PF 2E - Age of Ashes 1 - Hellknight Hill.pdf

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Second Edition
Hellknight
Hill
By Amanda Hamon
Breachill
10. PICKLED EAR •
• 7. LAMOND’S LAMENT
16. VUSKER’S CARTS & WHEELS •
• 13. RELIANT BOOK COMPANY
Tuskhead Slope
• 4. CAYDEN’S KEG
9. MORTA’S MORTUARY •
• 14. SHELYN’S SMILE
• 6. THE GREAT DREAMHOUSE
5. CRIMSON WOOD FURS •
15. TUSKHEAD STONEWORKING •
12. QUARTERS AND BITS •
Cre
Bre
ach
ek
• 11. POSANDI BROS.
• 17. WIZARD’S GRACE
8. MONUMENT CIRCLE •
3. BREACHILL TOWN HALL •
1. BREACHILL ARCHIVES •
• 2. BREACH CREEK LUMBER
0
300 FEET
Crimson Tide Wood
AUTHOR
Amanda Hamon
ADDITIONAL WRITING
Logan Bonner, James Jacobs, and Jason Tondro
DEVELOPERS
James Jacobs and Patrick Renie
DESIGN LEAD
Logan Bonner
EDITORS
Amirali Attar Olyaee, Judy Bauer, James Case,
Leo Glass, Avi Kool, Lyz Liddell, Adrian Ng,
Lacy Pellazar, and Jason Tondro
COVER AND PAGE BORDER ARTIST
Leonardo Borazio
CARTOGRAPHER
Jason Juta
INTERIOR ARTISTS
Diana Martinez, Alexander Nanitchkov,
Irina Nordsol, Kiki Moch Rizky, Firat Solhan,
Brian Valeza (Gunship Revolution), and
Denis Zhbankov
ART DIRECTION AND GRAPHIC DESIGN
Sonja Morris and Sarah E. Robinson
CREATIVE DIRECTOR
James Jacobs
PUBLISHER
Erik Mona
Hellknight Hill
Hellknight Hill
by Amanda Hamon
ADVENTURE PATH 1 OF 6
3
4
12
30
44
Chapter 1: The Council’s Chosen
Chapter 2: The Ruined Citadel
Chapter 3: The Citadel Below
Chapter 4: Breachill’s Secrets
Breachill, Outpost of Secrets
by Amanda Hamon
62
70
71
71
73
75
76
77
78
80
82
84
86
87
88
89
90
91
Adventure Toolbox
by Logan Bonner, Amanda Hamon, James Jacobs, and Jason Tondro
Alseta’s Ring and Dahak’s Wrath
Mengkare’s Story
The Scarlet Triad
Campaign Timeline
Age of Ashes Summary
Hellknight Hill Treasures
Renali
Voz Lirayne
Warbal Bumblebrasher
Anadi
Doorwarden
Emperor Bird
Grauladon
Graveshell
Hellcrown
Tixitog
ON THE COVER
Kyra and Merisiel face off
against an undead Hellknight
Paizo Inc.
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
guardian in this thrilling
cover by Leonardo Borazio.
paizo.com
HELLKNIGHT HILL
Chapter 1: The Council’s Chosen ............... 4
The Age of Ashes Adventure Path begins with a routine town council
meeting in the storied town of Breachill. But before the PCs can learn what
sort of adventure the town council might hire them for, the building ignites
in a fiery crisis!
CHECK OUT THE TOOLBOX!
Welcome to the very first
Adventure Path written for the
second edition of Pathfinder!
Readers who are familiar with our
previous Adventure Paths will find
that, apart from some cosmetic
changes (check out that full page
illustration on the opposite page,
for example!), the presentation of
adventures in the new edition of
the game is largely unchanged. One
significant new change, however,
is the presence of the Adventure
Toolbox, which begins on page 70
of this volume. Every adventure
going forward will feature its own
toolbox, where you’ll find all the
rules, advice, new monsters, player
options, and more you’ll need to run
your game!
Chapter 2: The Ruined Citadel ................ 12
The heroes travel to Hellknight Hill and explore the ruined citadel that sits
atop it. Therein, they might meet a few new friends, and they’ll certainly
clash with plenty of new enemies before they can rescue a tribe of imperiled
goblins.
Chapter 3: The Citadel Below.................. 30
The heroes descend beneath Citadel Altaerein, where they find something
sinister: an isolated group of cultists called the Cinderclaws, who herald a
more serious threat from their brethren below.
Chapter 4: Breachill’s Secrets ................. 44
After following a secret tunnel leading from the Hellknight citadel to the
town where their saga began, the heroes must scramble to find out who in
the town plots to use the keep for nefarious purposes. Clues lead the heroes
to a cave complex that leads straight to the lowest level of the Hellknight
citadel’s dungeons. There, they must face a powerful cultist leader and
discover an ancient elven gateway before untold horrors descend upon
Breachill—and perhaps all of Golarion!
Advancement Track
“Hellknight Hill” is designed for four characters.
1
2
3
4
The PCs begin this adventure at 1st level.
The PCs should be 2nd level before they descend into
Citadel Altaerein’s dungeon in Chapter 3.
The PCs should reach 3rd level after clearing two wings
of the dungeon in Chapter 3.
The PCs should be 4th level before they enter the cavern
complex around Alseta’s Ring.
The PCs should reach 5th level by the time they complete
the adventure.
3
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