Kill Team - The Horus Heresy.pdf

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KILL TEAM
The Horus Heresy
Version 1.1
By Steffan Mensikov & Scott Anderson
1
Acknowledgments
Feedback, proofreading & PLaytesting
James Gallagher
David Patterson
CHANGE LOG
Changes from 1.0 (11/03/19):
Corrected Typos in Cults and Militia
Changes from 0.95 (11/03/19):
Added Cults and Militia
Added Legio Custodes
Lots of Fixes and Typos
Changes from 0.9 (27/01/19):
Added Silent Sisterhood Faction Rules
Changes from 0.8 (14/09/18):
Added Mechanicum Faction Rules
Corrected SA Leadership Values & Pts
Added contents page (with clickable links)
Changes from 0.7 (06/08/18):
Added Blackshields Rules
Added Solar Auxilia
Changes from 0.6 (03/08/18):
Added Shattered Legions rules
Changes from 0.5 (02/08/18)
Breacher Shields now give Obscured.
Reduced Breacher movement by 1.
Points bump for Seekers
New Tactics for Breachers and Recon Marines
Fixed Tactical Marine additional CC weapons being free.
Added Legion Rules for XVIII, XIX & XX Legions
Changes from 0.4 (31/07/18)
Added Legion Rules for XVII & XVIII Legions
In Memory of
ALAN BLIGH
2
Contents
Legiones Astartes Kill Teams ........................................................................................................................................... 4
Weapon Profiles and Points ................................................................................................................................................7
Legiones Astartes Tactics ................................................................................................................................................. 10
Loyalist Tactics .................................................................................................................................................................. 11
Traitor Tactics .................................................................................................................................................................... 11
Legions in the Age of Darkness ...................................................................................................................................... 12
LEGIO I: Dark Angels ......................................................................................................................................................... 12
LEGIO III: Emperors Children ............................................................................................................................................ 14
LEGIO IV: Iron Warriors ..................................................................................................................................................... 15
LEGIO V: White Scars ........................................................................................................................................................ 16
LEGIO VI: Space Wolves .................................................................................................................................................... 17
LEGIO VII: Imperial Fists.................................................................................................................................................... 19
LEGIO VIII: Night Lords ...................................................................................................................................................... 20
LEGIO IX: Blood Angels ..................................................................................................................................................... 21
LEGIO X: Iron Hands .......................................................................................................................................................... 22
LEGIO XII: World Eaters ..................................................................................................................................................... 23
LEGIO XIII: Ultramarines.................................................................................................................................................... 24
LEGIO XIV: Death Guard.................................................................................................................................................... 25
LEGIO XV: Thousand Sons ................................................................................................................................................ 27
LEGIO XVI: Sons of Horus.................................................................................................................................................. 29
LEGIO XVII: Word Bearers ................................................................................................................................................. 30
LEGIO XVIII: Salamanders ................................................................................................................................................. 31
LEGIO XIX: Raven Guard ................................................................................................................................................... 32
LEGIO XX: Alpha Legion..................................................................................................................................................... 33
The Shattered Legions ...................................................................................................................................................... 34
Black Shields ..................................................................................................................................................................... 35
Solar Auxilia Kill Teams .................................................................................................................................................. 38
Weapon Profiles and Points ............................................................................................................................................. 39
Solar Auxilia Tactics .......................................................................................................................................................... 41
Mechanicum Kill Teams ................................................................................................................................................. 42
Weapon Profiles and Points ............................................................................................................................................. 45
Mechanicum Tactics ......................................................................................................................................................... 48
Silent Sisterhood Kill Teams .......................................................................................................................................... 50
Weapon Profiles and Points ............................................................................................................................................. 50
Silent Sisterhood Tactics .................................................................................................................................................. 52
Militia and Cult Kill Teams ............................................................................................................................................. 53
Weapon Profiles and Points ............................................................................................................................................. 55
Militia & Cult Tactics ......................................................................................................................................................... 58
Muster of Worlds ............................................................................................................................................................... 58
Legio Custodes Kill Teams ............................................................................................................................................. 63
Legio Custodes Tactics ..................................................................................................................................................... 64
3
Legiones Astartes Kill Teams
Crafted to bring war to the galaxy in the name of the
Emperor, the Legiones Astartes have now turned their
fury upon each other and their former allies. Across
countless battlefields the full strength of the Legions
clash in battles so vast that they threaten to shatter
the very ground they are fought on.
But in the wake of such a great conflict there are
countless small-scale actions that are no less critical.
From the desperate delaying tactics of the shattered
legions, to the enforcer teams of the “Dark
Compliance”, small groups of Astartes engage in
warfare that makes up in fury what it lacks in scale.
Many heroes and champions of both sides will fall
forgotten, their heroism or infamy hidden in this new
age of darkness.
PICKING YOUR KILL TEAM
Legiones Astartes Kill teams are selected using the
normal rules for selecting kill teams, as laid out in the
kill team core rules.
Keywords
The <Allegiance> and <Legion> faction keywords are
special keywords, that can be selected by the player
from a list rather than being pre-set.
In Matched Play every member of a Legiones Astartes
kill team must share the same chosen <Legion>
Keyword and the same chosen <Allegiance> keyword
as well as the <Legiones Astartes> Keyword.
