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Traveller
[TRAV-uh-ler, TRAV-ler]. –noun. [Origin circa 1300
CE, from the Middle English
travaillour,
the treader of a path, em-
phasizing labor or toil, as in “to make a difficult journey”]. 1. One
who travels, or who has traveled, or who will travel, as to distant
places. 2. An adventurer. 3. The game of science-fiction adventure
in the far future.
Deraabelar
[der-AAB-el-ur, de-RAAB-e-lur]
DERAQBELAR.
–noun. [Origin circa - 2200 Imperial, loan word from the Anglic, but
with connotations of distance because of its similarity to the Vilani
rabelar
RABELAR,
far away]. 1. One who goes far away, or has
gone far away and returned. 2. A rogue. 3. A popular Terran role-
playing game transplanted to the worlds of the First Imperium.
Core Rules
TRAVELLER
Science-Fiction Adventures
in the Far Future
5
Far Future Enterprises
Previous editions of the
Traveller
role-playing game system:
1
2
3
4
9
8
5
Classic Traveller (CT).
The original edition of
Traveller
published by GDW 1977, and revised in
1981. The designer’s intention was a generic science-fiction system, but it quickly concentrated on
the Third Imperium as a setting supported with adventures and supplements.
MegaTraveller (MT).
The second edition of
Traveller
published by GDW 1987, introduced a unified
task game mechanic supported by a fully developed skill system; it advanced the
Traveller
universe
history and setting into the Rebellion era.
Traveller: The New Era (TNE).
The third edition of
Traveller,
the last to be published by GDW
1993, adopted GDW’s RPG
House System
rules (also used for
Twilight: 2000
and
Dark Conspira-
cy).
Adventures chronicled the aftermath of a widespread collapse of interstellar civilization.
Marc Miller’s Traveller (T4).
The fourth edition of
Traveller,
published by Imperium Games 1996,
(after GDW closed its doors). Its adventures and supplements chronicle the founding years of the
Third Imperium.
GURPS Traveller (GT).
A parallel edition (published by Steve Jackson Games 1998) chronicling an
alternate universe in which Strephon was not assassinated and the
MegaTraveller
Rebellion did
not happen. This edition adapted the setting to the Steve Jackson Games GURPS rules set.
Mongoose Traveller (MgT).
Produced as a universal science-fiction role-playing rules set (pub-
lished by Mongoose Games 2007), this edition again emphasized the Spinward Marches and its
surrounding sectors.
This edition of
Traveller:
Traveller5 (T5).
The fifth of the direct line of editions of the
Traveller
game system, ambitiously
intended as the ultimate science-fiction role-playing system covering near everything in role-playing,
and capable of managing situations across a variety of eras and technology levels.
TRAVELLER
Science-Fiction Adventures
in the Far Future
5
Traveller, Basic Traveller, Starter Traveller, Classic
Traveller, MegaTraveller, Traveller: The New Era, Travel-
ler4, Traveller5, Traveller8, The Spinward Marches, The
Edge of the Empire, EPIC, The Galaxiad,
and
Journal of
the Travellers’ Aid Society
are trademarks of
Far Future
Enterprises.
Copyright © 2013 Far Future Enterprises
All Rights Reserved. Printed in Canada.
No part of this book may be reproduced in any form or
by any means without express written permission from the
publisher.
Electronic Edition 5.0
FFE maintains a FUP Fair Use Policy (available on request) detail-
ing reasonable uses of the
Traveller5
game system (including refer-
ences, copying, web presences, and derivative works) while still re-
specting its copyright and intellectual property.
FFE invites questions and comments on this edition.
Please contact us at:
Far Future Enterprises
1418 N Clinton Blvd
Bloomington IL 61701
www.farfuture.net
www.traveller5.net
Travel without companions is a truly unsatisfying endeavor.
My joy and my satisfaction in writing and playing
Traveller
would be empty without the faithful support of my life’s companion.
to Darlene
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