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MY T H O L O G I C A L
M A G I C I TE M S
MYTHOLOGICAL
MAGIC ITEMS
antiquity. Whether they be in the hands of friend or foe, they are
certain to infuse your game with a certain mythological flavor
straight from the epic poems of old! In addition to 30 magic items,
there is also a bonus creature from the gates of hell.
Introduction:
The magical creations herein hail from classical
Author:
Eugene Marshall
Layout:
Amy Bliss Marshall
Cover:
Figure Inks by Bien Flores, Figure Colors by Basith Ibrahim,
Background Image by Yusef Dundar
Interior Art:
art made available under the Community Content Agreement
for the DMs Guild by Wizards of the Coast and from Edouard Dognin, Mateus
Campos, Mike Gorrell, & Milada Vigerova
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and
their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for
Dungeon Masters Guild.
All other original material in this work is copyright 2019 by Eugene Marshall & Arcanist Press and published under the Community Content Agreement for Dungeon Masters
Guild.
Magic Items
Aegis of Zeus
T
able of Contents
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Hercules’ Club
Lantern of Diogenes
Lyre of Apollo
Odysseus’ Bow
Pan’s Flute
Panacea
Pandora’s Box
Ring of Gyges
Rod of Asclepius
Shortbow of Eros
Thread of Ariadne
The Thyrsus of Dionysus
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rident of Poseidon
Wings of Icarus
Cerberus
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Aeolus’ Bag of Gales
Ambrosia
Archimedes’ Mirror
Artemis’ Longbow of the Hunt
Bident of the Underworld
Circe’s Staff
Cornucopia
Dragon T
eeth
Eris’ Apple of Discord
Girdle of Aphrodite
The Golden Fleece
Hades’ Helmet of Invisibility
Harpe, the Sword of Perseus
Hat of Hermes
Smith’s T
ools of Hephaestus 8
Appendix: Bonus Creature
MYTHOLOGICAL MAGIC ITEMS
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Magic Items
Aegis of Zeus
Armor (shield), very rare (requires attunement)
This golden shield bears the depiction of a
medusa’s head surrounded by lightning bolts,
and once was wielded by the legendary Zeus, or
perhaps Athena, depending on which tales you
hear.
While holding this shield, you have a +1
bonus to you armor class. While attuned to it,
you may use your action to cast
lightning bolt
from the front of the shield (spell save DC 15).
Once you have used the shield in this way, you
may not do so again until you have completed a
long rest.
Archimedes’ Mirror
Wondrous item, very rare (requires attunement)
Created by a master engineer from a distant
land to destroy an enemy fleet, this hand-held
steel mirror can magically reflect a beam of
sunlight, even at night or indoors. As an action,
the wielder can use the mirror to cast
sunbeam
once (spell save DC 15). The mirror regains its
ability to cast the spell at dawn.
Artemis’ Longbow of the Hunt
Aeolus’ Bag of Gales
Wondrous item, uncommon (requires attunement)
An Aeolus bag is a leather sack, tightly sealed
with thick leather straps. When the wielder uses
an action to untie the straps, strong winds blow
forth, as if the wielder had cast
gust of wind,
without requiring concentration. The strong
wind continues to blow from the bag for 1
minute or until the wielder uses an action
to seal it again. The bag may be used in
this way once a day, regaining its ability
to do so at dawn.
Weapon (longbow), legendary (requires
attunement)
This bow once belonged to a goddess of the
hunt. Touched by her divine hand, it brings
success in the hunt to all who wield it.
You gain a +3 bonus to attack and damage
rolls made with this magic weapon. As an
action, you can whisper the command word and
cast
hunter’s mark
and
animal friendship
at will.
You may also use the bow to cast
moonbeam
(spell save DC 15) once. The bow regains its
ability to cast the spell when you complete a
long rest.
Ambrosia
Wondrous item, rare
This silver honey-like substance
is said to be the food of the gods
themselves. As an action, one
mouthful of the heavenly, delicious
honey can be swallowed. The
creature who does so
regains 4d4+4 hit points
and is relieved of the
blinded, deafened,
paralyzed, and
poisoned conditions,
if it has them, and is
cured of any disease.
Weapon (bident, a two toothed trident),
rare (requires attunement)
This trident has two sharp teeth atop
its long, black staff. Said to have been
forged in the land of the dead, this
magical weapon allows its wielder
to commune with and command
the dead.
The bident has 3 charges. While
attuned to it, you can use an
action and expend 1 charge to cast
one of the following spells from it
(spell save DC 15):
animate dead,
gentle repose,
or
speak with
dead.
The bident regains its
charges at dusk.
Bident of the Underworld
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MYTHOLOGICAL MAGIC ITEMS
Dragon T
eeth
Wondrous item, rare
Whether or not these ivory, fang-shaped
stones are in fact dragon teeth is unknown,
though they are called as much. You can use an
action to stick a dragon tooth into the ground.
At the end of your turn, a
veteran
sprouts from
the planted tooth. It is friendly to you and your
companions and follows your verbal commands
(no action required by you). The veteran
remains for one hour or until it drops 0 zero hit
points. Once a dragon tooth has been used in
this way, it crumbles to dust.
Eris’ Apple of Discord
Circe’s Staff
Staff, very rare (requires attunement by a
spellcaster)
This staff has 7 charges. While holding it,
you can use an action to expend 1 or more of
its charges to cast one of the following spells
(spell save DC 15) from it:
animal friendship
(1
charge),
ray of sickness
(1 charge), or
polymorph
(3 charges). The staff regains 1d6 + 1 expended
charges daily at dawn. If you expend the
staff’s last charge, roll a d20. On a 1, the staff
crumbles into ashes and is destroyed.
Wondrous item, very rare
This golden apple is said cause strife wherever
it is thrown. Indeed, it once caused a dispute
among gods that led to a war.
As an action, you may throw this apple
to a point you can see within 60 feet. Each
creature within a ten-foot radius of the apple
must use their reaction to make a single
weapon attack against another creature of
their choosing within the radius. If there are no
other creatures, they make the attack against
themselves.
Once the apple has been thrown, it may not
be used again until the next dawn.
Girdle of Aphrodite
Cornucopia
Wondrous item, rare (requires attunement)
This large mouthed goat’s horn is said to
have come from a goat maid who cared for an
infant god who, not knowing his own strength,
broke off her horn by accident. Now it provides
the nourishment to all that she provided to the
young godling.
The user of the cornucopia can cast
create
food and water
three times a day. It regains the
ability to do so with each dawn.
MYTHOLOGICAL MAGIC ITEMS
Wondrous item, rare (requires attunement)
This sash of fine silk provides the wearer with
the power to charm and entrance.
The girdle has 7 charges. While wearing it,
you can use an action to expend 1 or more of
its charges to cast one of the following spells
from it, using your Charisma modifier as your
spellcasting ability modifier:
charm person
(1
charge per spell level, up to 3rd),
enthrall
(2
charges), or
charm monster
(4 charges).
The girdle regains 1d6 + 1 expended charges
daily at dawn.
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