Players Guide.pdf

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CREDITS
Creator, Game Designer, Creative Director, and Writer:
Amít Moshe
Editor and Game Design Consultant:
Eran Aviram
Proofreading:
T. R. Knight, Omer Shapira, Marshall Oppel
Lead Artist:
Marcin Soboń
Lead Location Artist and Cartographer:
Mariusz Szulc
Additional Artists:
Monsters Pit, Ario Murti, Carlos Gomes Cabral
Lead Graphic Designer:
Manuel Serra Sáez
Graphic Designers:
Chema López Centenero, Juancho Capic
Contributors:
Christopher Gunning (places of interest and locals, Barton), Bri (Isabella), Noble A.
DraKoln (Kwaku), Yaniv Rozenblat (community & inspiration)
Playtesters:
Almog Kapach, Anat Dagan, Ori Harish, Roe Portal, Guy Banay, Yonatan Shtorchan, Tuli
Ebner, Erez Shiryon, James Graham, Alex Runswick, Kristian Mitchell-Dolby, Catherine Martin, Jessica
Gao, Eli Levinger, Yiftach Govreen, Assaf Elron, Nurit Guthrie, Gideon Guthrie, Alon Elkin, Ada Elkin,
Milana Finkel, Simon, Ran Etya, Ronit Arbel, Tammy Ninio, Ron Ginton, Ohad Reshef, Yuda Hocman,
Moran Elbaz, Dima Vilenchik, Noam Roth, Gil Osterweil, Maty Kishinevsky, Yonni Mendes, Michal
Mendes, Elik Kazav, Yael Rosen, Maayan Gutterman, Chen Sharon, Or Comay Brauner, Jonny Omer,
Shachar Ganz, Yoni Heimann, Tamir Alush, Shoval Arad, Yoav Shlab, Maor Pomerants, Ortal Tal, Noam
Avrahami, Erez Zvulun, Nadav Kunievsky, Natalie Goldshtein, Almog Yarom, Omer Raviv, Gur Arie Livni
Alcasid, Aviv Or, Evyatar Amitay, Kristoffer Frølunde Jensen, Justin Lafontaine, Charles Cole, Lloyd Gian,
John Lamb, Dima Vegner, Hagai M. Gumpert, Erez Regev, James Gantry.
The production of this game was made possible thanks to our Kickstarter backers (see the full list
at the end of the book). Thank you all!
ISBN: 978-965-92587-4-1
First edition, 2018
© 2018 Son of Oak Game Studio / Amít Moshe
CONTENT WARNING
This game contains mild language and some
graphic representations of violence. It contains
references to human actions the reader may
find offensive or unpleasant, such as suicide,
murder, or prostitution, as well as extensive
references to criminal activity. The game does
NOT contain any graphic representation or
verbal description of sexual acts.
HOMAGE TO D. VINCENT BAKER
AND
APOCALYPSE WORLD
The rules of this game are partially based on
the “Powered by the Apocalypse” game engine,
presented in 2010 by D. Vincent Baker in his
revolutionary game
Apocalypse World.
Vincent
changed role-playing games forever by intro-
ducing a new way to play that emphasised a
flowing conversation and a great story. Many
great games that use this engine have since
been published. We thank Vincent for his contri-
bution to the world of role-playing games which
also allowed the creation of
City of Mist.
VOL 1 OF THE CORE BOOKS
This book contains information and rules for
players portraying characters in a City of Mist
game. For rules and guides for creating and
running City of Mist games as a Master of Cer-
emonies (MC), as well as ready-to-play content,
see the Master of Ceremonies’ Toolkit.
A DETECTIVE ROLE-PLAYING GAME IN A CITY
OF ORDINARY PEOPLE AND LEGENDARY POWERS
PLAYER'S GUIDE
To my parents, Shmuel and Ariella, for Logos
to my teachers and masters, for Mythos
to Mark, for all your help with this,
and to God, for creating
the best role-playing game of all.
INTRODUCTION
FROM THE CREATOR
Myths and legends have always been
an integral part of human culture.
Since the dawn of mankind, we
have told stories to relate universal
truths and to understand our
world. Legends appeal to a deep
place inside us, a part of us that
understands not through analysis
but through intuition. They convey
a message, a teaching beyond mere
knowledge. While they may seem
simplistic, listening closer could
reveal that they tell us the secrets of
the universe: about the cosmos, the
forces that operate within its theater,
and our place in it. They awaken a
sleeping quality in us, calling us to
ponder, to feel, to ask questions.
But what happens when the timeless stuff of
legends enters the sphere of our everyday lives?
How can such sublime material, originating
from the stars, find a body here on Earth, where
everything eventually turns to dust? Can these two
forces – the legendary and the ordinary – live in the
same space, exist together in the same person? This
is the question that lies at the heart of
City of Mist.
At its best, role-playing is a magical experience. You
and your friends tap into a wellspring of creativity,
a collective intelligence that creates stories
unbelievable in their intricacy and internal meaning.
At times, the dice themselves seem to conspire to tell
a great story. In the words of one of the playtesters
of this game: “We create a masterpiece, which we are
the only ones to ever see.”
I wish you a very enjoyable and awakening journey
of discovery with this game.
Amít
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