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PATHFINDER PLAYTEST RULEBOOK
Update 1.0 — Release Date: 8/13/2018
This document contains critical updates to the
Pathfinder Playtest Rulebook.
Updates that are new to this document have their
page references marked with
bold
text. Changes are broken into three categories.
New Rules Updates:
These are entirely new rules for use in your Pathfinder Playtest game, possibly replacing existing rules in
the game (there are no new rules in this initial update).
Critical Updates:
These are updates to the rules that will affect a number of characters and play experiences. You should make
sure to incorporate these immediately.
Other Updates:
These are rules changes that affect only a small percentage of characters, but do so in an important way. You
should be familiar with these changes and watch to see if any apply.
Please incorporate these changes as you playtest the game, and thank you for participating in the Pathfinder Playtest!
—Pathfinder Playtest Design Team
C
ritiCal
U
pdates
Page 31—In
the goblin’s Very Sneaky feat, replace the entire
second paragraph with “In addition, as long as you continue
to use Sneak actions and succeed at your Stealth check, you
don’t become seen if you don’t have concealment or cover
at the end of the Sneak action, as long as you have cover or
concealment at the end of your turn.”
Page 43—In
Classes chapter, in the Proficiencies section, at
the end of the second paragraph, add “All classes are trained
in unarmored defense.”
Page 45—For
the alchemist, in the Proficiencies section of
the sidebar, under Skills, change “2” to “3”. In Advanced
Alchemy, in the third sentence, remove “common”.
Page 46—In
the alchemist’s Quick Alchemy action, change
“common alchemical item” to “alchemical item in your
formula book”. In the Formula Book section, change “The
formula book contains formulas for your choice of 4 common
1st-level alchemical items.” to “The formula book contains
the formulas you gained from Alchemical Crafting.”
Page 64—In
the bard’s Spell Repertoire section, in the first
sentence, change “one 1st-level occult spell” to “two 1st-
level occult spells”.
Page 79—For
the druid, in the Proficiencies section of the
sidebar, under Skills, change “4” to “3”.
Page 113—For
the ranger, in the Key Ability section of the
sidebar, change the text to “Strength or Dexterity”.
Page 129—For
the sorcerer, in the Bloodline Signature Skills
subsection of Reading a Bloodline Entry, change the description
to “You add the listed skills to your signature skills.”
Page 158—In
the Sneak action of the Stealth skill, in the
third paragraph, in the first sentence, change “at any time
during your movement” to “at the end of the Sneak action”.
After the third sentence, add the following: “If you succeed at
your Stealth check and then attempt to Strike a creature, the
creature remains flat-footed against that attack, and then you
become seen.” Remove the last sentence of that paragraph.
Page 181—In
Table 6–6: Simple Ranged Weapons, in the
Sling entry, change its hands entry to “1”.
Page 197—In
the Spells chapter, in the Spell Attacks section,
in the second paragraph, at the beginning of the fifth
sentence, add “You add your Strength or Dexterity modifier
to these attacks as normal, and”
O
ther
U
pdates
Page 48—In
the alchemist’s Efficient Alchemy feat, in the third
sentence, change “four” to “eight” and “two” to “four”.
Page 49—In
the alchemist’s Debilitating Bomb feat, change
the trigger to “You craft an alchemical bomb using the Quick
Alchemy action.” In Feral Mutagen, in the description, change
all instances of “feral mutagen” to “bestial mutagen”.
Page 50—In
the Sticky Bomb feat, change the trigger to “You
craft an alchemical bomb using the Quick Alchemy action.”
Page 73—In
Table 3–10: Domains, in the Might domain,
change “Enduring strength” to “Enduring might”.
Page 106—In
the first bullet point in the Paladin’s Code, at the
end, add “, and you must never perform acts anathema to your
deity.” Under Champion Powers, in the second paragraph’s
fourth sentence, change “rounded down” to “rounded up”.
Page 108—In
the paladin’s Warded Touch feat, just before
the final period, add, “, and you can cast it and deliver your
touch with a hand holding a weapon or shield.”
Page 121—In
the rogue’s Trap Finder feat, in the third
sentence, change “you still get a check to find traps if you are
trained or better in Stealth.” to “you get a check to find traps
that require a minimum proficiency rank in Perception. You
still need to meet the proficiency rank requirement in order
to find the trap.”
Page 125—In
the rogue’s Perfect Distraction feat, at the end,
add “Once you use Perfect Distraction, you need to take 1
minute to set up another distraction before you can use this
feat again.” In Reactive Distraction, in the trigger, at the end
add “You must have a Perfect Distraction ready to use.”
Page 165—In
the Diehard feat, remove the “Skill” trait.
Page 166—In
the Fast Recovery, Feather Step, and Fleet
feats, remove the “Skill” trait.
Page 210—In
the
chill touch
spell, add the “Cantrip” trait.
Page 212—In
the
counter performance
spell, replace the
comma between the two casting reactions with an “or”.
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