Firefly RPG - Echoes of War Adventure - Wedding Planners {MWP7015}.pdf

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WEDDING PLANNERS
PRESENTED BY
E C H O E S O F WA R
MARGARET WEIS
WEDDING PLANNERS
Written by:
Margaret Weis
Additional Writing by:
Rob Wieland and Monica Valentinelli
Edited by:
Amanda Valentine and Sally Christensen
Developed by:
Rob Wieland and Monica Valentinelli
Rules By:
Cam Banks
Rules Editing By:
Mark Diaz Truman
Systems Design by:
Cam Banks, Dave Chalker, Philippe-Antoine
Ménard, Rob Wieland, and Mark Diaz Truman
Art by:
Kurt Komoda
E C H O E S O F WA R
M A R G A R E T
WEIS
PRODUCTIONS, ltd.
MA RGA RET WEI S PRODUCTI ONS, THE MW LOGO, C O RT EX S Y ST EM , T HE CO RT EX SY ST E M L O G O ( A ND D E R I VAT I V E S) A R E TR A D E M AR K S O F M AR G A R E T WE I S P R O D U C TI O N S, LTD. © 2 0 1 3 .
FIR EFLY © 2 0 1 3 T W EN T IE T H C E NT U RY F O X F I L M C O R P O R AT I O N. A L L R I G H TS R E SE R V E D.
MARGARETWEIS.COM
CONTENTS
ABOUT WEDDING PLANNERS .................... 5
THE WAR AND YOU ................................. 5
DICE AND GEAR ..................................................................... 6
PLAYERS .......................................................................... 6
TIME ................................................................................. 6
DICE ................................................................................ 6
POKER CHIPS.................................................................. 7
PENCIL AND NOTECARDS ............................................ 7
USING COMPLICATIONS TO OPPOSE THE CREW ..27
USING PLOT POINTS AS THE GM ......................................27
OPTIONAL RULE: MORE ASSETS AND
COMPLICATIONS..........................................................28
ADJUSTING THE GM’S DICE POOL ...........................29
THE WAY OF THINGS
31
CHINESE PHRASES ......................................................33
CASTING CALL ......................................................................33
BARON OPTIMUS FAIRCHILD.............................................34
DANIEL BLAKE ......................................................................36
LILIANNA FAIRCHILD ...........................................................38
TEMPLETON COLT STEELE ..................................................40
ASANTE OKORO ...................................................................42
SETH LIANG...........................................................................44
NOVA NORLING....................................................................46
BADGER .................................................................................48
PRELUDE ............................................. 50
TWO JOBS IN A ROW?!? .....................................................50
THE LOWDOWN ...........................................................50
THINGS DON’T GO SMOOTH .....................................50
HERE WE ARE ...............................................................51
ACT I: WE DIDN’T SIGN UP FOR THIS! ...... 52
SCENE ONE: SPOILED LITTLE RICH GIRL .........................52
THE LOWDOWN ...........................................................52
THINGS DON’T GO SMOOTH .....................................55
HERE WE ARE ...............................................................56
SCENE TWO: THE NOTE ......................................................57
THE LOWDOWN ..........................................................57
SERENITY ......................................................................57
THINGS DON’T GO SMOOTH .....................................57
HERE WE ARE ...............................................................58
SCENE THREE: LILIANNA’S SECRET ..................................59
THE LOWDOWN ...........................................................59
THINGS DON’T GO SMOOTH .....................................59
HERE WE ARE ...............................................................60
SCENE FOUR: DAYS IN THE BLACK ...................................60
THE LOWDOWN ...........................................................60
BASIC RULES
8
CREWMEMBER BASICS ......................................................... 8
ATTRIBUTES ..................................................................10
SKILLS ............................................................................11
SPECIALTIES..................................................................11
DISTINCTIONS ..............................................................11
ASSETS...........................................................................12
COMPLICATIONS..........................................................12
DICE POOL TERMINOLOGY ................................................13
A BASIC TURN .......................................................................14
STAYING IN THE FIGHT ...............................................15
BIG DAMN HERO DICE ................................................15
JINXES AND COMPLICATIONS...................................16
BOTCHES .......................................................................16
OPPORTUNITIES ..........................................................17
REMOVING COMPLICATIONS ....................................17
PLOT POINTS ................................................................18
ADJUSTING CREWMEMBER DICE POOLS ...............18
SAMPLE DICE POOLS ..........................................................19
FOR THE GAMEMASTER......................................................20
DIRECTING ECHOES OF WAR ............................................21
CONFLICT AND ACTIONS ...................................................22
BEATS .............................................................................22
ACTION ORDER ............................................................22
TIMED ACTIONS ...........................................................22
ROLLING FOR THE OPPOSITION .......................................24
BUILDING OPPOSING DICE POOLS .........................25
GANGING UP ON THE CREWMEMBERS ...................26
CREATING INTERESTING COMPLICATIONS .............26
THINGS DON’T GO SMOOTH .....................................60
ACT II: WE’RE HUMPED! ......................... 63
THINGS DON’T GO SMOOTH .....................................63
THRILLIN’ HEROICS .....................................................67
OUTCOME .....................................................................67
ACT III: THE WEDDING PLANNERS ........... 69
SCENE ONE: RIM’S DREAM.................................................69
RIM’S DREAM ....................................................................
