Batman - Role-Playing Game.pdf
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37081 KB
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Batman Basics
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Solo Adventure
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Combat
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Characte
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Powe
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&
Skills
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laying
Your Own
Ch aracte
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II
89
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Gadgets
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Wealth
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Gam em astering
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F.
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Heroes
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Supporting
Characters
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Villains
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Thi1gs
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Gotham
City
II
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F.
I.
v
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153
Gotham
City
Map:
157
The
Adve
nture
Laser
Test
Grids:
175
Fun House.
Map
&
1'rial Chamber Map:
186
162
1
The Batman Role-Playing Game
©
1989 DC
Comics
Inc.
All
Rights Reserved
Published
by
Mayfair
Games
Inc.
Designed
By: J
ack
A.
Barker, based
on
the
DC
Heroes
Role-
Playing
Game
designed by
Greg
Gorden;
Second
Edition
by Ray
Winnin
g~
r
Adventures
By: Ray Winninger
Edited
By: Jack
A.
Barker,
Jacqueline
Leepe1·,-and
Ike
Scott
Cover
Art: David Bromley, J
erry
O' Malley,
and
Ike
Scott
Interior
Art: DC
Staff
Book
Design:
Ike
"Mean
Guy" Scott
Alfred
Pennyworth. Arl<ham Asytum.
Barbara Gordon. Bat·Shuriken. the
Bat·Sig~.
tile
Bat·Team.
Bat·torpedoes, Batarang,
the
Batboat,
Batcall Batcave,
the
Batcomputer,
Bat~e.
Batgit. Batjet.
BaCine. the Batman. theBaunotile. the
Ba1ptane. Ba:rope,Ben M
arshall,
'Boss"
Zucco.
Bristol. ~
Wayne,Bryanttown.
But!er
M
useu11 of
Modem
Ar1,
Calendar M
Caped Crusader, Capta'n
Jon Logeiquist.
CaHl.an. Catapult
Boots.
Catarang,
the
Catwcman. Charles
Victor
an.
Szasz. Charon. Chelsea. Clayface,
Clown Princeol Cnme.
Combat
Cli$C$,
Ccmmissiocier
JimGordon,
Copperhead.
lheCouncal. Coveniry,
Ctaig
Tresser, Ct1111e
A!',ey,
Cmc. O
anus
Wayne.
IJar1<niOht
Oe:eclivt.
Da)'".on Forest PtaseMt, Dean S:acfum.
Oe:ectr.'8
Comics.
Olcit
Grayson, Ooaor
Spaucfllg,
Doc!<>< Tzin.TUI.
Oynamc
Duo,
Edward Nigma.
f)zabeth
Powel
.
Els..
Powel.
Evar.sto.vn,
the
Ftoron<c
Man,
!he
Fly>ng
Gra~
Fort
Ado'phus. G'endale.
GleMa:e
lnsli:ute
oC
Tedlno'ogy,
Go:lla.
1
Ar1
lnsCMe.
Gotham
llay
S=rey,
Golham
Cily,
Gotham
Cey
Blades. Gotllam
Cey
POllCe
Oeoarunenl.
Gocnam
Qty
Wlldc3ls.
Gol!lam
1
ColMty
S
he!i!fs
Oepal1ment.
Go~
Gazette.
Go~
Gorlas.
Golham
tn:emalional
A'rpor1.
Go:ham
Knights.
Gocham Memorial
Cemetasy.
Go:ham Mercy
Hosp,tal,
Gotham
MuseumofNa!Uflll
Hislory.
Gotham Rampagt
.Go:hamSladium.
Go:hamS:ate P
nson.
GotnamSlock E
•change.
Golham Tennis Halo! Fame,
Golham Twin Toweis. Gotham
Un'vers'!y.
Golham
Village.
Gotham Water Wol1<s. Gottiam
Zoo.
Green
lantern. Guy Gardner. Haivey
Dent. Heg!er
HiS!Onca!
Library,
HeM
Oucartl,
Herod
Arena,
Hub
C<ly.
lhe
Janus 0Ject.ve. Jason Todd,
Jason
Woodrue.
Jeiv1 Tetch. Jolt.er Tox'n,
the
Joker. Jonathan
Crane. Judge
s
Josep!i P.
Metca.
••
Man
Day,
!he
Justice League. Kiter Moth.
Ki'1<
Langstrom.Kollfa. Lady Shiva,
League
of
Assas5111S.
