Realm Bree-land.pdf

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O
VERVIEW
Bree-land encompasses all the
lands between the Brandywine
River and the Midgewater
Marshes, from the Great East
Road to the northern edges of
the Chetwood Forest. This tiny
realm is simply an informal
confederation of several villages-
Bree, Staddle, Combe and
Archet-with no king or lord to
rule them. The land stretches
about 7 leagues east and west of
Bree, along the East Road, and 7
leagues north of the village.
Bree-land
includes
the
Chetwood, a small, tame forest.
As neighbors, the Breelanders
work together to keep the Great
East Road in repair and muster
defense in times of trouble.
Two races jointly occupy
Bree-land: Men and Hobbits.
The Bree-men are one of the last
remnants of the original Men
who inhabited Eriador. The
Dunlandings, from whom they
have been separated for centuries
but with whom they still
maintain trade up and down the
Greenway, are their closest kin.
The Hobbit-folk of Bree are later
arrivals. Bree is the oldest
surviving Hobbit settlement in
Middle-earth.
The
Hobbit
presence here dates back to not
long after they crossed the
mountains
west
from
Wilderland. It was from Bree-
land that, 300 years later, in
1601 of the Third Age, the
Hobbits colonizing The Shire set
out. Most Hobbits in Bree-land
live in Staddle, but some live
above Bree, in the hill.
H
ISTORY
The first record of the Bree-
men
occurred
after
the
Numenoreans
returned
to
Middle-earth, around Second
Age 600. At that time, the Bree-
men had already settled in what
is now called Bree-land.
With the founding of the
Kingdom of Arnor, the village of
Bree swelled to a previously
unknown level of importance.
Standing on the crossroads of
the Great East Road and the
North-South Road, and nearly
in the center of the kingdom,
the town soon grew large and
prosperous. Bree became the rest
point and trade center of the
North Kingdom.
When Arnor split into three
kingdoms, Bree still managed to
maintain a level of prominence.
Its location near the meeting
point of all three realms
guaranteed a continuous flow of
trade, diplomacy, and travel.
Bree survived the petty wars
between the three kingdoms
unscathed, as most fighting
occurred around the Tower of
Amon Sul, on Weathertop.
During this time, an Arthedain
garrison was stationed there, to
protect the town and crossroads.
When the realm of Angmar
and its ally Rhudaur attacked
Arthedain and Cardolan, in the
First Northern War (TA1409),
the Arthedainian forces were
pushed back from the Weather
Hills. Amon Sul was razed and
the Bree-landers retreated in to
the woods and wilds as their
towns burned.
After the War, the Men of
Bree returned to their ancestral
homes and rebuilt their towns
and farms. The Great Plague,
which decimated Cardolan, had
run its course and little strength
left when it reached Bree.
During the Second Northern
War with Angmar (TA1974),
the Bree-landers were again
invaded and hid in the forests
and hills, avoiding the conflict.
When Angmar was destroyed,
the next year, they again
returned to their lands and again
rebuilt.
After the fall of the North
Kingdom, Bree declined in
importance and size. Trade and
travel, while still occurring, was
nowhere near levels of the
previous centuries. With the
end of the Line of Kings, the
Men
of
Bree
governed
themselves, electing Town-
masters and arranging for Town-
guards.
The
remaining
Dunedain of the North, while
seen around and passing through
Bree, no longer governed them.
After generations and centuries
passed, the Men of Bree forgot
the history of the Dunedain,
fearing and shunning the
Rangers, as they knew them.
By the end of the Third Age,
Bree-land was the furthest
northern
and
western
settlements of men in Eriador.
Travelers were rare: The regular
Dwarf traffic between the Lonely
Mountain
and
the
Blue
Mountains; Occasional travelers
and caravans from Dale or the
Vales of the Anduin; or refugees
from the South, avoiding the
growing evil around Isengard.
The Bree-landers themselves
became distrustful of travelers,
even of the Rangers of the
North.
In the Fourth Age, when
the Reunited Kingdom was
renewed, Bree again became a
town of importance.
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T
HE
P
EOPLE
M
EN OF
B
REE
The Men of Bree-land are
descendants of the original
settlers of Eriador in the First
Age. Distantly related to the
Dunlendings,
time
has
accentuated their differences.
Men of Bree tend to have
dark hair and eyes, and average
5’8” tall. All speak Westron,
having
forgotten
whatever
ancient language they may have
spoken thousands of years ago.
No
great
warriors
or
loremasters come from Bree-
land, although the occasional
brave lad or lass has wandered
out to the wide world. Most
people’s time is spent farming or
practicing their craft.
Men of Bree
(Middle Men)
Skills:
Craft +2, Debate +1,
Games +1, Run +1
Edges:
Friends
Languages:
Westron
P
LACES OF
I
NTEREST
A
RCHET
Located north-east of Bree,
deep in the Chetwood, Archet is
the most remote town-site in
Bree-land. Due to its remote,
secluded location, Archet has no
walls or fences surrounding it.
