T5=4202 SystemGen Chart 002 Mainworld Chart.pdf

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Mainworld
Create the essential details for the Mainworld using the tables on this
page.
B
Basics
ABOUT THE MAINWORLD
The Mainworld is the most important
world in the system (although the world
may well be not very important).
This page allows the creation of
basic information about a Mainworld
appropriate for astrogation planning.
CHECKLIST
1. Starport.
2D for Starport Type.
2. MainWorld Type.
Flux for
Mainworld Type (Planet, Satellite).
A. If Satellite, Flux for Orbit Name.
3. Habitable Zone Variance.
Flux
for Location in HZ.
4. Climate.
Note based on HZ.
5. Gas Giants.
Roll 2D /2 -2.
6. Planetoid Belts.
Roll 1D -3.
IMPORTANT TERMS
World.
A planet or satellite.
Planet.
A world orbiting a star.
Satellite.
A world orbiting a planet.
Mainworld.
The most important
world in a system.
Belt.
An asteroid belt (which may be
a mainworld) or a planetoid belt.
Gas Giant.
Massive hydrogen-
atmosphere planet.
The Starport on the Mainworld
Highport
Bases
if Pop =7+
if Pop =8+
if Pop =9+
Naval Base Possible
Scout Base Possible
Naval Base Possible
Scout Base Possible
Scout Base Possible
Scout Base Possible
St
STARPORTS
2D Type Quality
2
A
Excellent
3
4
5
B
Good
6
7
C
Routine
8
9
D
Poor
10
E
Frontier
11
12
X
None
Yards
Starships
Spacecraft
No
Repairs
Overhaul
Overhaul
Major Damage
Minor Damage
No
No
Fuel
Both
Both
Unrefined
Unrefined
No
No
Downport
Yes
Yes
Yes
Yes
Beacon
No
SPACEPORTS
Roll Type Quality
Yards
2
Good
No
F
3
Poor
No
G
4
Primitive
No
H
5
6+
None
No
Y
Roll= ( Mainworld Pop – 2D ) +5.
WORLDS AND ORBITS
Satellite
Main
HZ Orbit
Flux World
Variance Close Far
- 6 Close Satellite - 2 Ay
En
- 5 Far Satellite
- 1 Bee
Oh
- 4 Far Satellite
- 1 Cee Pee
- 3 Close Satellite - 1 Dee Que
- 2 Planet
0 Ee
Arr
- 1 Planet
0 Eff
Ess
0 Planet
0 Gee Tee
+1 Planet
0 Aitch
Yu
+2 Planet
0 Eye
Vee
+3 Planet
+1 Jay
Dub
+4 Planet
+1 Kay
Ex
+5 Planet
+1 Ell
Wye
+6 Planet
+2 Em
Zee
Mainworld.
Is it Planet or Satellite?
HZ Variance.
Determine the
variation from the Habitable Zone.
Satellite Orbit.
Note orbit name.
Repairs
Minor Damage
Superficial
No
No
Fuel
Unrefined
Unrefined
No
No
Downport
Yes
Yes
Beacon
No
Spaceports on non-MainWorlds
Highport
Bases
No
Fa Farming Possible.
No
Mi Mining Possible.
Co Colony Possible.
No
Pe Penal Colony Possible.
Re Reserve Possible.
No
This table is shown for reference.
GAS GIANTS AND BELTS
Determine the number of Gas Giants
and Planetoid Belts in the syste (Ignore
fractions; treat less than zero as zero).
Gas Giants = 2D /2 - 2
Planetoid Belts = 1D -3
CLIMATE
Mark Mainworld orbit with its Climate.
HZ
HZ - 1
HZ +1
HZ = 0 or 1
Close Satellite
=Temperate
=Hot
=Cold
=Twilight Zone = Tz
=Locked
= Lk
Hot.
Upper human endurance limit.
Cold.
Lower human endurance limit.
Twilight Zone.
A world in Orbit 0 or
1 is tidally locked and has a Temperate
band at the Twilight Zone, plus a Hot
hemisphere facing the Primary and a
Cold hemisphere away from the
Primary.
Locked.
A Close Satellite (Ay
through Em) is Locked to its planet.
Satellites do not have Twilight Zones.
SAHPGL-T (Next Pages)
S. Size.
Planetary Size: 2D-2.
A. Atmosphere:
Flux + Size.
If Size =0, Atmosphere =0.
H. Hydrographics.
Flux+ Size.
Maximum A. If Size =0-1, Hyd =0;
If Atm =0-1 or A+, Hyd DM - 4.
P. Population.
2D-2.
G. Government.
Flux +Pop.
L. Law.
Flux + Gov.
Convert negative values to 0.
TL. Tech Level.
1D + Mods.
(convert all values less than 0 to 0).
1
The Mainworld
1
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