The Improved Pathfinder Character Sheet Redesign.pdf

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T H E I M P R O V E D PAT H F I N D E R C H A R A C T E R S H E E T
ABILITY SCORES
ABILITY
SCORE
ABILITY
MODIFIER
TEMP
ADJUST
HIT POINTS
CHARACTER NAME
C H A R A C T E R I N F O R M AT I O N
ALIGNMENT
PLAYER NAME
BONUS
PENALTY
STRENGTH
STR
-5
CURRENT HP
RACE
DEITY
HOMELAND
DEXTERITY
DEX
-5
-5
TOTAL HP TEMP HP
CLASSES
NONLETHAL DAMAGE
LEVELS
HIT DIE
CONSTITUTION
CON
INT
INTELLIGENCE
-5
WISDOM
WIS
-5
-5
DAMAGE RESISTANCE
CHARISMA
CHA
ENERGY RESISTANCE
S AV I N G T H R O W S
BASE
SAVE
=
+
CLASS
BONUS
+
ABILITY
MOD
MAGIC
MOD
+
+
FEAT
MOD
+
FT.
SPEED
MISC
MOD
NOTES
TOTAL
FT.
SQ.
FT.
SQ.
FORT I T UDE
(CONSTITUTION)
BASE SPEED
WITH ARMOR
-5
-5
-5
RE FL EX
(DEXTERITY)
FT.
FT.
FT.
-5
=
+
+
+
+
+
FLY
SWIM
CLIMB
OTHER
(WISDOM)
W I LL
-5
=
+
+
-5
+
+
+
IN IT IAT IVE
MODIFIER
-5
TOTAL
=
-5
DEX
MOD
+
MISC
MOD
SPELL RESISTANCE
CONDITIONAL MODIFIERS
SKILLS
TOTAL
BONUS
ABILITY
MOD
=
DEX
=
INT
=
CHA
=
STR
=
INT
=
INT
=
CHA
=
DEX
=
CHA
=
DEX
=
DEX
=
CHA
=
WIS
=
CHA
=
INT
=
INT
=
INT
=
INT
=
INT
-5
-5
-5
SKILL
RANKS
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
MISC
BONUS
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
COND.
MOD
TOTAL
BONUS
ABILITY
MODS
=
INT
=
INT
=
INT
=
INT
=
INT
=
INT
=
WIS
=
CHA
=
CHA
=
WIS
=
WIS
=
DEX
=
CHA
=
DEX
=
INT
=
DEX
=
WIS
=
STR
=
CHA
-5
SKILL
RANKS
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
MISC
BONUS
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
COND.
MODS
ACROBATICS
APPRAISE
BLUFF
CLIMB
CRAFT
CRAFT
DIPLOMACY
DISABLE DEVICE*
DISGUISE
ESCAPE ARTIST
FLY
HANDLE ANIMAL*
HEAL
INTIMIDATE
KNOWLEDGE (ARCANA)*
KNOWLEDGE (DUNGEONEERING)*
KNOWLEDGE (ENGINEERING)*
KNOWLEDGE (GEOGRAPHY)*
KNOWLEDGE (HISTORY)*
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
KNOWLEDGE (LOCAL)*
KNOWLEDGE (NATURE)*
KNOWLEDGE (NOBILITY)*
KNOWLEDGE (PLANES)*
KNOWLEDGE (RELIGION)*
LINGUISTICS*
PERCEPTION
PERFORM
PERFORM
PROFESSION*
PROFESSION*
RIDE
SENSE MOTIVE
SLEIGHT OF HAND*
SPELLCRAFT*
STEALTH
SURVIVAL
SWIM
USE MAGIC DEVICE*
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
-5
ARMOR CLASS
DEX
SIZE
ARMOR
MODIFIER MODIFIER BONUS
=
SHIELD
BONUS
+
+
DODGE/
NATURAL DEFLECT
BONUS
ARMOR
+
+
MISC
MOD
NAME
D E F E N S I V E A B I L I T I E S & F E AT U R E S
SOURCE BOOK
TOTAL
ARMO R C L A S S
T OU C H
10
10
10
+
-5
-5
+
+
DESCRIPTION
ARMOR CLASS
=
+
+
+
+
+
+
+
FLAT-F OO T E D
ARMOR CLASS
=
+
+
BASE
ATTACK
BONUS
+
+
+
+
+
NAME
SOURCE BOOK
TOTAL
COMBAT MANEUVER DEFENSE
STRENGTH
MOD
+
DEXTERITY
