MFG227 Who Watches the Watchmen.pdf

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TO USE THIS BOOK
This book
1s
d1v1ded into four
sections GM's Introduction.
Characters. Encounters. and
Game Results In any of these
sections.
1tal1c1zed
text
1s
to be
read to the Players
GAMEMASTER'S
INTRODUCTION
The GM's (Gamemaster's)
Introduction provides the
Gamemaster
with the back-
ground needed to run the
adventure.
CHARACTERS
This section contains infor-
mation concerning both
Player
and
Non-Player
Characters in-
volved in
the
adventure. Occa-
sionally. only modifications
to
previously published Character
information and Hero Points
may be listed. See
the
full de-
scription in the Gamemaster's
Manual for
the
the rest of
that
Character's statistics
ENCOUNTERS
The DC Heroes Role-Playing
system is based on encounters.
That is. the Player Characters
go from situation to situation
instead of location to location.
Each
encounter is broken up
into at
least three
sections:
Setup,
Player Information
.
and
GM
Information.
When
neces-
sary
there
are
also Trouble-
shooting sections,
Rules
sec-
tions,
and/or Sidebars to help
the
GM run the
adventure.
Encounters
indicate
which
descriptions
and maps are
per-
tinent
to each situation. Brief
descriptions,
including game
statistics and incidental Char-
acter
locations, are often in-
cluded
with
maps.
GAME RESULTS
Usually called
Endgame
or Af-
termath, this section explains
the outcome of
the
adventure
and
the
awards given to
Player
Characters.
Consequences
of
incomplete or
failed
adventures
are
also
mentioned
so
that the
GM can design fu
rther
scenar-
ios, if desired.
MORE ON BACK COVER:
I
Table
of
Contents
GM Introduction.
.
.
.
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.
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.
. . . .
. .
3
Timeline
. .
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.
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.
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.
.
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. .
. . .
.
.
3
Player Handout: Police
Fact Sheet
.
.
. . . .
.
. .
.
.
.
4
Flowchart
. . . . .
. . . . . .
.
.
.
. .
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.
. .
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.
.
.
.
.
.
.
. . . .
. 5
Pl~yer
Introduction
. .
.
. . . . . .
.
. .
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.
.
.
.
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.
.
. . 6
Player Characters
................
.
.......
.
...
6
Non-Player Characters
......
...
..
.
.....
.
..
...
9
Role-Playing Metropolis
and
Manhattan
.
....
.
11
Encounter 1: Crimebusters
. . .
. . .
.
. .
.
. .
. .
. . . .
13
Investigations
#1
-
Missing:
Hollis
Mason
...............
14
#2
-
Missing:
Wally
Weaver.
.
.
.
. . . . . . . . . . .
15
#3
-
Missing: Ben Charles.
.
.
.
. . . .
.
. .
.
. . . .
16
#4
-
Missing: Sally Jupiter
. .
.
.
.
.
.
.
.
.
.
.
.
. .
17
#5
-
Missing: Jeffrey Iddings.
.
.
.
.
.
. .
.
.
. . .
18
#6 - Missing: Cindy Radway
.
.
.
. .
.
.
.
.
.
. . . .
18
#7
-
Missing: Matilda
Gardner
. .
.
.
. . .
.
. . .
19
Encounter 2: Comparing Notes
..............
20
Encounter 3:
American Negro
Alliance
.......
20
Encounter 4: Follow Newton
Ramsey
.........
22
Encounter 5:
Mole's
House .....
.
..
..........
24
Encounter 6: Concert in the
Park
.
.
.
.
. .
.
. .
.
. .
24
Encounter 7: Assault on
Moloch's
Lair
.
.
..
..
.
27
Encounter 8:
DefY
the Devil
. .
.
.
.
.
. .
.
.
.
. .
. .
. .
29
Encounter 9: The Rescue
. .
.
.
.
.
.
.
.
. .
.
.
.
.
.
.
.
. .
30
Encounter
10:
The Aftermath
.
.
..
.
.
..
.
..
..
.
..
32
How to Use
This Book
........
Inside
Back
Cover
1
Who Watches the Watchmen?
1987
DC
Comics
Inc.
All Rights Reserved.
Published by Mayfair Games Inc.
©
Author:
Dan
Greenberg
Editor: Thomas
Cook
Cover
A.rt:
Sketch,
Pencils
and
Inks:
Dave
Gibbons
Color: John
Higgins
Interior
Art:
Dave
Gibbons
Maps:
J
erry
O'Malley and Ike Scott
Playtesters:
Hugh Caldwell, Ardyth Gilbertson,
Anne Jaffe,
Sam Shirley,
Bill
Snee, and Lisa Wichmann
Amf'tttatl
AJJ1antt
Batman.