Lilanne Stern.
Lill!e
Stodclon, Lyntown,
~
Mad
Haner.
the
Man of
Steel,
Man·Bat. Manchester.
M
anchester Viaduct Manll<Jnter. Martha Wayne,
M
atthew
Hagen.
Metropo!is.
Metropolis Monaichs.
the
M.kado, Mister Freeze.
Nathaniel Dayion.
Nemesis. Neville. the
New
Ti1 Nigh1Wing,
Officer
Roben
Wood.
Oracle. Oswald Ches1erfteld
Cobblepot
the
ans.
Outsidets.
Pamela
ls!ey
P
eacemaker
the P
enguin.P
icture
News.
Poison
Ivy.Preston
Payne,
theOUestlon,Ragman.
'
Rags and
Tatters:
RazotWing,theRidd:e<,
Robin
the
Boywonder,Roct<slide Night
C
Rory Regan.
Ro~
LawnCemetary,
the
Scarecro....
Scituate. Secret Socieiy of Super·Vi
lains.Selina
Kyle.
Sensei.
lub.
Serpentine
King of Crime,
S<><nmerset,
Stately
Wayne
Manor,
Stun
Bombs, Suicide Squad,
Superman.
Task
F0<ce
X.
the
Teen Titans.
Thomas Blake.
Thomas
Tressei. Thomas
Wayne,
too
Tombs,
T
wo·Face. Vic
Sage.
Vid\J Vale,
Vie!oria Place.
Waylon
Jones,
Wayne
Estate,
Wayne
Field,
Wayne
Foundation.
Wayne
Foundation
Bu'lding, Wizard. Wonder Woman. W
Rod<ets(a'ld any c<><nponent
thereon
are trademarks of DC Ccmics
Inc..
u~
under
license
by Mayfair
riSl
Games Inc.
is
a
tradema1·k
of
DC
Comics
Inc
..
used
under license by Mayfair
Games
Inc.
is
a
r
egister ed
trademark of Mayfair
Games
Inc.
o
part of t/1is
book
may
be reprodrrcPd
i11
a11y
f
orm
or
by a11y
111ea11s
e;1.cept f
or th
e
inclusion of brief
q1w tations
in
a review, without permission
in
ivritingfrom
tire publisher
.
Permission
is g
ranted to the
purchaser of this book to
copy
the maps a11d histories for p
ersonal
use, provided that
none
of
tire
copies
is
sold
or
traded.
All
characters
i11
tlris
book are.fictitious.
Any
resemblw1ce to a
ctualperso11s
living
or
dead
is
coi11cide11tal.
Manufactured
in
the
United States.
ISBN: 0-923763-08-2
Mayfair Games Inc.
•
P.O. Box 48539
•
Hilu, Ill.
•
60648
2
299
Introduction
Night
in
Gotham
City.
A
family
of
three walks
home from
the movies,
enjoying
the
cool
summer air and
basking
in
each other's company.
The
husband
and
wife
smile
at
one
another as their eight-year-old
boy
prances
and
capers
across the side-
walk, imitating the
swashbuckling
heroes
of the
silver
screen. The moon
is full,
and the
boy
is
startled
when a
shadow falls across
his face
as
he
executes a daring thrust against an
imaginary
enemy.
He
looks up
only
in
time to see the flicker
of
a
wingtip
passing
over the
moon's shining
face.
A bat's wing.
The boy's attention
is
pulled back
to earth as
his
fath~r
roughly
grabs
him
and shields him
behind
his back.
Around his father's coat the boy
sees
another
man's
face:
the
face of
a
·
criminal,
with
darting, rodentlike
eyes,
a nose
bent
from
being broken
too many
times,
and lips twisted in a
remorseless
sneer.
The
felon
de-
mands
the woman's
necklace. Her
husband
refuses and
attempts
to
shield her. A shot
rings
out
.
Through
the
hand
that holds his father's wrist,
the boy
feels the impact
of
the bullet
as it
slams through
flesh
and
bone,
then limpness as his father
crumples
to the concrete. His mother
shrieks,
and
another shot
is fired.
A
numb
3
horror fills
the
boy
as
he
watches her
life's blood
spill
away.
His
eyes lock
into those of his parents' killer, pene-
trating
the murderer's cold, hard
veneer and
filling him with
an un-
nameable
dread. The boy
can only
stare
as
the
killer loses his nerve
and
flees
back
into the
shadows
of the
night.
