Realm The Old Forest and Barrow Downs.pdf

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O
VERVIEW
Few places in Eriador create
as much fear as the Old Forest
and the Barrow Downs. There
are ancient Powers in both
places, for good and ill.
The Old Forest is a large
woodland that stands just to the
east of the Shire. It is rumored to
be a place filled with dangers of
all sorts, and there are few
Hobbits willing to travel there
during the day, much less at
night. The Hobbits of Buckland
were known to go hunting there
from time to time, but they
never stayed there long, and
certainly never after dark.
East of the Old Forest lies the
Barrow Downs. Long before the
Shire was even a dream in the
heads of the Fallohide brothers,
the people of Eriador buried
their noble dead in great
mounds. Notably, they did this
in the region known as Tyrn
Gorthad. The kings of the
ancestors of the Edain—an
ancient race of Men—were
buried here, along with the
leaders of their descendants, who
became the Dunedain in later
years.
The dead rested here
peacefully for many centuries,
until the Great Plague in the
1600’s of the Third Age. At that
time,
the Witch-king
of
Angmar—the leader of the Nine
Nazgul—sent evil Wights to
take over the mounds and live
within them. They did so,
transforming the land into a
terrifying place into which few
dared venture.
This entire region, the Old
Forest and Barrow Downs, strikes
fear into the hearts of the
Peoples of Eriador. Only the very
brave, or foolish, enter.
T
HE
O
LD
F
OREST
The
Old
Forest
once
stretched across much of Eriador,
but it has greatly diminished by
the Third Age. By the time of
the War of the Ring, it runs only
from thee eastern border of
Buckland—as defined by the
High Hay—to the western edge
of the Barrow Downs. It stops
well shy of the southern side of
the Great East Road, and it
reaches not too far to the south
as well.
The River Withywindle runs
down out of the Barrow Downs
and through the length of the
Old Forest before it empties into
the Brandywine at the south end
of the High Hay. This is the
major waterway in the Old
Forest, and it is personified by
the River-woman, a nature spirit
that lives in a deep pool in the
heart of the Withywindle. The
River-woman is the mother of
Goldberry, who is also called the
River-daughter by her husband,
Tom Bombadil.
the
forest
since
time
immemorial. They are like the
first trees in the first forest,
before Elves, Men, or other races
ever came to Middle-earth. Age,
however, has twisted their hearts
as much as it has gnarled their
branches. They are angry and
bitter about the way their
domain has shrunk over the
years, impinged upon by those
who freely walk the earth, unlike
their long-rooted selves.
When possible, these jealous
trees trick travelers. By gathering
closer together or leaning across
good paths and leaving the way
clear to bad courses, they
manage to shunt unwary
travelers
further
and further into the
heart of the forest,
making it nearly
impossible
for
anyone to get out.
In game terms, this
is due to the
Huorns casting a
Misdirection
spell
upon the heroes,
causing
the
travelers to come ever closer to
Old Man Willow’s home by the
banks of the Withywindle.
O
LD
M
AN
W
ILLOW
Old Man Willow is a Huorn,
and the heart of evil in the Old
Forest. Once the heroes find
themselves under Old Man
Willow’s canopy, the black
hearted trees cast
Slumber
upon
them, hoping to cause them to
sleep against his trunk. When
the heroes are all asleep—or at
least unwary—Old Man Willow
attacks. He uses his branches to
try to swallow any victims who
might be leaning up against him.
Those who are a bit farther out,
he grabs and tries to drown in
the Withywindle instead.
If Old Man Willow managers
to swallow a victim into his
T
HE
E
VIL
T
REES
The Old Forest is home to all
sorts of wild creatures, but the
most amazing are the trees. The
Old Forest is home to some of
the last Huorns in Eriador. They
are ageless, having been part of
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hollow core, he is loathe to give
up his prey. If the victim’s
fellows try to harm the tree, Old
Man Willow uses his
Spoken
Thoughts
ability to tell the
victim that he will kill his
hostage if the tree is not left
alone.
Despite his bitterness, Old
Man Willow respects the power
of Tom Bombadil, which is
absolute in the Old Forest. If
Tom orders the mean old tree to
release a victim, Old Man
Willow
complies,
although
grudgingly.