MOD
+
SIZE
MOD
+
+
MISC
BONUS
DESCRIPTION
C MD
=
10
+
-5
-5
NAME
CONDITIONAL MODIFIERS
DESCRIPTION
SOURCE BOOK
DEFENSIVE ITEMS
ITEM
AC BONUS
TYPE
NAME
SOURCE BOOK
CHECK PENALTY
SPELL FAILURE
WEIGHT
PROPERTIES
DESCRIPTION
ITEM
AC BONUS
TYPE
CHECK PENALTY
SPELL FAILURE
WEIGHT
PROPERTIES
AT TA C K B O N U S E S
ITEM
AC BONUS
TYPE
B AS E ATTA C K B ON U S
BASE
ATTACK
BONUS
CHECK PENALTY
SPELL FAILURE
WEIGHT
PROPERTIES
TOTAL
STR
MOD
+
SIZE
MOD
+
+
MISC
MOD
M E LEE AT TA C K
B ONUS
-5
=
-5
DEX
MOD
ITEM
AC BONUS
TYPE
TOTAL
BASE
ATTACK
BONUS
SIZE
MOD
+
+
MISC
MOD
CHECK PENALTY
SPELL FAILURE
WEIGHT
PROPERTIES
R A N GED AT TA C K
B ONUS
-5
TOTAL
=
+
-5
DEX
MOD
ITEM
AC BONUS
TYPE
BASE
ATTACK
BONUS
SIZE
MOD
+
+
MISC
MOD
COMBAT MANEUVER BONUS
C MB
-5
=
+
-5
CHECK PENALTY
SPELL FAILURE
WEIGHT
PROPERTIES
O F F E N S I V E A B I L I T I E S & F E AT U R E S
NAME
SOURCE BOOK
NAME
SOURCE BOOK
DESCRIPTION
DESCRIPTION
NAME
SOURCE BOOK
NAME
SOURCE BOOK
DESCRIPTION
DESCRIPTION
AT TA C K S
SENSES
ATTACK
ATTACK BONUS
DAMAGE
TYPE
RANGE
DESCRIPTION
CRITICAL
MULTIPLIER
AMMUNITION
ATTACK
ATTACK BONUS
DAMAGE
TYPE
RANGE
LANGUAGES
DESCRIPTION
CRITICAL
MULTIPLIER
AMMUNITION
ATTACK
ATTACK BONUS
DAMAGE
TYPE
RANGE
DESCRIPTION
CRITICAL
MULTIPLIER
AMMUNITION
ATTACK
ATTACK BONUS
DAMAGE
TYPE
RANGE
NOTES
DESCRIPTION
CRITICAL
MULTIPLIER
AMMUNITION
ATTACK
ATTACK BONUS
DAMAGE
TYPE
RANGE
DESCRIPTION
CRITICAL
MULTIPLIER
AMMUNITION
F E AT S
NAME
DESCRIPTION
SOURCE
WEAPONS
ITEM NAME
COST
WEIGHT
ITEM NAME
GEAR
COST
WEIGHT
ARMOR & SHIELDS
ITEM NAME
COST
WEIGHT
POTIONS, SCROLLS, & MAGIC ITEMS
ITEM NAME
COST
WEIGHT
GEA R
T OTAL S
ITEMS
COST
WEIGHT
OTHER ITEMS
ITEM NAME
COST
WEIGHT
TREASURE
O T H E R VA L U A B L E S
VALUE
ENCUMBRANCE
LIGHT LOAD
LIFT OVER HEAD
MONEY
CP
SP
GP
MOUNTS/VEHICLES
VALUE
MEDIUM LOAD
LIFT OFF GROUND
HOLDINGS
VALUE
HEAVY LOAD
DRAG OR PUSH
PP
CARRIED
STORED
SPELLCASTING
CLASS
LEVEL
LEVEL
SPELL NAME
P R E PA R E D S P E L L S
SOURCE
M E TA M A G I C
METAMAGIC FEAT
LEVEL
ADJUST
SUBCLASS/ARCHETYPE
CONCENTRATION
0
TOTAL
=
+
CASTER ABILITY
LEVEL
MOD
+
MISC
MOD
SPELLS
KNOWN
SAVE
DC
LEVEL
SPELLS BONUS ABILITY
PER DAY SPELLS BONUS
0
1
st
2
nd
3
rd
4
th
5
th
6
th
7
th
8
th
9
th
CONDITIONAL MODIFIERS
SPELL NAME
SPELL-LIKE ABILITIES
TIMES
PER DAY
SPECIAL ABILITIES
NAME
SOURCE BOOK
NAME
SOURCE BOOK
DESCRIPTION
DESCRIPTION
NAME
SOURCE BOOK
NAME
SOURCE BOOK
DESCRIPTION
DESCRIPTION
NAME
SOURCE BOOK
NAME
SOURCE BOOK
DESCRIPTION
DESCRIPTION
NAME
SOURCE BOOK
NAME
SOURCE BOOK
DESCRIPTION
DESCRIPTION
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