There are about 30 wooden
cottages for the 150 or so Men
who live here.
C
OMBE
Combe lies east of Bree, just
off the Great East Road in a
small, wooded depression. It
contains about 40 wooden
cottages for the 200 Men who
call it home.
Combe is a
farming
community,
but
herdsmen run their flocks
through the tame Chetwood
behind. There are no inns in the
village.
B
REE
Located at the crossing of the
North Road (the Greenway)
from Tharbad to Fornost Erain
(Deadman’s Dike) and the Great
East Road from the Grey Havens
to the Misty Mountains, Bree is
built up against Bree Hill. It
contains about a hundred stone
houses of Men, and somewhat
fewer Hobbit-dwellings, often
dug directly into the Hill itself.
The village is home to about 500
Men and 200 Hobbits. A stout
hedge-wall and dike, with one
gate on each side for the Great
East Road, protects it from peril.
Once an important place
during the days of the North-
kingdom, Bree declined into a
sleepy, small town. At this time,
it is best known to travelers as
the site of the Prancing Pony
Inn, and featuring some of the
best food and beer between the
Mountains and the Sea.
T
HE
F
ORSAKEN
I
NN
The last inn on the Great
East Road before the Lone-lands.
It lays 1 day’s walk east of Bree.
The Forsaken Inn marks the end
of Bree-land in the East.
M
IDGEWATER
M
ARSHES
A lowland freshwater marsh
over a dozen leagues in diameter
east of the Chetwood and Bree.
The marsh is home to numerous
waterfowl, rodents, and is
infested with small, irritating
and biting gnats.
S
TADDLE
Located on the other side of
Bree Hill, Staddle is a small
hamlet of about 20 stone houses
of Men and 100 Hobbit holes.
There are about 100 Men and
600 Hobbits who call Staddle
home. It is a small farming
community, which relies on Bree
for all of its commercial needs.
Staddle has no defenses.
H
OBBITS OF
B
REE
The Hobbits of Bree pride
themselves as the oldest
settlement of Hobbits in Middle-
earth still in existence. Few have
any dealings with the Shire
Hobbits, whom they regard as
‘colonists’. Most Hobbits live in
Staddle, but a sizable minority
lives in Bree proper.
Like Shire Hobbits, Bree-land
Hobbits average 3’6” tall, and
tend to be fat. Bree-land Hobbits
have the same likes and dislikes
as Shire Hobbits, but they do not
share the Shire Hobbits distrust
of the ‘Big Folk’.
C
HETWOOD
A small tame forest east of
Bree, the Chetwood is home no
animal larger or more vicious
than a deer. Only about 5
leagues across, the wood is
crisscrossed by several tracks,
which are often used by the
woodsier of the Bree-landers.
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T
HE
I
NN OF THE
P
RANCING
P
ONY
The only inn, and the central
building of Bree, this inn has a
long, storied history. Men of
Bree,
Dunedain
Rangers,
travelers from Rohan and
Gondor, Hobbits, Dwarves, and
even the occasional Elf stay
here.
Built into the side of the
central hill of Bree,
The
Prancing Pony
is a large, three-
story inn catering primarily to
the Men and Hobbits of Bree.
The inn is open most days
from just before noon to well
after midnight, usually 1:00 am.
Strangers are not only welcome
here—they’re expected. A great
deal of
The Prancing Pony’s
success is due to frequent visits
from those using both the Great
East Road and the Greenway for
trade. Even the Rangers of the
North, distrusted by most, are
frequent visitors here.
Visitors to
the Pony
are
assured of a good meal and warm
place to sleep. The menu caters
to Men and Hobbit alike and
full-sized rooms are available, as
well as half-sized Hobbit-rooms.
The Inn is built in a ‘U’
shape, with two wings stretching
out back, into the Hill. The
entryway is covered by a stone
arch that provides welcome
solace for visitors from the rain
and snow. The ground here is
packed dirt. The Yard lies
between the two wings of the
inn, and is open to the sky.
Ponies, horses, wagons and such
are all brought into the yard for
the stable hands to tend to. The
ground here is also packed dirt.
The first floor of the inn
contains
the
innkeeper’s
chambers,
the
kitchen,
storerooms, a few bedchambers,
and a parlor. All of the private
bedrooms are furnished alike, no
matter their size. Rooms come
complete with a bed, chest of
drawers, a lock box—usually at
the foot of the bed—for storing
valuables, and a water basin
under the bed. There are 2
Hobbit-sized rooms, each with 4
beds; 30 Man-sized rooms, with
between 1 and 10 beds in each.
The common room has a central
hearth, eight round tables, and
two bench tables, for a total
seating of 44. The inn also has 2
private dining rooms, and 3
private parlors; a stable for up to
12 horses or ponies, and a large
space for wagons.
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