T
HE
H
OUSE OF
T
OM
B
OMBADIL
The protector of the Old
Forest is Tom Bombadil. Tom is
a mysterious being, known as
Iarwain Ben-adar to the Elves,
Orald to the Men of the North,
and Forn to the Dwarves. Tom
Bombadil and his wife Goldberry
live in a stone house situated
high up near the headwaters of
the River Withywindle. Still
inside the Old Forest, it offers a
spectacular view of the rest of
the forest, as it faces west,
looking out over the leafy
canopy beyond. A path that runs
upstream along the northern
bank of the Withywindle leads
right to the place’s front door.
Tom and Goldberry live here
alone, rarely disturbed by visitors
of any kind, for there are few
foolhardy enough to brave the
Old Forest these days. Despite
this, the two make excellent
hosts. They offer visitors plenty
of food and drink, as well as a
place to wash up before meals
and to lay their heads at night.
Goldberry is happy to
entertain any guest, but she is
not terribly interested in the
world beyond the borders of the
Old Forest. Tom, on the other
hand, is ready and willing to
chat about many different
matters, into the wee hours of
the night.
The house itself is two stories
tall. The bulk of the first floor is
occupied by a large main room,
which includes a dining table, a
hearth, and plenty of chairs for
sitting and talking. There is a
large kitchen as well. The
kitchen features a back door that
lets out into a flat area that looks
up at the downs above. There is
a kitchen garden out here, as
well as a stable that has room for
several mounts, including Tom’s
pony, Fatty Lumpkin.
The bedchamber of Tom and
Goldberry takes up most of the
top floor. Tom also has a small
workshop here, in which he
spends many hours puttering
away at one project or another.
There’s also a cozy, private
sitting room for smoking a pipe
and having a think.
There is a penthouse attached
to the northern side of the
house. This was added on after
the rest of the house was built, as
a guest room. There are four beds
here, and a bench along the
opposite wall. The room’s
western windows look out over a
beautiful flower garden and a
spectacular view of the Old
Forest beyond.
T
HE
B
ARROW
D
OWNS
The Barrow Downs are a
series of grassy, treeless lands
punctuated by rolling hills
dotted with many ancient burial
mounds. Some of these mounds
date back to the First Age, and
were built by the Edain.
The
Edain
were
the
progenitors of the Dunedain, and
lived both in Minhiriath (later
Cardolan) and between the
River Lune and the Weather
Hills. The Edain’s custom was to
bury their great lords in tombs,
with their wealth. When the
Numenoreans began to settle in
Eriador, in the Second Age, they
soon adopted the Edainic
traditions. This tradition stopped
when Elendil founded Arnor,
but soon started again after the
split of that country.
Although the mounds are
reputed to be filled with the
golden treasures with which
these ancient rulers were buried,
there are few foolhardy enough
to brave the barrow-mounds to
rob these graves. The barrows are
filled with Wights: evil, undead
creatures who chill their victims
with their touch and who wish
only to gather others to join
them in death.
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Although the Barrow-Wights
are evil spirits, they possess
physical remains and can cast a
number of different spells. They
hide within their barrows during
the day, only venturing forth at
night, as the light of the sun
burns their flesh. They like to
catch their prey unawares,
binding them with spells. They
drag their victims back to their
barrow where they place them
upon biers and dress them in
burial clothes. They then slay
the victims with a Dunedain
blade and consume his life force.
The ruins in the barrow
Downs came in a number of
different shapes. Besides just the
barrows
themselves—hollow
mounds in which the remains of
nobles and some of the treasures
of their houses lay buried—there
are also a number of ring-shaped
depressions atop the hills. The
reasons these ancient markers
were once erected is long since
lost to time—perhaps the Elves
may know—but now they stand
as silent monuments to the
civilization that once thrived
here.
During the time of the Great
Plague
(TA1635),
when
Cardolan lay wasted and
Arthedain was still strong, the
Witch-king of Angmar sent fell
spirits to inhabit the barrows in
the Tyrn Gorthad. These Wights
made passage south on the
Greenway
difficult
and
frightening. The presence of the
Wights prevented Arthedain
from spreading south, into
Cardolan.
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