PF 2E - The Fall of Plaguestone.pdf

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Second Edition
Jason Bulmahn
SPITE’S CRADLE
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1 SQUARE = 5 FEET
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AUTHOR
Jason Bulmahn
DEVELOPER
Adam Daigle
DESIGN LEAD
Jason Bulmahn
ADDITIONAL DESIGN
Mark Seifter
EDITORS
Amirali Attar Olyaee, Judy Bauer, James Case,
Leo Glass, Avi Kool, Lyz Liddell, Adrian Ng,
Lacy Pellazar, and Jason Tondro
COVER ARTIST
Setiawan Lie
CARTOGRAPHER
Matthias Rothenaicher
INTERIOR ARTISTS
Miguel Regodón Harkness, Hai Hoang,
William Liu, Firat Solhan, and Vicky Yarova
ART DIRECTION AND GRAPHIC DESIGN
Sonja Morris and Sarah E. Robinson
CREATIVE DIRECTOR
James Jacobs
PUBLISHER
Erik Mona
PLAYTESTERS
Christopher Currie, Darcy Dixon, Elijah Harrison,
and Ross Williams
The Fall of Plaguestone
by Jason Bulmahn
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Part 1: A Mysterious Murder
Part 2: The Ranger’s Request
Part 3: Into Vilree’s Lair
Adventure Toolbox
by Jason Bulmahn
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Etran’s Folly Gazetteer
NPCs Around Town
Bort’s Caravan and Crew
Character Creation and Backgrounds
Rules and Rewards
Background Side Quests
Deadly Flora
Ooze, Blood
ON THE COVER
A simple caravan encounters
a pack of mangy and mutated
Paizo Inc.
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
wolves just outside of the
town of Etran’s Folly in this
cover by Setiawan Lie.
paizo.com
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THE FALL OF
PLAGUESTONE
T
he town of Etran’s Folly has never had it easy.
Located far from popular trade routes, it has
never been more than a stopover point for
merchants making their way from Elidir to Almas.
Worse still, after the Goblinblood Wars, the town
suffered terribly from a plague outbreak that killed
almost half the population. Etran’s Folly never truly
recovered. This fact led many to refer to the town as
“Plaguestone”—a reference to a stone marker in town
once used to safely give food to the sick and dying.
Villagers left food at the stone and, in return, the sick
placed coins in a hole in the stone, filling the hole with
vinegar to cleanse the copper and silver of any trace
of the plague. Now, many of the town’s homes and
businesses are empty, their residents long dead save
for a few orphans taken in by neighbors or left to fend
for themselves on the fringes of the community.
When the plague came to Etran’s Folly, Silwyth
Eldara did all she could with herbalism and alchemy to
find a cure. Alas, the pox was too virulent, and in the
panic, the townsfolk blamed Silwyth for not coming to
their aid. When the aging elf caught the plague herself,
the townsfolk refused her succor, leaving no food for
her at the plaguestone. She died soon after, cursing
survivors to a life of misery, leaving her daughter, Vilree,
all alone. The young half-elf Vilree never forgave the
people of Etran’s folly for their treatment of her mother.
Over the years, Vilree lived in the shadow of Etran’s
Folly; stained by her mother’s reputation, she never
found acceptance in town. Seven years ago, she left and
took up residence in a nearby ancient cave complex.
Bitterness grew in her heart, motivating her to learn
alchemical arts her mother had once used to heal. She
gained even greater skill than Silwyth had, but she
used her talents to harm animals, plants, and people
around her. What began with simple concoctions
quickly turned into experiments on animals and then
hapless travelers. Now she is planning to get her
revenge on the town, using the very stone where they
denied her mother aid. It is the eve of her triumph, one
that will kill every last person in Etran’s Folly.
ADVENTURE SUMMARY
The adventure begins with the PCs traveling to
Etran’s Folly in the caravan of Bort Bargith, a dwarf
merchant who agreed to take them on as passengers.
Just outside town, the caravan is attacked by a pack
of wolves, the vicious leader of which spews acid.
Arriving in town after helping to save the caravan,
the characters are invited to dinner by Bort,
who wishes to reward them for their valor.
While enjoying dinner with the PCs, Bort is
poisoned, dying within moments from a virulent
toxin hidden in his food. The local sheriff, Rolth
Garley, is out of his depth, and insists on holding the
caravan in town until the scheduled arrival of a circuit
judge a month in the future. But the heroes have a
chance to investigate the murder and they explore
the town, talking to everyone who was present for
the poisoning. Eventually, it becomes clear that
Phinick, the goblin kitchen assistant, poisoned the
food. He quickly confesses once apprehended, but
insists he thought he was only putting a special spice
in the food, not poison. Further questioning reveals
that Hallod, the town bully, coerced him.
Hallod’s hideout reveals that he is more than he
seems. The town bully is in fact an agent of Vilree,
who pays him with gold and doses of an addictive
mutagen. Defeating Hallod may help the town
and clear the names of everyone involved with the
merchant’s death, but it leads the heroes no closer
to Vilree, who ordered the murder. In fact, Hallod
hasn’t seen Vilree in over a year. The goods and
supplies he acquired for her were always delivered to
a prearranged drop spot in a hollow stump.
About this time, Noala Kesrir, an elven ranger
that patrols the lands around town, contacts the
characters. She found the wolves slain earlier by
the PCs and noticed the taint affecting the corpses
is similar to a number of blighted areas that have
appeared in the woods near town. She seeks out the
characters, hoping they might help her investigate
these blighted areas. This leads them to the Pen, where
Vilree had been experimenting on animals and plants.
Shutting down this testing ground is dangerous, but in
doing so the PCs find a map that leads to Vilree’s lair,
a place known only as Spite’s Cradle. Only one of the
landmarks on the map is familiar, though: the hollow
stump where Hallod left supplies for Vilree.
Using the map and information from Hallod, the
group can make their way to Spite’s Cradle in the hills
nearby. There, they learn of Vilree’s plot to infect the
town with a terrifying plague. Worse still, the plague
is already in town— hidden inside the plaguestone—
and she has already sent a servant to trigger the
explosion that will release the disease! After defeating
the alchemist, the heroes must race back to town in
time to save everyone from Vilree’s final revenge.
Part 1:
A Mysterious
Murder
Part 2:
The Ranger’s
Request
Part 3:
Into Vilree’s
Lair
Adventure
Toolbox
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