A month
later,
Bruce Wayne
makes
a
solemn vow
over
the
graves
of his
dead
parents:
"I swear
I'll
dedicate
my
life
to bringing
your
killer to justice
and
to
fighting
all
criminals!
I
swear it!"
Over the next
eighteen
years,
Bruce travels
the world training
himself
for the task of
fufilling his
oath.
The
millions
left
to
him by his
father
make it easy for him to buy
anonimity and secrecy.
In
Europe,
he develops
amazing
detective
skills
under
the
tutelage
of master
sleuth
Henri
Ducard;
in Asia, he trains
himselfin
martial arts taught by
the
enigmatic Sensei;
in
Africa, he
learns
the secrets of the
hunt. He embraces
no
single
discipline,
yet
he masters
them all. In college, he majors
in
criminology
and
psychology,
gradu-
ating with
honors. He
continues
to
hone his mind and body
to
their
absolute
peak until he is capable of
performing
any
physical or analyti-
cal feat.
Finally,
he is ready, and
returns to
Gotham
City to begin his
holy
war against evildoers of all
kinds.
During
the
time
he was away,
the
city had fallen further and further
into a
morass of
decay, corruption,
and crime.
One
fateful night, Bruce
disguises
himself as a transient
in
order to
make
a reconnoissance trip
to the vice-invested East End. There,
he becomes embroiled in a conflict
with
a pimp
which leaves him badly
wounded and slowly bleeding to
death.
Somehow, he manages to
crawl back to Wayne Manor, the
stately mansion that came with
his
inheritance.
In
his father's library,
he
broods over his
failure to strike
the same terror into the hearts of
criminals that he experienced the
night his world fell apart, even as a
pool of
blood forms around his feet.
Suddenly, without warning, the
library's
picture
window is shattered
as a huge
bat
crashes into
the room,
out
of
control, and
Bruce
knows.
He
must
become
a savage, relentless
creature of
the night.
He
must be-
come
a
bat.
an experienced role-playing gamer,
you
can
skip
ahead
to "Chapter
One",
where
the
rules of the
Batman Role-
Playing Game
begin.
A legend is born.
In
the
Batman Role-Playing
Game,you
will
become
the
Batman,
the most fearsome, unrelenting cri-
mefighter
in
history. You
will enter
a world
infested
with villains and
great
dangers
-
a
world where only
you stand
between
the forces
of
evil
and the innocent citizens
of
Gotham
City.
You
will
swing into action when
the world
famous
Bat-Signal
is
beamed onto
the side
of Gotham's
Twin
Towers
and
match
wits with
the
likes
of the
J
oker,
the
Riddler,
the
Penguin,
and
the Catwoman.
If
you have never
played
a
role-playing
game before,
you
will want
to read
the following
section on what exactly
role-playing
games entail.
If
you are
4
What is a role-playing game?
A role-playing
game lets you
play
a role like an actor does on a
stage.
But unlike an actor, a role player
does
l:':t
have a
script.
Everything a
person does affects
the
outcome of
the game, making. every time
you
play different and more exciting.
In
the
Batman Role-Playing
Game,
each
person plays
the role
of
a hero fighting c1ime in Gotham
City.
You, the
Player,
might find
yourself
playing
Batman.,
Nightwing, Robin,
or perhaps a hero
you make
up your-
self.
Each hero· has
certain
abilities
and skills, some have special advan-
.
tages,
and
most also have limiting
drawbacks. The hero you choose to
play,
called your
Character,
is in-
volved in creating an interesting
story
with the other Players of
the
game. This creation is not hard;
in
·fact,
it is a lot of fun. Everyone can
learn role- playing
games; they
are
straightforward, logical, and deal
with
understandable
ideas.
Most
people learn role-playing through
experience. Start slowly, taking as
much time as you
need,
then
stop
when it becomes confusing. The more
you
play the
Batman
Role-Playing
Game,
the more you will understand
why certain rules exist and how
t
o
use them.
The
rules
in the
Batman Role-
Playing Game
allow you to make up
your own stories about the Caped
Crusader and his allies.
Instead of
just reading about the
Darknight
Detective's
adventures, you will play
the
role
ofthe
Batman
as he struggles
against the
forces
of crime. You
de-
cide what actions
he
will take, act as
the
Batman
would when meeting
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