BlackWyrm - The Algernon Files.pdf

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Mutants & Masterminds,
M&M Superlink, Green
Ronin and the M&M
Superlink
logo
are
Trademarks
of
Green Ronin
Publishing and are used
with permission.
Hero
Points are Product
Identity
of Green Ronin
Publishing and are used
with permission.
A BlaekWytim Games
Production
Written By
With
Layout, Editing
Artwork By
Cover
Coloring, Maps
Additional Art
Aaron Sullivan, Dave Mattingly
Leigh Brandon, Ryan Wolfe
Dave Mattingly
Derrick Thomas
Eric Rademaker, Ryan Wolfe
Ryan Wolfe
Brad Parnell, Eric Rademaker
Derrick Thomas, Ryan Wolfe
BlackWyrm Games
Dave Mattingly, Aaron Sullivan,
Special Thanks
Playtesters
Dan Frazier
and
Ken Whitman for
invaluable support
Frank
"Dragon
Tao" Carr, Andrew
"Rune"
Harris, Des
"Silent
Knight"
Kirkpatrick, Earl "Apothecary"
Martin, Scott "Baldur" Martin, Mike
"Monsta"
Miller, James
"Ghost"
Peveler, JT
"Night
Train" Scott,
Robert "Shinobi" Wellinghurst
Dave - To Jesus for saving me,
Linda for loving me, and
Seth for playing with me.
Aaron - To my friends for inspiring
my weirdness, and my
family for tolerating it.
Derrick - To Benjamin, my dad and
superhero, and my friends
for urging me onward.
Ryan - To Andi, the excuse for
quitting my
"real"
job and
doing this instead.
Open
Gaming
Content
Dedications
Rules options and all game
mechanics
descriptions
pertaining thereto are to be
considered open game
content. All other items,
particularly character
descriptions, character
backgrounds,
and
character
art, are
retained
as
intellectual
property of
BlackWyrm Games.
Ill
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CHAPTER
1:
INTRODUCTION
..
.
..... .
.
3
CHAPTER
3:
ENEMIES
61
PART I: HEAVY HITTERS
........
61
PART
VI:
INDEPENDENTS
..
.
..
107
CHAPTER
2:
ALUES
.
.....................
5
PART I: THE SENTINELS
........ ..
5
Introduction
....................
6
Doc Steel .....................
...
8
Algernon
........................
11
Staff ..............................
12
Blackheart
.....................
.
14
Brimstone
.....................
..
15
Hardcore
........................
16
Iron Angel. .....................
17
Onyx
..............................
18
Speed
Demon ................. 19
Technomancer
................
20
Troll ............................... 21
Fortress
......................... 22
Vehicles
&
Technology..... 27
PART
II:
THE AERIE
....
.........
Praetorian
...................... 62
Sepulchre
..................... .. 64
The Serpent Queen
.........
66
PART
II:
BLACK KNIGHTS
..
... .
69
29
Introduction
................... 30
Cyberhawk ..................... 31
Blackbird
........................ 32
Raptor
.....................
...... 33
Roe
...............................
34
Dr. Chiropterus
............... 35
The Aerie .......................36
PART
III:
THE ARSENAL.
..... ..
37
Introduction ................... 38
Support .......................... 38
Anthem
..........................
39
American Dream .............40
Minuteman
....................
.41
Miss Liberty ....................42
Peacekeeper
.........
..........
43
US Steel
......................... 44
PART
IV:
THE COVENANT
...
...
45
Introduction ...................
46
The
Seraphim
................
.48
Sebastian
Arcane
...........
.48
1
Chronicle
..........
..............
49
Sabbath ......................... 50
Templar
.........................
51
Chapterhouse
.................
52
PART
V:
INDEPENDENTS ......
..
55
Introduction
...................
70
Prodigal
.........................
71
Carapace
..................... ... 72
Fa<;ade
...... .....................
73
Kid
Shiva
........................
74
Terminal
Velocity
............
75
The
Hole in
the Wall.
.......
76
PART
III:
HELL'S BELLES
......
77
Introduction ................... 78
Sanguine
..................... ...79
Carrionette
..................... 80
Goth
..............................81
Hauntress
.....................
..
82
Perdition
..
......................
83
Cathedral ....................... 84
Baby
..............................
86
PART
IV:
PROM
ETH EANS
.......
87
Introduction
................... 88
Dr. Prometheus...............
89
Bellerophon
....................
91
Cadmus.....................
..... 91
Charon .........
..................
91
Damocles
....................... 92
Perseus
.......................... 92
Geryon
...........................
93
Telemachus
.................... 94
Tiresias
.......................... 94
Elysium
..................... ..... 95
PART
V:
SINISTER CIRCLE
..
..
.
97
Introduction
...................98
Stiltskin ..........................99
Crucible.....................
...
100
Heartbreaker ................ 101
Mean Machine ..............
102
Opaque
........................
103
Phalanx
........
................
104
Seventh Son
.................
105
Speed
Metal
.................
106
Adonis..................... .....
108
The
Assembly
............... 109
The
Crone ....................
110
Figment.
.......................
111
The Ghoul ....................
112
I
ce Queen ....................
113
Krait.
............................
114
The
Lord of Mirrors
.......
115
Magog......................•...
116
Nemesis .......................
