Soccer City - Rulebook 2.1.pdf

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SOCCER CITY
the beautiful game
English Edition
v. 2.1
©
Lisandro Nembrini & Gonzalo Rodrigo
2014
Index
First Recommendations
Game Components
Match Settings
Starting Line up
Initial Hand
Discards
Match Length
3
3
3
3
4
4
4
The Board
Game Mechanics
Attacking Turn
Defensive Turn
5
6
6
6
Play Your Cards
Ball Cards
Passes
Square Pass
Advances
Challenge
Marking
Close Pass
7
7
7
8
8
8
8
9
Defensive & Attacking Actions
Dribbles & Tackle Moves
Face-off
Refferee Dice
Tactical Actions
Dribbles & Tackles Schemes
10
10
10
11
11
12
Shot-on-Goal
Shot-on-Goal Area
One on One
Assist
14
14
14
14
Goalkeeper Save
Goalkeeper Pass
(after blocking)
Goalkeeper Influence Area
15
15
15
Team Repositioning phase
Tactical Pads
Attacking Tactical Moves
Defensive Tactical Moves
16
16
17
19
Match Progress
Kickoff
Game stopped - Repositioning
Foul
Yellow card
Red card
Penalty shot
Free kick
Corner kick
Goal kick
Throw in
Offside
Substitutions
Goal
Half time / Full time
Injury time
Extra time
Penalty shootout
21
21
21
21
21
21
22
22
22
22
22
23
23
23
23
23
23
23
External Events
Game Modes
Striker mode
Ace mode
4 Player mode
Quick Match mode
24
26
26
26
26
26
 
It is highly recommended to know the basic rules of football to fully enjoy Soccer City.
Take some time to learn and assimilate the game. Soon you'll notice the similarities with real football.
Learn how to play your cards. They're your weapons during the match and the key of the game. Match
success will largely depend on your ability and wits to play them. The game also contains a random
component, but is mostly based on the ability, skill and intuition of the Coach to play his cards.
The set contains:
Team Coaches. That's you and your opponent.
‐ The game Board.
‐ The Referee Dice
‐ The Score.
‐ Two teams with 8 players and 1 goalkeeper each.
‐ The Ball.
‐ 18 Yellow cards.
‐ 2 Tactical pads.
‐ 6 card decks:
o
27 cards with Attacking Actions
o
27 cards with Defensive Actions
o
26 cards with Shots on Goal (+2 for Striker Mode)
o
26 cards with Goalkeeper Saves
o
45 cards with Ball actions + 3 Extra Balls.
o
12 cards with External Events.
First Recommendations
Game Components
Match Settings
Before kick‐off, each Coach decides the position for 6 players
and goalkeeper on the board.
Place your players on your defending half. On the
repositioning turn you may place the pieces anywhere on
the board. It is not allowed to have 2 pieces (either same
team or different) on the same square.
Players have different attack and defence values according to their numbers and their possible role on
the pitch:
Goalkeeper, Number 1: 4 GK points, 4 defensive points (Outside the penalty box the defensive
value is reduced 2 points), and 1 attacking point on the opponent penalty box.
Defenders, Numbers 2 & 3: 4 defensive points, 1 attacking point
Defensive Midfielders, numbers 4 & 5: 3 Defensive points, 2 attacking points
Attacking Midfielders, Numbers 6 & 7: 2 defensive points, 3 attacking points
Strikers, Numbers 8 & 9: 1 defensive point, 4 attacking points
 
Starting Line up
 
Initial Hand
Before kick‐off a hand of cards is given to each player:
‐ 3 Attacking Actions
‐ 3 Defensive Actions
‐ 2 Shoot on Goal cards
‐ 4 Ball cards (2 short moves, 1 medium and 1 long)
Cards are given to players after shuffling, except ball cards.
Deal Ball cards hand before second half and extra‐time halves, if there is Extra Time to play.
You may toss aside all your cards and renew them, keeping always a maximum of 2.
At the end of first half coaches must make a mandatory Discard. After each goal, coaches can take an
optional Discard. Ball cards cannot be discarded.
In case of Extra‐Time, coaches may make an optional Discard.
Match length is given by Ball card deck. This deck is made of 45 cards that are being picked by players
during the match. First half is over when there are no Ball cards left on the deck. For second half 3 Ball
cards are added, playing as “Injury Time”, totalling 48. If score is drawed after second half then players
might play the Extra Time.
TIP: Half length might take between 45-60 minutes. In case you are more than 2 players it may
be a good idea to play one-half matches only, or play “Quick Match” Game Mode.
Discards
Match Length
 
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