MC3e - GM Screen.pdf

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GM SCREEN
GM SCREEN
GM SCREEN
StatuS EffEctS
Bleeding:
The character must cross off one Serious Wound box at
the beginning of each of his turns. If he has no more Serious Wound
boxes, he must cross off one Critical Wound box instead.
dazed:
All skill tests performed by a Dazed character are more
difficult by one level.
PerPleXed:
A character is confused, muddled, or otherwise
mentally clouded. As a Free Action at the beginning of his turn, the
character must attempt a Challenging D2 Willpower test. If the test
fails, the character loses the rest of his turn. If the test passes, the
character can act normally. Once a character passes three Willpower
tests, he is no longer Perplexed for the remainder of the scene.
Blind:
The character’s vision has been severely damaged. Upon
being blinded, a character gains two Dread, and any skill test requiring
vision becomes more difficult by two levels.
Burning X:
The target is set alight and gains this status effect for
a number of rounds equal to the number of Dark Symmetry Icons (DSI)
were rolled, the cause of the burning effect will
generated – if no
list a duration. At the end of the target’s turn, it suffers X damage to
a random hit location (where X is the status effect’s rating), and one
Mental Wound. Wounds inflicted by Burning ignore armour Soak. Any
damage caused by Burning has the Incendiary weapon quality and
DSIs rolled increases the number of rounds that the character is aflame.
A character may attempt a Recover Restricted Action to remove this
effect, while a prone character may spend his Standard Action rolling
around, extinguishing the flames, gaining an additional d20 on the roll.
If the character is hit by another Burning attack or effect while already
ablaze, the existing status is extended by a number of rounds equal to
the number of DSIs generated.
rattled:
A character who is frightened, intimidated, or who has
suffered a significant amount of mental damage at one time, becomes
Rattled. Upon becoming Rattled, a character suffers Dread equal to the
ranks of Rattled. Rattled starts as Rank 1 and increases in severity with
every instance of Rattled the character receives. A Rattled character
reduces his Expertise and Focus rating for all skill tests by one per
rank of Rattled. A character’s Expertise and Focus cannot be reduced
below zero.
SeriouSly injured:
While a character has one or more Serious
Wound boxes crossed off but has not crossed off any Critical Wound
boxes, he is considered Seriously Injured. A Seriously Injured character
acts last during a combat round, after all player characters and GM
controlled characters have acted, unless he is willing to pay the GM
one Dark Symmetry point. If he does so, he may act before GM
controlled characters as usual. The first time a character becomes
Seriously Injured during a combat, the character gains one Dread.
CritiCally injured:
While a character has one or more Critical
Wound boxes crossed off, he is considered Critically Injured. This
condition carries with it several severe penalties.
Staggered:
A Staggered character can only perform a standard
action on his turn if he is willing to pay one Dark Symmetry point.
A Staggered character cannot perform a Response Action unless
he spends one Chronicle point in addition to the regular Dark
Symmetry point.
A Critically Injured character acts last during a combat round,
exactly as if he was Seriously Injured.
terrified:
A Terrified character develops a severe phobia based
A Critically Injured person is automatically Staggered.
on its triggering event. The difficulty for skill tests relating to the object
of his fear are increased by two steps. Voluntarily staying in proximity to
the object is a D3 Willpower test, which includes the two step penalty.
The character suffers one Dread and one Mental Wound each round
he is within Close range of the object of his fear.
Upon suffering a critical injury, the character suffers Dread equal to
the total number of critical injuries he is now suffering from.
VEHicLE Hit Location tabLE
Hit Location tabLE
Roll
1-5
6-10
11-15
16-20
EnclosEd
VEHiclE
location
Motive system
Hull
Hull
Weapon
ExposEd
VEHiclE
location
Motive system
Hull
Crew/
Passengers
Weapon
BiKE
location
Motive system
Hull
Rider
Rider
d20 Roll
1-2
3-5
6-8
9-14
15-17
18-20
Hit location
Head
Right Arm
Left Arm
Torso
Right Leg
Left Leg
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