Alien - Halfsheet-r1 [3rd Party].pdf

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Rolling
Base Dice: Attribute + Skill + Gear
Stress Dice:
Difficulty mods adjust dice; base then
Stress...
1 ☺ passes; extra ☺ buy stunts.
Pushing
If no ⚆ showing, may add 1 stress (and
its die) then reroll all non ☺.
Story Points
Gain 1 (≤3) by playing your agenda.
Spend to add 1☺ to a roll
Armor & Cover
Each ☺ reduces damage by 1
Initiative
1 card per PC, NPC or group of identical
Actions from lowest to highest.
Stress Triggers
⚀⚁⚂⚃⚄☺
⚆⚁⚂⚃⚄☺
Close Combat Stunts (STR)
See other side
Command Stunts (EMP)
☺ +1 to target's roll to carry out order
Comtech Stunts (WIT)
☺ +1 to a later related roll
☺ Don't need to overcome this again
☺ Half usual time
☺ New/unexpected information
☺ hide your tracks
☺ you show off
Heavy Machinery (STR)
☺ +1 to later related roll
☺ Don't need to overcome this again
☺ Half the usual time
☺ Break it permanently
☺ Act quietly
☺ You show off
Manipulation Stunts (EMP)
☺ Target doesn't demand return favor
☺ Does more than asked for
☺ Is impressed by you; will help later
Medical Aid Stunts (EMP)
None listed.
A
LIEN
RPG
[
R
0.1]
Push Skill
Fire Full Auto
Take Damage
Miss food, water
Miss Sleep
Do Coup d' Grâce
Ally attacks you
Android Revealed
Certain Creatures
Any severe gore
Allies Panic
Other as specified
Mobility Stunts (AGL)
☺ Give one ☺ to ally in similar Situation
☺ +1 to late related roll
☺ Impress ally
Observation Stunts (WIT)
☺ Is it coming for me?
☺ Are there more of them close by?
☺ How do I get in/past/away
Piloting Stunts (AGL)
☺ +1 to later related skill roll
☺ You Show Off
Ranged Combat Stunts (AGL)
See other side
Stamina Stunts (STR)
☺ Give 1☺ to PC in same situation
☺ +1 to later related skill roll
☺ You impress ally
Survival Stunts (OBS)
☺ Give 1☺ to PC in same trouble
☺ +1 to later related skill roll
☺ Impress ally
Stress Recovery
1 per turn (5-10 min) resting in a safe
place. No actions.
1 per session Slow Action or during rest,
interaction with Signature Item.
Slow Action
Skill
Break Grapple
Close Combat
Crawl
Close Combat Attack
Close Combat
Don Space Suit
Mobility
Shoot Firearm
Ranged Combat
Burst of Autofire Stress, Ranged Cbt +2d
Throw weapon
Ranged Combat
Reload
First Aid
Medical Aid
Stop Panic
Command
Give Orders
Command
Persuade
Manipulation
Enter/exit vehicle
Start Engine
Action Economy
[1 fast and 1 slow ]—or— [2 fast]
Broken
Fast Action
Skill
Run (1 zone)
Move through door/hatch
Pick up dropped item in zone
Get up
Draw Weapon
Block Attack
Close Combat
Pushing Attack
Close Combat
Grapple Attack
Close Combat
Rereat (from engaged)
Mobility
Aim
Seek Cover
Grab the Wheel
Drive
Piloting
Use Item
varies
Set Overwatch
Panic Check
If you have 1 or more ⚆, roll 1d6 + SL
When at 0 Health.
1-6
Fine, resolve romally
Each hit causes a critical hit.
7-9
resolve Action then Panic
Ends when health recovered to >0
11-12
Lose Action to Panic instead
Coup de Grâce
13-14 Lose action, gain Mental Trauma
+1 Stress. Fail Empathy roll (no stress
15+
Catatonia & Mental Trauma
dice) to pull the trigger.
Panic Ends
Death Check
Stamina, no stress dice, no push. ☺ or
When broken
One Turn (5–10 minutes) passes
dead. Retry after same time
increment as first.
When commanded successfully.
A
LIEN
RPG
[
R
0.1]
Close Combat Attack Stunts
☺ +1 Damage ‹R›
☺ Swap initiative card
☺ Opponent drops held item or weapon
☺ Pull object from target
☺ Grapple humanoid opponent.
☺ Humanoid opponent Prone
☺ Humanoid opponent clinched
Close Combat Blocking Stunts
☺ Decrease Damage: Attacker –☺ ‹R›
☺ Counterattack: base damage only
☺ Disarm Attacker
Ranged Combat Stunts
☺ +1 Damage ‹R›
☺ Opponent makes Panic Roll
☺ Swap initiative card with opponent
☺ Opponent drops held item/weapon
☺ Opponent Prone or Pushed Back
☺ Autofire only): +1 target hit base
damage.
First Aid
Medical Aid skill.
Treat Broken: Target Hits = total ☺
Target Dying: ☺ Target stabilized
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