Bau.ery
Park.
Ech~arct
BtD.t,
tA:lward
Wllli&rn
Bn.Aht.
('.apu.n
Mttr0pol-.
!kn
C'h.attet-
tM
C,,omtd~.
Mazy
Ann
Cooptt,
Duiiel
Oltibrtrg.
l>r
Nat1hatlan.
Ralph
Eastman.
°"1Pt
..-1ngta-.
•"on
lA"t'
Macdda
Gardnf't
'f'bon
Gardnf'r,A.luanderCross.iA'nard
Harr1.1
Jf'fftt)'
ldd1n~. £dward
,..illLa.mJM'ObJ.
t..aurt'IJaMJup.tu
SallyJuptltr
l.au
r~J uspeczyk. Wal
~r.Joiie'ph
tC1"'a<"I.
U
C'alf'
PoolHall. LotsLanf'. l...ongbJa.nd
Nurnnic Uomf',
A.tty
:,01f'\'tM1l.
UoUd
Ma.on
tM
M1nuttmtn, Moki<h.
flo-ard
M
orgt-Mttrn.
Nttf'Owl. Jon
011tnnan,Owtsh1p,Ol')-mandLM.
Thomu
P••tmkl,
Phant.0M.Crndy
Radway, Nf'Wton
Ram~.
RoNh&<'h,
Mitt.on
Sa.btno,StlkSptttrt
Carol
S1nknttd,Janf')'
.Slatf'r, Stickman. SuJ)f'rman.
George
Douglas Tur nf'r,
Molt>
V.rrow#, tA:lward
Wilham
Vaughn,
Adna.n
\'t>i<lt,
Wat<"hmtn,
Rd lr
Watts.
Watry
WH\.~r.
(
and
any
compontnt
lhtrf'OO
arr
tradt>marb of [)('
C'.omK'S .
ust'd undf"r IM"t>n't"
by
MayfaA
r
'"P'O
G&mt'llnt·
is a
trademark
of
DC
Comics
Inc.,
used
under license
by
Mayfair
Games Inc.
is
a
registered
trademark of
Mayfair
Games Inc.
No part
of
this
book
may
be
reproduced in any form or
by
any means except for
the
inclusion
of
brief
quotat'ions
in
a
r
eview, without
permission
i
n writi
ngfrom
the
publisher.
Permission
is
granted
w
the
purchaser ofthis
book
w
C
O'PY
the
maps and
histories
for personal use,
pr<JVided
that
none of
the
copies
is sold or traded.
All
characters
in
this
book
are fictitious.
Any
resemblance to actual
persons, living
or
dead,
is
purely
coincidental.
Manufactured in the
United
States.
ISBN:
0-912771
-73-9
2
Mayfair
Games
Inc.
P
.0.
Box
48539
Niles, IL •
60648
GM
Introduction.
__
_
Nite Owl. Rorschach. Silk Spectre.
Ozymandias.
The
Comedian.
TogeLher
with
Captain
Metropolis and
Dr.
Manhattan,
t
hey
are
the
Earth's
most powerful
heroes.
But
the earth of t
he
Watchmen
is
a
markedly
different
place
than the
standard
DC
Heroes
universe
and the
heroes
are
different as well.
The
adventure
takes
place in 1966. Prosperity
runs
high, America is
strong,
and heroes a
re
very, very
popular.
It is
on
ly
logical
that some of the
heroes think about
joining forces
to solve the
world's
problems
as a team.
One fateful day in April,
the costumed
hero known
as
Captain
Metropolis
contacts
all
active
heroes and
pro-
poses
they
band
togethe
r
as
the Crimebusters.
He
sug-
gests
they emulate the
Minutemen, a
popular
group of
costumed
heroes
from
the
'40's.
Although
some
of the
heroes
favo
r
working as a
team, the
meeting
disintegrates
and
the
heroes
go their separate
ways.
Captain
Metropolis broods on
his failure.
He
knows
societal
evil
is
on
the rise and
s
pec ial
forces
are needed
to
combat
subversion
in America.
He knows heroes
are
needed
to save the
world but
he doesn't know how
to
make
the
heroes see this.
