The Enemy Within Campaign - Part 3 - Power Behind the Throne Companion.pdf

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WA R H A M M E R FA N TA S Y R O L E P L AY
POWER BEHIND THE THRONE
COMPANION CONTENTS
Lesser Temples ..................................... 44
The Womb of the Wolf.................... 44
The Place of Shining Rock .............. 44
The Shrine of the Wolf .................... 44
Other Sacred Sites ................................ 45
Ar-Ulric................................................ 45
Celibacy ........................................... 45
Followers of Ulric ................................. 45
The Priests of the Howling Wolf ..... 45
The Knights of the White Wolf....... 46
The Teutogen Guard........................ 47
Lay Personnel .................................. 48
The Sigmarite Heresy ........................... 48
The Sons of Ulric ............................. 49
Omens and Portents ............................. 49
Ulrican Miracles ................................... 50
Wolf ’s Bite....................................... 50
Howl of Battle ................................. 50
Crush the Weak............................... 50
Frostbite .......................................... 50
Heart of the Wolf ............................ 50
Hoarfrost Thews .............................. 50
Ice Storm ......................................... 50
PREFACE: A BIT OF HISTORY ...........3 CHAPTER 4:
CHAPTER 7: THE CHANGELING 85
Twelve Months ....................................... 4
THE CULT OF ULRIC ......................... 41
Unlimited Shapechanger ................. 85
A Tribute to Carl Sargent, 1952-2018.... 5
Background ..................................... 86
CHAPTER 1:
THE GRAF’S GARDEN PARTY ............7
The Royal Gardens ................................. 7
Getting In.......................................... 7
In Attendance .................................... 8
Events ..................................................... 9
Resolution ............................................ 20
Rewards ........................................... 20
The Wine of Madness .......................... 21
The Jade Sceptre in Middenheim .... 21
Ending the Adventure ..................... 25
Watch the Birdie…............................... 25
Rushing to Help .............................. 25
Further Possibilities ......................... 26
Nice Teddy… ........................................ 26
Attacking ......................................... 27
Resolution ....................................... 28
Down Among the Dead Men .............. 28
Spotted! ........................................... 28
Conclusion ...................................... 29
Devouring the World ........................... 30
Unbidden Gifts ............................. 30
Golthog, Ogre Mercenary .................... 31
Golthog as a Player Character ......... 31
Baumann’s Blitztruppen................... 31
CHAPTER 2:
CAMEO ADVENTURES......................... 21
Claw Mark ........................................... 87
Upstairs, Downstairs............................. 87
The House ....................................... 87
Into the Sewers ..................................... 90
Tavelli Escaped ................................ 90
Tavelli Killed .................................. 90;
What Now? ..................................... 91
Dark, Damp, and Deadly Locations 92
Captured!.............................................. 95
Conclusion ........................................... 95
NPCs and Monsters ............................. 96
Peter Tavelli, Yellow Fang Cultist .... 96
Guards and Cultists ......................... 97
The Jailer.......................................... 97
Skretth, Insane Grey Seer ................ 97
CHAPTER 8: THE RITUAL ................86
CHAPTER 9:
FLYING DEATH SKULLS ..................98
CHAPTER 5: SOME VERY
IMPORTANT PEOPLE ..................................52
Sascha Rothbert — The Fixer............... 53
Hausmeister Breugal ............................ 56
Nastassia – The Spy ............................. 60
Alfric Half-Nose — The Blackmailer ... 63
Thognar – The Clerk ............................ 66
High Priestess Edel Mueller................. 68
High Matriarch Isolde Begegnen ......... 71
Brunhilde Klaglich ............................... 74
CHAPTER 3: THE JADE SCEPTRE:
A GAMEMASTER’S GUIDE .............. 32
Slaanesh, the Dark Prince .................... 32
Organisation ......................................... 33
Symbol ............................................ 33
Methods ............................................... 33
Jade Sceptre Cultists ............................. 34
Junior Cultists.................................. 34
The Enemy of my Enemy ..................... 34
Senior Cultists ................................. 35
Cult Wizards ................................... 35
The Lore of Slaanesh ............................ 36
Petty Spells of Slaanesh ................... 36
Arcane Spells of Slaanesh ................ 36
CHAPTER 6: FAMILIAR FACES ...... 78
Lady Isolde von ................................... 78
Strudeldorf ........................................... 78
Phillipe Descartes ................................. 79
Gunnar and Hultz, Coachmen ............. 80
The Red Crown .................................... 80
Ernst Heidlemann ................................ 81
Doctor Schmidt .................................... 81
Etelka Herzen ...................................... 81
Quintus Fassbinder .............................. 83
The Runaway Lovers ............................ 84
The Story .............................................. 98
Past and Present ............................. 98
Running the Adventure ........................ 99
The Crash ............................................. 99
A Choice ....................................... 100
Grubentreich ...................................... 100
The Village of Pritzstock .................... 102
Arriving in Pritzstock .................... 102
Recent Events ................................ 103
The Skull Hunt ................................... 104
The Sightings................................. 105
Controlling the Skulls ................... 106
The Flying Death Skulls ..................... 107
Tracking a Skull............................. 108
The Gravelord Responds .................... 108
Vengeance Completed ................... 109
The Trap ........................................ 109
The Wizard in The Woods.................. 110
Concluding the Adventure ................. 113
NPCs and Monsters ........................... 114
PREGENERATED CHARACTERS ....120
Erina Eberhauer ................................. 120
Golthog .............................................. 123
2
WA R H A M M E R FA N TA S Y R O L E P L AY
PREFACE: A BIT OF HISTORY
Welcome to
The Power Behind the Throne Companion,
the
third in a series of companion volumes for
The Enemy Within
Director’s Cut.
