PF 2E - Abomination Vaults AP - Part 3 of 3 - Eyes of Empty Death {PZO90165}.pdf

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Second Edition
Eyes of
Empty Death
By Stephen Radney-MacFarland
A21c
A21
c
A21b
A21
b
A21a
A21
a
A21d
A21
d
LEVEL 8: FARM
1 SQUARE = 5 FEET
A15
A17
A13
A12
A22
A18
A20
A19
A11
A16
A14
TO LEVEL 7
A10
A1
A2
A25
A23
A24
A26
A39
A37
A38
A36
TO B21
A4
A8
A3
A5
A9
A7
A6
A28
A27
A35
TO B27
A29
A31
A30
A32
A46
A45
A34
A44
A42
A33
A43
A40
A41
AUTHOR
Stephen Radney-MacFarland
ADDITIONAL WRITING
James Jacobs, Mikhail Rekun
DEVELOPER
Ron Lundeen
ADDITIONAL DEVELOPMENT
Luis Loza
DESIGN LEAD
Lyz Liddell
EDITING LEAD
Judy Bauer
EDITORS
Judy Bauer, Addley C. Fannin, Leo Glass,
Patrick Hurley, Avi Kool, and Ianara Natividad
COVER ARTIST
Kiki Moch Rizky
INTERIOR ARTISTS
João Fiuza, Vlada Hladkova, Luis Salas Lastra,
Robert Lazzaretti, Artur Nakhodkin, and
Sandra Posada
ART DIRECTION
Sonja Morris and Sarah E. Robinson
CREATIVE DIRECTOR
James Jacobs
PUBLISHER
Erik Mona
EYES OF EMPTY DEATH
Eyes of Empty Death
by Stephen Radney-MacFarland
ADVENTURE PATH 3 OF 3
2
4
24
50
Chapter 1: Decaying Gardens
Chapter 2: On the Hunt
Chapter 3: To Draw the Baleful Glare
Nhimbaloth
by James Jacobs
60
66
72
73
73
75
75
77
78
79
80
81
82
84
86
88
90
Ghosts of the Inner Sea
by Mikhail Rekun
Adventure Toolbox
by Stephen Radney-MacFarland
Paizo Inc.
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
Player Rules
Weapons and Adventuring Gear
Alchemical Items
Spells
Magic Items
Drow Shootist Archetype
Creatures
Bright Walker
Deadly Puffball
Dhuthorex
Dread Wisp
Drow
Urdefhan
NPCs
Belcorra Haruvex
Khurfel
Quara Orshendiel
paizo.com
2
EYES OF
EMPTY DEATH
CHAPTER 1: DECAYING GARDENS .................................. 4
The heroes explore the overgrown Farm level. Here, they can meet a strange
caligni cult and the gug they worship, and a cabal of undead gnomes that
still serve Belcorra despite the intervening centuries. Belcorra takes notice
of the intruding heroes and harries them in person as they explore!
EYES OF
EMPTY
DEATH
Chapter 1:
Decaying
Gardens
Chapter 2:
On the Hunt
Chapter 3:
To Draw the
Baleful Glare
Nhimbaloth
Ghosts of the
Inner Sea
Adventure
Toolbox
A VAST EXPANSE
Huge natural caverns make up
the eighth and ninth levels of the
Abomination Vaults, overgrown
with fungal forests and teeming
with feral predators and desperate
survivors. Worked chambers are
less common here, and those that
exist each serve their own purpose,
like a shrine or boathouse. Not all
denizens are dangerous; the heroes
might ally with some residents
to gain useful information or safe
places to rest.
It’s critical that the heroes
discover the three
fulcrum lenses
(in areas
A12, B37,
and
B41)
and
learn how they work—specifically,
how they should use them against
Belcorra. The heroes need all three
lenses to permanently destroy her.
But Belcorra won’t wait idly
for the heroes; she harries them
throughout this adventure. As a
ghost, she can reach anywhere in
the dungeon with ease and she
keeps rejuvenating, even if they’re
lucky enough to defeat her. By the
time the heroes face Belcorra in the
Empty Vault, they’ve earned her ire.
These caverns also contain
passages to the Darklands
that aren’t in the scope of this
Adventure Path—unless you want
them to be! You might use these
passages to launch a sprawling
campaign that continues long after
the heroes have defeated Belcorra
and toppled
Gauntlight.
CHAPTER 2: ON THE HUNT ........................................24
In the wild Hunting Grounds level, the heroes can make allies in a drow
outpost, contend with marauding urdefhans, and learn that the secret
to defeating Belcorra lies in the magical fulcrum lenses she has spread
throughout the dungeon.
CHAPTER 3: TO DRAW THE BALEFUL GLARE ..................50
The heroes explore an ancient temple of the Outer God Nhimbaloth and
take a series of tests at the direction of a strange, silent undead guardian.
Passing these tests—or fighting through them—allows the heroes to face
Belcorra once and for all. If they can turn Nhimbaloth’s menacing attention
to the evil ghost, the world will be free of her forever!
“Eyes of Empty Death” is designed for four characters, with each
dungeon level’s encounters keyed to a specific character level.
Advancement Track
8
9
10
The heroes begin this adventure at 8th level.
Milestone:
The heroes advance to 9th level after clearing out most
of the Farm level.
The heroes should be 9th level upon entering the Hunting Grounds
level.
Milestone:
The heroes advance to 10th level upon entering the Gate
of Nhimbaloth.
The heroes should be 10th level upon entering the Temple level.
Milestone:
The heroes advance to 11th level after defeating
Belcorra.
The heroes should reach 11th level by the end of the adventure.
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