City of Mist - All Seeing Eye Investigations - Starter Set [2019].pdf

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ALL-SEEING EYE
INVESTIGATIONS
STARTER SET
THE PLAYERS
WELCOME TO THE CITY
This booklet will guide you and your group as
you learn how to play
City of Mist.
Just follow the
evidence and solve the case!
One of you will take on the role of
the MC
(Master
of Ceremonies), the host and the narrator of the
game. As the MC, you should read both this booklet
and the MC booklet to get acquainted with the
game before running it.
To play this game you will need everything in the box:
The players' booklet
The MC booklet
The five character folios
Two dice
Tracking cards
Crew theme card
TABLE OF CONTENTS
Exhibit #0: New to Role Playing?
Exhibit #1: Voiceover Monologue
Exhibit #2: Your Crew
Exhibit #3: Your Character Folios
Exhibit #4: Character Growth
Exhibit #5: Crew Theme
Exhibit #6: Taking Action
The Core Moves
Exhibit #7: Statuses
Exhibit #8: Playing Through a Conflict
Exhibit #9: Downtime Montage
Exhibit #10: Burning for a Hit
and Stop. Holding. Back
Exhibit #11: Collectives
Exhibit #12: Replacing Themes
Glossary
Sample Playthrough
Player Sheets
3
4
6
8
10
11
13
15
20
21
22
23
24
25
28
28
36
You may also wish to print out a summary of the
“Player Moves” for each player available at the end of
this booklet and at
cityofmist.co/download
.
CREDITS
City of Mist created by Amit Moshe
Writing and Game Design: Amit Moshe
Editing: Eran Aviram
Proofreading: Olivia Lauritzen, Omer Shapira
Art: Marcin Sobon, Ario Murti, Gunship Revolution
(Marlon Ruiz, Oliver Morit)
Graphic Design: Manuel Serra Sáez
Contributors: Juancho Capic, Chema L. Centenero
The production of this game was made possible
thanks to our Kickstarter backers. Thank you all!
© 2019 Son of Oak Game Studio / Amít Moshe
HOMAGE TO D. VINCENT BAKER AND APOCALYPSE WORLD
The rules of this game are partially based on
the “Powered by the Apocalypse” game engine,
presented in 2010 by D. Vincent Baker in his
revolutionary game
Apocalypse World.
Vincent
changed role-playing games forever by introduc-
ing a new way to play that emphasized a flow-
ing conversation and a great story. Many great
games that use this engine have since been
published. We thank Vincent for his contribution
to the world of role-playing games which also
allowed the creation of
City of Mist.
PRONOUN USE
Where the third person is required, this book
refers to characters as ‘she’, players as ‘he’,
and the MC as ‘she’ as well. This is an arbitrary
division for the sake of readability and balance
in the use of pronouns; characters, players, and
MCs may be of any or no gender.
CONTENT WARNING
This game contains mild language as well as
strong themes of violence, crime, and immorali-
ty. It does NOT contain representation of sexual
acts. Parental guidance is advised.
EXHIBIT No.
#0 New to role playing?
To make things interesting, this
storytelling conversation has
rules.
The rules define what player
characters can or cannot do and they
add an element of chance by asking
you to
roll dice to determine the
outcome of your actions.
EXHIBIT No.
If this is the first role-playing experience for at
least one of you, choose someone in your group
to read this out loud:
A role-playing game is a storytelling
game in which each player takes the
role of a character in an imaginary
world. It relies a lot on your
imagination and common sense, but it
also has some rules.
When you play
City of Mist,
you and
your group create a story together,
similar to a TV show or a comic
book. You create it by describing
characters
and what they do during
each
scene
of the story.
Most of the participants in the game
are
players.
Each player focuses on
portraying his character: describing
his character and her actions in the
scene, and sometimes her life and
background.
One participant takes the role of
the MC (Master of Ceremonies).
The
MC serves as the host of the game as
well as the narrator. She sets the
scenes and chooses the challenges the
characters will face (much like a
TV director or showrunner). However,
the MC does not control the player
characters, nor the outcomes of their
actions, so she never knows how
things will unfold in each scene.
This is part of the fun: the MC
presents a scene and asks “What do
you do?”, the players respond by
describing their character’s actions,
the MC continues by reacting to those
actions by presenting new challenges,
and so forth. The result is a story
that you all play through and enjoy
as an audience, a story with an
unknown end.
#0
|
3
That’s all you need to know at this point:
characters, scenes, players, MC, rules, and dice.
Move on to the next exhibit.
THE PLAYERS' BOOKLET
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