This book accompanies the third part of the
campaign,
Power Behind the Throne.
Here is a brief summary
of what you will find in these pages.
Guest Commentaries:
Derrick Norton, the developer of
Power
Behind the Throne
and the linked adventure ‘The Grapes of
Wrath’, writes about his contribution to this beloved adventure.
Deleted Scenes:
The Graf ’s garden party, an important but
underserved scene in the original, is presented here in detail,
offering the Characters many chances to make the acquaintance
of some key NPCs in Middenheim’s high society. Middenheim-
based cameo adventures from several WFRP First Edition
sources offer the Players some interesting side-quests and
distractions.
Golthog the Ogre, an NPC who did not make it into the
Director’s Cut of
Power Behind the Throne,
is presented in
a Fourth Edition version, consistent with the rules for Ogre
Characters that will be published in
Archives of the Empire II.
Behind the Scenes:
The Slaaneshi cult of the Jade Sceptre and
the Middenheim-based cult of Ulric are examined in detail.
Supporting Cast:
Several optional major NPCs, such as
Breugal the Palace Chamberlain, are described, all of who can
complicate the Characters’ lives even further. In addition, a few
faces from past adventures might pop up in
Power Behind the
Throne
to help, annoy, or intrigue the Characters.
Bonus Shorts:
Two adventures from
White Dwarf
are updated
to
WFRP
Fourth Edition, one of them extensively overhauled
to form part of the ongoing ‘Gravelord’ optional sub-plot that
was first introduced in
Death on the Reik Companion.
CREDITS
Compilation:
Graeme Davis
Design and Writing:
Dave Allen, Jim Bambra, Paul Cockburn, Graeme Davis, Phil Gallagher, Andy Law, Sean Masterson,
Pádraig Murphy, Derrick Norton, Anthony Ragan, Carl Sargent, Philip Wells, Simon Wiseman
Illustration:
Alberto Bontempi, Dániel Kovács, Álvaro Jiménez Hernández, Ralph Horsley, Josef Kucera, Sam Manley, Vincenczo
Daniele di Parma, JG O’Donoghue, Scott Purdy, Tom Ventre, Ruxandra Onita, Pedro Sena, Elisa Serio
Cover:
Jonathan O’Donoghue
Cartography:
Fabio Porfidia, Dániel Kovács
Layout:
Rachael Macken
Editor:
Christopher Walz
Proofreader:
Tim Gray
Production Team:
Dave Allen, Anthony Burke, Emmet Byrne, Walt Ciechanowski,
Elaine Connolly, Federica Costantini, Zak Dale-Clutterbuck, Donna King, Dániel Kovács, Tim Korklewski, TS Luikart,
Rachael Macken, Sam Manley, Rory McCormack, Dominic McDowall, Pádraig Murphy, Kieran Murphy, Eileen Murphy, Ceíre
O’Donoghue, Jonathan O’Donoghue, Síne Quinn, Christopher Walz
Thanks:
Clive Oldfield, Dan Abnett, Daniel Lovat Clark, Dave Allen,
Dylan Owen, James Wallis, John Foody, Mat Ward, Robert Schwalb
Publisher:
Dominic McDowall
In Memory of Carl Sargent
Special thanks to the Games Workshop Team
Published by:
Cubicle 7 Entertainment Ltd, Unit 6, Block 3,
City North Business Campus, Co. Meath, Ireland. Printed in China.
3
T
welve Months
By Derrick Norton
Derrick Norton’s name may not be familiar to many readers, but as the developer of
Power Behind the Throne
he
played a major role in making it what it is. He looks back on that process, and on the oft-reprinted adventure
‘Grapes of Wrath’, which appears in this volume under its original title, but with a different villain.
My first project with Games Workshop was the ‘Grapes of Wrath’ adventure, which at the time enjoyed the
working title of ‘Flying Death Skulls’. My work on
Power Behind the Throne
was an order of magnitude more
challenging,given the size and complexity of the original draft. I started reading and came to understand the themes
of the adventure as roleplay, influence, and high politics. It is a great credit to Carl Sargent to have created this, on
such a scale, when
WFRP
was far more Old World than open world.
The original manuscript resolved the adventure when the PCs had accumulated enough ‘influence points’ to secure an
audience with the Graf and abolish the taxes causing all the trouble. I wasn’t convinced the climax of the adventure
should be something like
‘Huzzah! We have repealed regressive tax legislation — the City is saved!’
Reforming tax
law might be grim, but it is not perilous. I felt there had to be a thrilling final confrontation, so I wrote one: ‘The
Traitor Unmasked’ — and gave the adventure its current ending.
AT
ribute to Carl Sargent, 1952-2018
By Graeme Davis
A former Cambridge academic in the fields of psychology and parapsychology, Carl wrote extensively for
WFRP
and
for several other games in the late 1980s and early 1990s before seeming to disappear from the face of the earth.
There was great speculation among the gaming community.
After 1996, Carl he took his career in another direction. He continued to write, but for markets
outside the games industry.
News of his death was greeted by a flood of tributes, many of which can be found online. All of them single out
Power Behind the Throne
as his masterwork, standing out over the rest of his considerable body of work. Carl
is missed by all who knew him, and I hope that this new version of
Power Behind the Throne
does justice to his
original vision.
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