Numenera Where The Machines Wait.pdf

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WHERE
THE
MACHINES WAIT
CREDITS
Designer
Creative Director
Managing Editor
Editors
Proofreader
Art Director
Layout
Cover Artist
Bruce R. Cordell
Monte Cook
Shanna Germain
Ray Vallese, Teri Litorco
Ray Vallese
Bear Weiter
Javier P. Beltrán and Bear Weiter
Mirco Paganessi
Cartographer
Hugo Solis
Artists
Jacob Atienza, Bruce Brenneise, Florian Devos, Jason Engle, Felipe Escobar,
Michele Esposito, Michele Giorgi, Chris Knight, Guido Kuip, Kezrek Laczin, Eric Lofgren,
Raph Herrera Lomotan, Giorgio De Michele (Erebus), Federico Musetti, Mirco Paganessi,
Scott Purdy, Riccardo Rullo, Sam Santala, Audre “Charamath” Schutte, Lie Setiawan,
Lee Smith, Tiffany Turrill, Shane Tyree, Chris Waller, Kieran Yanner
© 2021 Monte Cook Games, LLC.
ARCANA OF THE ANCIENTS
and its logo, and
NUMENERA
and its logo, are trademarks
of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and
the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC.
Printed in Canada
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License
version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, place
names, etc.), new rules, classes, items, virtues, backgrounds, places, characters, artwork, sidebars, and trade dress.
Open Game Content: The Open content in this book includes material taken from the Systems Reference Document. No other
portion of this work may be reproduced in any form without permission.
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TABLE OF CONTENTS
HOW TO USE THIS BOOK
PART 1: THE ADVENTURE
Chapter 1: Welcome to the Machine
Chapter 2: The Lost City
Chapter 3: Peerless Wheel
Chapter 4: Reservoir
Chapter 5: Factory Floor
Chapter 6: The Crèche
Chapter 7: Inside the Machine
Chapter 8: Wrapping Up the Adventure
4
7
8
13
22
31
39
53
59
66
PART 2: RESOURCES FOR
THE GRAVE OF THE MACHINES
Chapter 9: New Creatures
Chapter 10: New Items
67
68
82
APPENDIX: NUMENERA CONVERSION
85
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WHERE
THE
MACHINES WAIT
HOW TO USE THIS BOOK
The secret is out. Adventurers have uncovered
the remnants of a civilization so far in the
past that no one before now has even heard
of it. The artifacts and devices left behind hold
power beyond understanding: magic, modest
and powerful, that can be wielded by anyone,
not just wizards. Now the rush is on as
dungeon delvers from across the lands race to
be the first to uncover the next great treasure.
But something still dwells amid the ancient
ruins. Something not human, not even alive as
we understand it. It’s been waiting for a very,
very long time.
And it’s angry.
INTO THE GRAVE OF
THE MACHINES
Where the Machines Wait
is a 5E-compatible
adventure featuring the exploration of an
ancient ruin unlike anything the player
characters (PCs) have encountered before,
filled with brand-new treasures and
brand-new challenges.
You need access to the 5E ruleset to get
the most out of this material, along with
Arcana of the Ancients,
which provides
stats for the strange devices—including
cyphers,relics, and iron flesh—plus many
inscrutable Ninth World creatures.
Arcana
of the Ancients
also offers a wealth of
information on how to implement the
material in adventures,and for creating a
science-fantasy setting of your own.
In addition to a sprawling adventure
location,
Where the Machines Wait
features
the following.
• New monsters: machines and
biomechanical threats for this or any
5E game
• A new PC-playable machine
species: the surk
• New fantastic items: cyphers, relics,
and iron flesh
What if I don’t have
Arcana of the Ancients?
You can still use this adventure for your 5E
game. To do so, substitute creatures from
the 5E ruleset for creatures as indicated
in this adventure. To expedite this, the
adventure provides a challenge rating
(CR) for each creature, so you can choose
a creature of the same challenge rating
or an item of the same rarity from the 5E
source you have available. You can generate
appropriate treasure using the 5E core
rules based on the creature’s CR. Note that
ARCANA OF THE ANCIENTS
Throughout this book, you’ll see page
references to various items accompanied
by this symbol. These are page references
to Arcana of the Ancients, where you can
find additional details about that rule,
ability, creature, or concept. Often, it will
be necessary to look up the referenced
item to find information you need for
gameplay. Other times, it’s not necessary
to look up the item, but doing so can
deepen your experience of the game and
the setting.
Arcana of the Ancients,
in turn,
assumes you have access to the 5E
ruleset, which you need to get the most
out of this material. In both
Where the
Machines Wait
and
Arcana of the Ancients,
terms occasionally appear in bold. These
terms refer to relevant game stats that
can be found in the 5E SRD or other
source of 5E rules.
Some elements in this
adventure touch on
cannibalism/flesh eating
(moilt, page 74) and body
mutilation/self-harm
(surk, page 76).
If you think this might
be an issue at your table,
read the free Consent
in Gaming PDF at
myMCG.info/consent
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