The <Allegiance> Keyword must be chosen from the
following list:
Loyalist, Traitor
The <Legion> Keyword must be chosen from the
following list:
Dark Angels, Emperors Children, Iron
Warriors, White Scars, Space Wolves, Imperial Fists,
Night Lords, Blood Angels, Iron Hands, World Eaters,
Ultramarines, Death Guard, Thousand Sons, Sons of
Horus, Word Bearers, Salamanders, Raven Guard,
Alpha Legion, Shattered Legions (), Black Shields
These Keywords may grant additional rules,
stratagems and options. Some (like the
Shattered
Legions
and
Black Shields
keywords) may have
additional choices. See the Legions in the Age of
Darkness section for more details
LEGION TACTICAL MARINE
NAME
M
WS
BS
S
T
W
A
Ld
Sv
Max
Tactical Marine
6”
3+
3+
4
4
1
1
7
3+
-
Tactical Support Marine
6”
3+
3+
4
4
1
1
7
3+
2
Tactical Sergeant
6”
3+
3+
4
4
1
2
8
3+
1
This model is armed with a bolter, bolt pistol, frag and krak grenades.
Up to two Tactical Marines can be Tactical Support Marines and one Tactical Marine can be a Tactical Sergeant.
WARGEAR OPTIONS
Any model may take an additional chainsword or combat blade, or
replace his bolter with a chainsword or combat blade.
One model may take a nuncio-vox.
One model may take a legion vexilla.
A Tactical Support Marine may replace his bolter with a weapon from the
Special Weapons List or the Combat Weapons List.
One Tactical Support Marine may replace his bolter with a weapon from
the Heavy Weapons List.
A Tactical Sergeant may replace his bolter, bolt pistol, combat blade
and/or chainsword with weapons from the Combat Weapons List or
Sergeant Weapons List.
A Tactical Sergeant can replace his power armour with artificer armour.
ABILITIES
Legiones Astartes: You can re-roll
failed Nerve test for this model.
Transhuman Physiology: Ignore the
penalty to this model’s hit rolls from
one Flesh Wound it has suffered.
Leader (Sergeant only), Heavy (Support only), Combat, Comms (Model with
Nuncio-Vox Only), Veteran, Medic
Legiones Astartes, <Allegiance>, <Legion>
Infantry, Tactical Marine, Astartes
SPECIALISTS
FACTION KEYWORDS
KEYWORDS
4
LEGION BREACHER MARINE
NAME
M
WS
BS
S
T
W
A
Ld
Sv
Max
Breacher Marine
5”
3+
3+
4
4
1
1
7
3+
-
Breacher Gunner
5”
3+
3+
4
4
1
1
7
3+
2
Breacher Sergeant
5”
3+
3+
4
4
1
2
8
3+
1
This model is armed with a bolter, boarding shield, hardened armour, bolt pistol, frag and krak grenades.
Up to two Breacher Marines can be Breacher Gunners and one Breacher Marine can be a Breacher Sergeant.
WARGEAR OPTIONS
Any model may take a melta bomb.
One model may take a nuncio-vox.
One model may take a legion vexilla.
A Breacher Gunner may replace his bolter with a weapon from the
Special Weapons List.
A Breacher Sergeant may take an additional chainsword/combat blade
A Breacher Sergeant may replace his bolter, bolt pistol, combat blade
and/or chainsword with weapons from the Combat Weapons List or
Sergeant Weapons List.
A Breacher Sergeant can replace his power armour with artificer armour.
A Breacher Sergeant may take a breaching charge.
ABILITIES
Transhuman Physiology: Ignore the
Hardened Armour: When a model
penalty to this model’s hit rolls from
wearing hardened armour is targeted by
one Flesh Wound it has suffered.
weapon with has a random number of
shots (such as Heavy D6), you may
Boarding shield: A model equipped
choose to force your opponent to reroll
with a boarding shield has a 5+
their first roll.
invulnerable save. In addition, a model
with a boarding shield always counts
Legiones Astartes: You can re-roll failed
as obscured.
Nerve test for this model.
SPECIALISTS
Leader (Sergeant only), Demolitions (Gunner only), Combat, Comms (Model with
Nuncio-Vox Only), Veteran
FACTION KEYWORDS
Legiones Astartes, <Allegiance>, <Legion>
KEYWORDS
Infantry, Breacher, Astartes
LEGION Reconnaissance MARINE
NAME
M
WS
BS
S
T
W
A
Ld
Sv
Max
Recon Marine
6”
3+
3+
4
4
1
1
7
3+
-
Recon Sergeant
6”
3+
3+
4
4
1
2
8
3+
1
This model is armed with a bolter, bolt pistol, shroud bombs, frag and krak grenades.
One Recon Marine can be a Recon Sergeant.
WARGEAR OPTIONS
Any model may replace their bolter with a sniper rifle, astartes shotgun,
chainsword or combat blade
Any model may take a melta bomb, cameleoline and/or recon armour.
One model may take a nuncio-vox.
A Recon Sergeant may take an additional chainsword/combat blade
A Recon Sergeant may replace his Bolter, Bolt Pistol and/or Chainsword
with weapons from the Combat Weapons List or Sergeant Weapons List.
A Recon Sergeant that has not taken recon armour can replace his
power armour with artificer armour.
ABILITIES
Transhuman Physiology: Ignore the
Legiones Astartes: You can re-roll failed
penalty to this model’s hit rolls from
Nerve test for this model.
one Flesh Wound it has suffered.
Cameleoline: When an opponent makes
Recon Armour: A model with recon
hit roll for a shooting attack that targets
armour reduces his save to 4+ but
a model equipped with Cameleoline and
increases his movement to 7”.
that model is obscured, that hit roll
suffers an additional -1 hit modifier.
SPECIALISTS
Leader (Sergeant only), Combat, Comms (Model with Nuncio-Vox Only), Veteran,
Sniper, Scout
FACTION KEYWORDS
Legiones Astartes, <Allegiance>, <Legion>
KEYWORDS
Infantry, Recon Marine, Astartes
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