, digest, enjoy and then start planning your road to glory!
Matt Gilbert
3
I
ntroductIon
s
o
,
you Want to run a
K
ings of
W
ar event
?
by Michael Carter
You’ve been enjoying Kings of War
with your friends and now you want to
give something back, contribute to the
community and help grow the player base .
Great stuff . The first thing is to determine
the type and feel of the event you want to
run - is this going to be a battle royal, crush
your enemies and hear the lamentations
of their women type of tournament, or
an army building escalation league where
painting up new units counts as much as
winning battles?
The good news is there’s room for all types
of events, and the key is to run an event that
you would enjoy playing in yourself (even if
you’re not actually going to play in it) . One
adage to remember when formulating an
event is, “The goal of a game is to win; the
purpose of a game is to have fun . These do
not have to be mutually exclusive .” If your
event doesn’t sound fun to you, it probably
won’t be fun for your players either .
For most people, a traditional tournament
is the first thing that comes to mind
when they think about a wargames event,
especially a competitive one, and there are
many benefits to this kind of setup . They
have the advantage of taking place in a
relatively short amount of time (a day or
maybe two, and usually during a weekend)
and as an organiser they have much more
of a ‘one and done’ feel to them . It is also
easier for out of town players to come to
tournaments as it only requires a single
trip .
Leagues, on the other hand, and campaigns
(a league where the outcomes of individual
battles affect the next battle) often have a
more relaxed feel to them as they take place
over a much longer period . This could be
several weeks or even months, though of
course you could run a league in a single
day or weekend if you wanted - say during a
convention . Leagues tend to be a little more
local due to the regular time commitment
required .
Whichever type you choose, it can often
be a good thing to try to make your
event different . This doesn’t have to be
something drastic but changing things up
a bit, be it point values, composition, unit
requirements, scenarios or anything else
can help keep things interesting and make
your event more memorable . Anybody can
play games straight out of the book – but
how many people get to use the special
character you’ve created in their army,
or tackle your secret scenarios, or bring
their own terrain pieces? Making it unique
can elevate your event from ‘just another
Saturday tournament’ to Clash of the Titan
Killers, or whatever you choose to call it . It
might even become something people look
forward to each year .
4
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