117
Nergal
.......................... 118
Night Archer
.................
119
Platinum Blonde
............
120
Singularity
....................
121
Smog
...........................
122
Surefire
........................
123
APPENDIX
..
.........
...... ...... ...
..
....
124
NEW FEATS
..
.....
....
....
.........
124
NEW POWERS
..
...............
...
126
!
NEW EXTRAS
.................. ....
126
NEW OPTIONS .
....
..........
.....
127
OGL NOTICE
...
..
....
..
...........
128
j
The
Best Man
.................
56
Film
Nair
........................ 57
Horus,
Son of
Ra
............. 58
Wendy Wildstar ..............
59
Wraith ........................... 60
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Introduction
Welcome
to
Fortress, the home of
Earth's
mightiest
superhero team,
The
Sentinels.
My
name is Algernon,
and
I will
be
your guide.
I
am a
machine intelligence created
and evolved by
Solomon Ulysses
Steele, commonly
known
as Doc
Steel.
My
computer core
resides deep
within
the
center
of
Fortress,
but
holographic projectors located
surreptitiously about
the
building
allow you
to
see and
hear my iconic form.
On this tour,
we shall
visit the museum,
and then
return
to
the
lobby
and
gift
shop.
As
we
pass
through
the
various
areas
of
the museum, I
shall
regale
you
with
tales of heroism and
daring-do, and will
entertain
questions
at
the
end
of the tour.
Now, if
you'll
please
follow me...
we're
walking ...
we're walking ...
How to Use This Book
Presented is
a series
of
characters
-
heroes,
villains,
and those in between
-
for use in
your
M&Mcampaign.
The
characters contained
herein
can be
dropped into most
existing campaigns
as
potential allies, possible
obstacles, straight
out adversaries,
or
even
just
as
background
color.
There
is
a
cross-section of character
types
presented
in
order to
accommodate a
spread of
campaign models - but
no collection,
of
course,
is
perfect as
is for
every campaign.
GMs
should
feel free
to
tweak backgrounds, model from
write-ups, or simply cannibalize what they
like
for their
own
insidious uses. After
all,
BlackWyrm Games is
much
too busy to
send
the gaming
police
looking for
you.
We
promise.
m
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The Character Sheets
The character sheets as presented
have the
picture
and public
information
in the outer column, the
background
story
and notes
in
the
center column, and
all
of the
hard numbers
and statistics in the
inner
column.
1. Name
The character's "professional" name.
2. Picture
The characters are all shown at the same scale (except in
the
extreme case of The Serpent Queen and Praetorian's War Sphere),
to make for easy size comparisons. 4
in
=
6
ft
(1:18 scale).
3.
Quote
This is something that the character might say, as an indication of
his
personality and outlook.
4.
Visible Information
This indicates how the character appears, not
necessarily
how he
actually
is.
An
immortal,
for example, might have a listed age of 30,
if that's how he appears. If the real age is very different,
it
is listed
in parenthesis following the apparent age.
5.
Public Knowledge
This is information that someone might know about the character.
Characters
with
an applicable skill, such as Knowledge
(Metahumans), or Knowledge (High Technology) for high-tech
characters, can make a skill check
to
see how much
they
know about
the character. Otherwise, default to a normal INT check for
information
already known, or a Gather Information check for active
research.
The information gained is cumulative
(i.e.
a
result
of 17 will reveal
the information at DC 5, 10, and 15). If the
facts
are contradictory,
the higher DC fact
is
the truth.
12.
Saving Throws
Standard d20 Saving Throws. If a character has the
Evasion
Feat,
his Reflex Save is
in
boldface as
a
reminder that it can be used in
place of his Damage Save.
13.
Reference Numbers
Protection, Speed (and most common mode of transportation),
Initiative Bonus, and Mental Protection. The
Protection
numbers, if
they exist, are listed as a negative,
to
show
how
much
incoming
damage to subtract.
6.
Description
The character's origin, personality, powers, and tactics.
7.
Notes
Some characters use the rules in uncommon ways, or have powers
or feats that need further discussion
(sidekicks,
sample gadgets,
etc.).
14.
Attack Bonuses, Usual Damage
The bonus from Attack
Focus
(if that Feat has been taken) is
already added
in.
Any extra
reach
from Growth is shown in brackets.
8. Level
The character's
Power
Level (PL).
15.
Skills
All modifiers have already been included. Any skill bonuses that do
not always apply (such as
the Attractive
feat)
will
be
listed with two
values
separated by a slash.
9. Concept
The
idea
behind
the character.
16. Feats
New
feats are
listed
with the page number
in
the Appendix in
which they can be found.
10. Hero Points
This number appears for villains, too, who do not
normally
get
Hero Points. That way,
if
a player wants to turn a villain into a hero,
it's easy to just play his beliefs and actions differently,
but
keep the
same powers and skills. Even when they're played as villains,
if
a
character has
the
Devil's Own Luck Feat (the equivalent of Hero's
Luck), that character (not the villain team as a
whole)
should still get
the bonus points.
17. Powers
New
powers are listed with the page number in the Appendix in
which they can be found.
18. Equipment
If the character has any
equipment,
it
is
listed
here.
11. Stat Block
Standard d20 Stat Block.
19. Weaknesses
If the character has a weakness, it is listed here.
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