PF 2E - Age of Ashes 3 - Tomorrow Must Burn.pdf

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Second Edition
Tomorrow
Must Burn
By Ron Lundeen and Stephanie Lundeen
Night
Ro
ad
Kintargo
2. LADY DOCUR’S SCHOOL FOR GIRLS •
TO CYPRESS POINT
Kite Hill
• 4. THE NEWT MARKET
• 3. LONG ROADS
COFFEE HOUSE
• 1. ALABASTER ACADEMY
5. THE COUNTING HOUSE •
• 6. THE WAR CAGE
• 8. VASHNARSTILL SHIPYARD
• 7. SUNSET IMPORTS
oa
Silver
R
d
• 10. CASTLE KINTARGO
Yol
ubi
lis R
iver
9. BLEAKBRIDGE •
Yo
lu
bil
is R
ive
r
• 14. THE OLD HARBOR
13. LITTLE MISS DRURIE’S •
• 12. KINTARGO OPERA HOUSE
• 11. THE PEOPLE’S TEMPLE
• 15. HOUSE OF TRUTH AND CLARITY
Argo Isle
d
Ravoune
lR
0
1,200 FEET
oa
AUTHORS
Ron Lundeen and Stephanie Lundeen
ADDITIONAL WRITING
Lyz Liddell and James L. Sutter
DEVELOPERS
James Jacobs and Patrick Renie
EDITORS
Judy Bauer, James Case, Leo Glass, Avi Kool,
Lyz Liddell, Adrian Ng, Lacy Pellazar, and
Jason Tondro
COVER AND PAGE BORDER ARTIST
Leonardo Borazio
INTERIOR ARTISTS
Miguel Regodón Harkness, Vlada Hladkova,
Jason Juta, Artur Nakhodkin,
Ricardo Padierne Silvera, Sandra Posada,
Brian Valeza (Gunship Revolution), and
Vicky Yarova
ART DIRECTION AND GRAPHIC DESIGN
Sonja Morris and Sarah E. Robinson
CREATIVE DIRECTOR
James Jacobs
PUBLISHER
Erik Mona
Tomorrow Must Burn
Tomorrow Must Burn
by Ron Lundeen and Stephanie Lundeen
ADVENTURE PATH 3 OF 6
3
4
26
46
Chapter 1: The Road to Kintargo
Chapter 2: Shadows on the Silver City
Chapter 3: The Cornered Quarry
Ravounel Gazetteer
by Ron Lundeen
58
64
70
71
72
75
76
77
78
79
80
81
82
83
84
85
86
88
90
Here There Be Dragons
by James L. Sutter
Adventure Toolbox
by Lyz Liddell and Ron Lundeen
Paizo Inc.
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
Adventure Treasures
Lacunafex Lore (Feats and Spells)
Bellflower Tiller Archetype
Blood Boar
Demon, Kalavakus
Devil, Osyluth
Giant, Shadow
Remnant of Barzillai
Rusalka
Velstrac, Augur
Velstrac, Evangelist
Velstrac, Interlocutor
Velstrac, Maestro
Laslunn
Mialari Docur
Nolly Peltry
paizo.com
TOMORROW
MUST BURN
Chapter 1: The Road to Kintargo ............... 4
The heroes learn that a villainous organization called the Scarlet Triad
has set its sights on Breachill. After passing through the Dreamgate and
arriving in distant Ravounel, however, the heroes learn the Scarlet Triad is
active in that nascent nation as well.
BACK TO KINTARGO
The central portion of this
adventure takes place in the Silver
City of Kintargo, site of the Hell’s
Rebels Adventure Path. Once they
reach Kintargo, you should consider
giving the PCs a bit of a breather. As
a 7th-level settlement, Kintargo has
ample opportunities for PCs to shop
and craft, but also to Earn Income
if they wish. While the threat of the
Scarlet Triad looms throughout this
entire chapter, the PCs aren’t under
a time limit for how quickly they
take steps to deal with the slavers.
A bit more information about
Kintargo is presented on pages
62–63 of this volume’s Ravounel
Gazetteer, but if you’re seeking a
more in-depth exploration of the
Silver City, consult the Hell’s Rebels
Adventure Path for more details
about the city, especially the first
volume,
In Hell’s Bright Shadow.
Chapter 2: Shadows on the Silver City ...... 26
While investigating Kintargo for clues to the Scarlet Triad, the heroes make
allies of the abolitionist Bellflower Network, which opposes slavery in all
its forms.
Chapter 3: The Cornered Quarry ............. 46
The heroes learn that the Scarlet Triad mastermind has retreated to an
abandoned quarry in the Menador Mountains. The heroes must confront
her and her powerful allies in order to save Ravounel from the scourge of
the Scarlet Triad.
Advancement Track
“Tomorrow Must Burn” is designed for four characters.
9
10
The PCs begin this adventure at 9th level.
The PCs should reach 10th level before they enter Kintargo in
Chapter 2.
11
The PCs should reach 11th level before they head south to the
Summershade Quarry in Chapter 3.
The PCs should reach 12th level by the adventure’s conclusion.
3
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