The Veil - Cascade.pdf

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POST-CYBERPUNK ROLEPLAYING
POWERED BY THE APOCALYPSE
A few years ago I would have never dreamed I would be designing a game,
let alone have more than one out! The second on the path to a ambitious
and daunting design goal made possible by people who believe in creators
and support us,
Thank you.
Samjokopublishing.com
The text of
The Veil: Cascade
is licensed under the Creative Commons
Share-alike 3.0 Unported (CC BY-SA 3.0). Some moves are either
tweaked or lifted straight from Apocalypse World by D. Vincent Baker
and Meguey Baker, and are used with his permission. Illustrations and
all graphic elements in
The Veil: Cascade
are
© 2018 Fraser Simons
ISBN 978-0-9958241-1-9
First Printing January 2018
WRITING & DESIGN
Fraser Simons
COVER
Jesse Ross
ART
Alessandro Rossi, George Cotronis, and Tithi Luadthong
GRAPHIC DESIGN & LAYOUT
Fraser Simons
(Original template modified from
The Veil)
LINE EDITING
Lauren McManamon
DEVELOPMENTAL EDITING
Jason Cordova & Kyle Simons
CONTRIBUTING WRITERS
Clare Wall, Kira Magrann, Kate Bullock, Dana Cameron, Hamish Cameron,
Caitlynn Belle, and Johnstone Metzger.
SPECIAL THANKS
To the playtesters, the backers, and to the user plexsoup on the roll20.net
forums, who created the character sheets for
The Veil.
The Friends at the Table crew, who wove together a fantastic story using
The Veil
and playbooks from
Cascade.
Find them at Friendsatthetable.cash
G+ COMMUNITY
Https://plus.google.com/communities/111282641132726730775
COMMUNITY SHOUTOUTS
My unwavering gratitude to The Gauntlet Gaming Community and podcast
for creating a vibrant and inclusive community which discusses all games,
including small press titles, like this one! The people and the community
now mean the world to me, thank you so much for all you do in this hobby.
If you are seeking gamers to play with, or to run games for, you could
do no better.
CONTENTS
CHAPTER ONE:
DEFRAGGING THE DATA STREAM................... 8
A Cyberpunk Deconstruction ........................... 10
Living Within Worlds.........................................15
Cyberpunk And The Veil ...................................20
CHAPTER
...................................137
FOUR:
SYSTEMIC CHANGES
Substituting beliefs For Questions ................138
Playing a Glitch ...............................................140
Experience ......................................................142
Additional Peripheral Move ...........................143
CHAPTER TWO:
CHAPTER FIVE:
TRANSITIONING..............................................23
PLAYBOOKS ..................................................147
CONTINUING A VEIL CAMPAIGN ...................... 24
CRAFTING A NEW WORLD ............................... 27
SETTINGS FROM PLAYBOOKS .........................28
PLAYBOOKS FROM SETTING ...........................30
PLAYING AT A CONVENTION ............................. 31
Example Setting Creation ................................32
BUILDING THE WORLD.....................................34
The Aesthetic ..................................................149
Aesthetic Moves .............................................150
The Percipient.................................................157
Percipient Moves ............................................158
The Denotation ...............................................165
Denotation Moves ..........................................167
The Mnemologist............................................173
Mnemologist Moves .......................................175
The Telepresence ...........................................183
Telepresence Moves ......................................185
The Futurist.....................................................193
Futurist Moves ................................................196
CHAPTER THREE:
SCENARIOS ....................................................35
HOLISTIC BLAME
................................... 37
DAY TRADERS ................................................55
6E ......................................................................58
Psybernet solutions.......................................... 61
Razum Labs ......................................................63
Seishin ..............................................................67
The Job..............................................................70
SWIM BABY SWIM .........................................74
Scenario
........................................ 77
UPCYCLE .........................................................83
Your Place In The Clowder: ..............................86
Curiosity Killed The cat: ...................................88
Prefer the box it came in:.................................89
Additional Peripheral moves............................92
Additional MC Moves .......................................93
MIRROR ..........................................................95
The World ........................................................101
THE CITY THAT FEELS ..................................105
What We Were ................................................106
What We Are ...................................................108
Basic Moves ...................................................109
The City That Feels .........................................111
For The Players ...............................................119
For The MC .....................................................121
RAGE.EXE .....................................................125
Honor And Deeds ...........................................134
CHAPTER
................................203
SIX:
REFINING YOUR GAME
Plugins ............................................................204
Holding Misses ...............................................207
Reaction Clocks..............................................208
Playbook Focuses...........................................210
The Aesthetic ..................................................210
The Denotation ...............................................212
The Mnemologist............................................213
The Percipient.................................................215
The Telepresence ...........................................216
The Futurist.....................................................217
Visual Touchstones ........................................220
Playbook Touchstones ...................................220
Literary Touchstones ......................................222
Academic Touchstones ..................................223
CHAPTER SEVEN:
THE BACKERS ..............................................225
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