Firefly RPG - Echoes of War - Thrillin Heroics {MWP7015}.pdf

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ECHOES OF WAR
THRILLIN’ HEROICS
Worse than the scars left by the Unification War
are the echoes of that terrible interplanetary conflict
Inside ECHOES OF WAR, you’ll find four, playable stand-alone Episodes and
a pile of characters—everything you need to try out the
Firefly RPG!
WEDDING PLANNERS
Written by Margaret Weis, your Crew is hired by a wealthy
cattle baron to get his daughter to her wedding...whether
she likes it or not.
SHOOTING FISH
Andrew Peregrine writes an Episode about saving a
Shepherd’s orphanage in a no-holds-barred boat race
that’ll tug at the Crew’s heartstrings.
FRIENDS IN LOW PLACES
Monica Valentinelli hints about a secret buried under
Serenity Valley. This puts your Crew between a nasty
Guild Trader and a determined Alliance colonel.
FREEDOM FLYER
Nicole Wakelin writes about how the Crew needs to help
an old friend get her cash, her ship, and her ma to a new
life—before her old one catches up with her.
SERENITY CREW
Play as one of nine
Serenity
crewmembers
or choose from one of twelve archetypes.
ECHOES OF WAR is compatible with the FIREFLY ROLE-PLAYING GAME corebook, and
includes quickstart rules and characters. Be sure to grab a GM and three-to-five of your
fellow
Firefly
fans before you sit down for several evenings’ worth of fun!
M A R G A R E T
WEIS
PRODUCTIONS, ltd.
F IR E F LY ™ & © 2 0 1 4 T W EN T I E TH CE N T U RY
F O X F IL M C O R P O R AT I O N. A L L R I G H T S R E SE R VE D.
ECHOES OF WAR
THRILLIN’ HEROICS
ECHOES OF WAR
THRILLIN’ HEROICS
Additional Writing by:
Rob Wieland, Mark Diaz Truman,
Cam Banks, and Philippe-Antoine Ménard
Edited by:
Sally Christensen and Amanda Valentine
Developed by:
Rob Wieland and Monica Valentinelli
Rules Editing By:
Mark Diaz Truman
Systems Design by:
Cam Banks, Dave Chalker, Philippe-Antoine Ménard,
Rob Wieland, P.K. Sullivan, Dean Gilbert, and Mark Diaz Truman
Art by:
Kurt Komoda, Jennifer Rodgers, Beth Sobel, Melissa Gay, and James Nelson
Art Director:
Daniel Solis
Assistant Art Director:
Thomas Deeny
Crew/Ship Sheet Enhancement by:
Chris “Mr. Gone” Leland
Playtesting by:
Matt M McElroy, Bill Bodden, Maurice Broaddus, Robert Farnsworth,
Dylan “that bastard” Birtolo, Kelly Swails, Molly Findley, Donald Roberts, Mark Tassin,
Douglas F. Warrick, Kyle S. Johnson, Danielle Friedman, and Gary Kloster
Written by:
Margaret Weis, Andrew Peregrine, Monica Valentinelli, and Nicole Wakelin
M A R G A R E T
WEIS
PRODUCTIONS, ltd.
MA RGA RET WEI S PRODUCTI ONS, THE MW LOGO, C O RT EX S Y ST EM , T HE CO RT EX SY ST E M L O G O ( A ND D E R I VAT I V E S) A R E TR A D E M AR K S O F M AR G A R E T WE I S P R O D U C TI O N S, LTD. © 2 0 1 4 .
FI R EFLY ™ & © 2 0 1 4 T W E NT IE T H C E NT U RY FO X F IL M C O R P O R AT I O N. A L L R I G H TS R E SE R V E D.
MARGARETWEIS.COM
CONTENTS
INTRODUCTION
8
USING PLOT POINTS AS THE GM ......................................24
ADJUSTING THE GM’S DICE POOL ...........................25
PLAYER DICE POOL ADJUSTMENTS .........................26
TIMED ACTIONS ...........................................................26
ACTION ORDER ............................................................27
SAMPLE DICE POOLS ..........................................................28
WHAT YOU NEED TO PLAY ...................... 10
PLAYERS ........................................................................10
TIME ...............................................................................10
DICE ..............................................................................10
POKER CHIPS................................................................11
PENCIL AND NOTECARDS ..........................................11
QUESTIONS? GET ’EM ANSWERED! .......... 11
SERENITY CREW
30
READING CREW SHEETS ........................ 31
BASIC RULES
12
MAIN CAST .......................................... 35
MALCOLM REYNOLDS ................................................36
ZOE ALLEYNE WASHBURNE ......................................37
HOBAN “WASH” WASHBURNE .................................38
JAYNE COBB .................................................................39
KAYWINNET LEE “KAYLEE” FRYE ..............................40
INARA SERRA ................................................................41
SHEPHERD DERRIAL BOOK .......................................42
SIMON TAM ...................................................................43
RIVER TAM ....................................................................44
OTHER FOLKS IN THE ’VERSE .................. 45
HOW TO USE CREWMEMBER ARCHETYPES ...........45
CREWMEMBER ARCHETYPES .................. 49
ACADEMY DROPOUT ..................................................49
ALLIANCE AGENT .........................................................50
ASTEROID MINER ........................................................51
BATTLE-WORN BOUNTY HUNTER
............................52
BORDER PLANET FARMER .........................................53
CORTEX HACKER .........................................................54
DERELICT SALVAGER...................................................55
DISHONORED POLITICIAN.........................................56
DOCK FOREMAN ..........................................................57
HIGH STAKES GAMBLER .............................................58
SMALL-TIME TRADER
..................................................59
TRIAD ENFORCER ........................................................60
CREWMEMBER BASICS .......................... 13
ATTRIBUTES ..................................................................13
SKILLS ............................................................................13
SPECIALTIES..................................................................14
DISTINCTIONS ..............................................................14
ASSETS...........................................................................14
COMPLICATIONS..........................................................14
ADJUSTING YOUR DICE POOL...........................................15
A BASIC TURN .......................................................................16
STAYING IN THE FIGHT ...............................................16
BIG DAMN HERO DICE ................................................16
JINXES AND COMPLICATIONS...................................17
BOTCH ...........................................................................18
OPPORTUNITY .............................................................18
REMOVING COMPLICATIONS ....................................18
PLOT POINTS ................................................................19
FOR THE GAMEMASTER ......................... 20
DIRECTING AN EPISODE .....................................................21
CONFLICT AND ACTIONS ...................................................21
BEATS .............................................................................22
ROLLING FOR THE OPPOSITION .......................................22
BUILDING OPPOSING DICE POOLS .........................22
CREATING INTERESTING COMPLICATIONS .............23
USING COMPLICATIONS TO
OPPOSE THE CREW .....................................................24
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