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Action Games
WyrmThane, MacNeil, Sanchez
“Requires the Mutants & Masterminds RPG, Second Edition, for use”
The Day Of Deeds
The Action Crew
Head Writer
Co Writers
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Wyrmthane
Sarah MacNeil
Richard Sanchez
Wyrmthane
Sarah MacNeil
Richard Sanchez
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Obsidian Dawn
www.obsidiandawn.com
Galen Ihlenfeldt
MasterMindArtstudio.com
Richard Sanchez
Angelo Lavanderos
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Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.,
System Reference Document, Copyright 2000 Wizards of the Coast, Inc.,
Authors Jonathan Tweet, Monte Cook, Skip Williams, Based on original
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The Day of Deeds Copyright 2010, Action Games, Authors
Jeremy MacNeil, Sarah MacNeil.
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Tables: The tables chapter is open content.
Antagonists: The Antagonists chapter is open content.
Table Of Contence
Intro
Tables
Page 1
Page 4
Page 10
Wild Cards
Locations
Boardwalk
City Hall
Public Library
Pedestrian Mall
Museum
Hospital
Laboratory
University
City Park
City Zoo
Aquarium
High-rise Office
Page 13
Page 15
Page 17
Page 19
Page 21
Page 23
Page 25
Page 27
Page 29
Page 31
Page 33
Page 35
Prison
Airport
Cemetery
Bank
Construction Site
High School
Amusement Park
Military Base
Wedding
Television Station
Land Fill
Botanical Garden
Page 37
Page 39
Page 41
Page 43
Page 45
Page 47
Page 49
Page 51
Page 53
Page 55
Page 57
Page 59
Antagonists
Antagonists
Page 61
Click on the chapter you want to fast link to
INTRODUCTION
“Day of Deeds”
Welcome to an adventure unlike most you may have seen
before. When I was writing this adventure the subject
of flavor text came up. My solution was to add none;
instead I wanted to promote the GM’s to ad-lib a little.
Being prepared is great but sometimes there just isn’t an
opportunity to prepare. So there’s no Flavor text to read,
just have fun.
The adventure is designed to be played multiple times
with any level of hero or heroes. It functions like a
random encounter chart with an encapsulating theme.
Encounters have very little game information, and are
very basic so the GM may easily adjust it for any party
level or size. GM’s should feel free to use all or none of
each encounter to fit their particular city. Encounters are
presented in an order of 1-24 but may be played in any
order the GM wishes. Encounters are placed in a location
based chart. When rolling for each location roll once for
the antagonist once for the victim and once on the wild
card chart. Hero groups should be encouraged to stay in a
group; it will be far less hectic that way.
1
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