........................................................................................69
THE LOWDOWN ...........................................................72
THINGS DON’T GO SMOOTH .....................................73
GETTING PAID ..............................................................75
STAR VOYAGER ............................................................75
DIVERSION....................................................................77
LOOKING FOR DANIEL ................................................77
HERE WE ARE ...............................................................78
ALTERNATE SCENE: BLACKJACK BLACKY ........................79
SCENE TWO: THE WEDDING BREAKFAST........................80
HERE WE ARE ..............................................................81
ACT IV: THE WEDDING CRASHERS ........... 82
SCENE ONE: THE COURSE OF TRUE LOVE… ...................82
THE LOWDOWN ...........................................................82
THINGS DON’T GO SMOOTH .....................................83
GUNS AND MORE GUNS ............................................85
HERE WE ARE ...............................................................86
SCENE TWO: SOMETHIN’ OLD, SOMETHIN’ NEW ..........87
THE LOWDOWN ...........................................................87
THINGS DON’T GO SMOOTH .....................................87
HERE WE ARE ...............................................................89
TIME TO GET THE HELL OUTTA DODGE! .................91
THE END ........................................................................92
ROLL CREDITS ......................................................................92
COME AGAIN? ..............................................................92
ABOUT WEDDING PLANNERS
During the War, some folks chose a side and others pitted the
Alliance and the Independents against each other for fun and profit. Well,
mostly profit. Enter Templeton Steele, a powerful weapons designer whose
bride-to-be is none other than the lovely Liliana Fairchild. Now, on account of
these two lovebirds getting hitched, you and your crew are hired to transport
Lilly to a fancy ship called the
Rim’s Dream.
Sounds easy enough, right? Unite
the happy couple and they’ll get paid? Only thing is, this Princess ain’t exactly
happy about the wedding. The more you find out, the worse this job gets – and
the less chance you have of getting paid.
Wedding Planners
is part of the
All
ECHOES
OF WAR
ECHOES OF WAR
role-playing
adventure series, which is centered on a common theme: the Unification War.
adventures include basic rules. Main characters are
line are compatible with the
FIREFLY
ROLE-
found in
Serenity Crew,
which is available separately. All Cortex Plus releases
in the
ECHOES
OF WAR
PLAYING GAME
, which
is based on the television series by Joss Whedon.
The Cortex Classic version of this adventure and
Serenity Crew
can be
found in the
Wedding Planners Cortex Classic Set.
THE WAR AND YOU
Friends, what you’re reading is an adventure for the
FIREFLY
ROLE-PLAYING GAME
.
In the
ECHOES OF WAR
series, you’ll be
meeting all manner of folk and travelin’ clear across the ‘Verse to do what you
do best: find a job and keep flying.
Why’s it called
ECHOES OF WAR
? Well, see that’s the funny part. Each
adventure will have something to do with the Unification War. It’ll be up to your
Crew to figure out what that “something” is, and then deal with the situation
in your own way—and finish the job, of course.
To be honest, some of the folks you’ll meet may seem a bit unsavory, but
you should know that crossing paths with rascals and the like is to be expected.
There’s no question you’ll run into trouble. Hell, you may even have a run-in
with the Alliance or the Law. Now’s not the time to worry, though, ‘cause you’ll
be in good hands. That’s where the Gamemaster comes in. Or—if you’re the
shootin’ type—a big, damn gun.
Remember friends: each
ECHOES
OF WAR
adventure is an Episode
you’ll be starring in, but you’ll need to split your screen time with the rest of
your Crew. Otherwise, they might get a mite sore ‘bout that, so don’t forget to
watch their backs.
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