DC Universe RPG - Narrators Book.pdf
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FIGHT CRIME !
CRUS HEVlt!
t/VE THE ADVENTURE!
DESIGN
&
DmlOPMENT
Mark Barnabo,
Craig
Robert Carey,
Fred Jandt, Nikola Vrtis
EDITING
Fred Jandt
&
Nikola
Vrtis
(West End Games}, Chris Eades (DC Comics)
SCREEN DESIGN
Brian
Schomburg
IDVENTURE
ABT
Steve
Scott and
Ron Boyd
IDDmoNAL
lni1101
ABT
Brian Schomburg
GRAPHIC
lAYoUT
OF SCREEN DD
8001
Brian Schomburg with Richard
Hawran
PLAYTESTING
&
ADVICE
Mark
Barnabo, Dave Beidleman, Dean D. Flyte,
Richard Hawran, Mark Matyes, Sheri Moyle, Scott
Polter, Michee Vrtis
SPECIAL
THINKS To
Larry
Ganem, Sandy Resnick, and all
the
folks at DC Comics; Karrie
Carey
West End Games/Yeti
RR 3
Box
2345,
Honesdale,
PA
18431
e-mail
•
Creative Staff: WEGang@aot.com
•
Administration and Sales:
WEGSales@aol.com
www.westendgames.net
All DC Comics characters, related names, and lndlcla are trademarks ol DC Comics.
C
1999 DC Comics. All Rights
Reserved.
Superman created by Jerry Siegel and Joe Shuster. Batman created by Bob
Kane,
and Wonder
Woman
created
by William Marston.
The
06
SYSTEM and LEGEND SYSTEM are trademarks of West End Games,
Ltd.
Printed In Canada
____
4
lntroducdon ----·-·
__.._
------------·......
Chapter1:
_ 5
Hlstorv of the DC UnlVene -·-·--................--.....................- ...."
Chapter2:
Adding Depth to Characten----·-·- -------·--· 13
Chapter3:
21
New AllVantaaes
&
Disadnntaaes
__
_
Chapter4:
- · 21
locauons
&
the People in Them----·---
Chapter5:
41
------.....
- - -
More Rule OpUons __.
Chapter&:
·---------·
_..__ 45
Dramatic Effect Cards___
_
Chapter1:
Creadna Adventures ....·--·-·-·-·..--.........- ...- .................._._____ 49
Chapter&:
Stock Encounten _____...____.......__......................................_..__..... 55
AdVenture:
Altllam MaJhem .
Index to the Rulebook
&
Screen's Book
.
- - - - ....____
__
61
---- - - - ·
11
WELCOME To THE
DC
UNIVERSE liotEPLAYING
GAME
NARRATOR'S
8001!
The
Narrator's
Book
was
created
to
accomodate
more
advanced roleplayers. What
you will
find herein is
a
collection
of some
new
material
to
increase the
scope of
your game,
advanced
rules options, and lots
of
other fun
stuff.
•
Chapter
1:
This
timeline
of
the
DC Uni-
verse spans
from
the
time
of creation
until
the
Modern
Age
of
Heroes. It also
contains a brief
look
at some
important
future events.
•
Chapter
2:
Creating a good character is
about
more
than assigning
dice
to attributes,
skills, and powers.
This
chapter
takes
you
beyond the
numbers
and shows you
how
to
create
interesting,
dynamic characters.
·
·
•
Chapter
3:
Expanding upon
the list in
the
DC Universe Roleplaying Game
rulebook, this
chapter contains over
20
new
Advantages and
Disadvantages, with advanced
mechanics
on
gaining and
losing
them.
•Chapter
4:
You've
got a group of
heroes
itching
to
fight
the forces
of
evil-now what
do
you
do
with
them?
This
chapter
contains some
generic
locations the heroes
can scour
in their
search
for justice.
Chapter
5:
This
chapter
offers optional
rules for
Narrators. You'll
find
rules
on blunt damage,
hit
locations,
weapon
readiness, and more.
•
Chapter 6:
To
add more
drama
to your game,
this book
in-
cludes a set
of Dramatic
Effect cards.
These
cards
encourage your players
to
get
more involved in
the
game with such great comic
book
lines
as,
"There's a
killer here
... and
he won't
get
away!"
•
Chapter
7:
You
know
those
great epic
adventures that comic
book heroes battle
through? In this
chapter, we
break
down those
adventures and show you
what
you
need
to
create some of your own!
•
Chapter 8:
There are
times
when a Narra-
tor needs a
break,
so this book
provides
stock
encounters to
keep
your
players
busy while
• you rejuvenate
for
the
next
set of adventures.
•
Adventure:
It
seems that some of Arkham's
"long-term"
patients have decided
that
they
need a little
..vacation"
from their
cells.
It's
up
to your heroes
to
return
them
to the facilities
before they can
do
any harm.
•Index:
We cap off the book with an
index
of
the
DC Universe
rulebook and
the
Narrator's
Book.
CHAPTER ONE
To
create a greater
understanding of the
history
of
the DC Universe and what little is
known
about its
future, the time-traveling super
hero
Chronos once again opened
the
passages
of time to us.
Carefully composing a
detailed history of
the
DC Universe
from
the
dawn
of
time up
until
the Heroic
Age, Chronos
has also decided to
choose
a
number of notable
events
that will
happen
in
the future to help
illustrate
where
the
course of
time may flow.
4.4
BIWON YWS AGO
•
A renegade
Oan
named Krona
links
past
and future together, releasing
entropy
into the
universe and
creating the
multiverse, includ-
ing
the antimatter
universe
of Qward.
•
To
atone for Krona's crime
and restore
order, the Oans become the
Guardians of
the
Universe.
•
The
Guardians
trap all
random magic
within
the
Starheart.
15
BllllON YWS 160
•The
Big Bang occurs; the universe is formed.
3
BllUON YEARS 160
•
The Manhunters,
an
android police force,
are created by the
Guardians
but are aban-
doned
when
they prove unreliable.
•
The
Guardians
recruit
sentient
beings from
across the cosmos and
launch
the Green Lan-
tern
Corps,
first with
ray
guns
and
later
with
miraculous power rings
charged
by lantern-
shaped
batteries. The universe
is
divided into
3,600 sectors, each
patrolled by
a
Green
Lan-
tern.
10
BllllON YEARS 160
•The
Maltusians,
a
race of beings with supe-
rior intellect and mental powers from the planet
Maltus,
emigrate
to the planet Oa in the
center
of
the universe.
5
BIWON YEARS AGO
•
Life
emerges on Earth.
2.5
BllllON YEARS 160
•
The Oan race
splits along gender
lines;
females
evolve into Zamarons.
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