During his own investigations
into
the activities of the
crime-lord
Moloch, Captain
Metropolis
learns
that
the
"Satan
of t
he
Underworld"
has been giving anonymous
donations
to
the
more radical protest
groups to encour-
age
their
operations. Since
the
authorities
fear
these
groups,
the
police are always
sent
out
in
force
whenever
they a
re
active.
This
diverts
the
police from fighting
crime
and
gives
Moloch
more
freedom to
maneuver.
Moloch's donations are
small
and the
d
istraction
pro-
vided by
the
protest groups is almost
negligible in
the
grand
scheme
of
Moloch's
p
lans;
in
Captain
Metropolis'
mind,
however,
this is a
conspiracy
of epic
proportions.
His mind
races for a
way
to combat
what he
sees as
organization among the nation's forces of
evil
with dis-
organization among the nation's forces of good.
In
a
vision
of
crystal
clarity,
Metropolis
conceives a
scheme to
directly involve
America's
masked
heroes
in
the
nation
's
evils,
making
them
acknowledge
the
vast
problems
that grow
in
America's bosom.
Captain Metropolis then investigates the heroes and
locates
people
close
to them.
He
contacts capable
under-
world
figures, hiring them
to arrange the
kidnappings
of
people
close to each
of the
heroes. He
then leaves a trail of
clues pointing
to each
of the subversive groups
he wishes
investigated,
ultimately leading to
the
crime-lord
Moloch.
During
the adventure,
Captain
Metropolis arranges to
have
timepieces ominously
presented
to Characters as an
emphasis
to the
hostages' plights.
If
all goes according to
plan,
t
he masked heroes
will
want to work
together
to solve the
kidnappings.
After
meticulously
orchestrating this
plot,
Captain
Metropolis
leans
back and waits.
Gaptain Metropolis' Plan
In
order to
make
the trail of blame
point
to
Moloch,
Captain
Metropolis, disguised
in a
red
demon
mask,
contacts
members
of
the
underworld,
his
voice
distorted
by an
electronic scrambler.
He
wan ts them to
s
uspect
he
is
Moloch
but doesn't want
them to
be
too sure,
so
he just
calls
himself
"M."
Captain
Metropolis has been
trying to
t
rack
down
evidence to convict
Mole
Yarrows
of
drug
trafficking but
has
thus far
been unsuccessful.
In
a
fl
ash of
inspiration,
Captain
Metropolis hires Mole
to
mastermind
the
kid-
napping.
Disguised as
"M,"
Metropolis tells the t1amboyant
drug
dealer
to
hire a
radical
youth group fo
r
some of the
kidnappings
and to
hire professional
black kidnappers
for the jobs
involving his
own
mother
and two fo
rmer
heroes,
Hollis
Mason and Sally Jupiter. Metropolis
tells
Yarrows that the
black kidnappers
a
re
to
masquerade
as
members
of
t
he American Negro Alliance,
a
powe
rful
new
civil rights
group.
In
order to
kidnap Wally Weaver,
Metropolis
hires a
small-time
hood
named Milton
Sabino to get the
kid-
nappers
onto
a
military
base. After
Yarrows
has
orches-
trated
the
kidnappings,
Metropolis
shoots
him,
leaving
tell-tale evidence
in
Yarrows' apartment
implicating
"M."
Captain
Metropolis
again contacts
heroes, urges
TIME LINE
associations.
Characters
undertake kidnap investigations.
April, 1966
Characters
reunite to
compare
information.
Captain Metroplis
contacts
heroes, who decline
team
Characters
investigate
the American Negro
Alliance.
offer.
Characters
follow
PFC Newton
Ramsey.
Metropolis
investigates Moloch,
plans kidnappings
to
Characters arrive
at Mole Yarrow's apartment, find
frame Moloch.
him
dead.
Metropolis investigates heroes, hires underlings
to
"Stickman"
appears
at
a
concert/rally
in Battery Park.
kidnap
victims,
leave
clues.
Confrontation
at
Moloch's Penthouse apartment;
Metropolis
contacts
underworld members, including
Characters penetrate defenses, meet/ Interrogate
Mole
Yarrows,
in
guise of"M."
Moloch,
"find"
i.J\criminating note.
Metropolis
instructs
Yarrows as
to kidnappings, later
Characters
rescue kidnap victims from 666 Waterside
murders
Yarrows.
Drive location.
Characters
meet at Metropolis'
home
for their final
ADVENTURE START
discussion/ decisions; possibly
reveal
Metroplis'
ulterior
scheme.
L,_
Friday,
June,
1966
________________.......____________________________________________......______
~3
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