MgT 2E - High Guard - Aslan.pdf
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H i g h
G u a r d :
A s l a n
S c i e n c e
F i c t i o n
A d v e n t u r e
i n
t h e
F a r
F u t u r e
H
I G
H
G
U
A
R
D
:
A
S
L
A
N
CRED
Marc Miller
S
CONTENTS
INTRODUCTION
HRAYE-CLASS SCOUT
IHATEISHO-CLASS SCOUT
KTIYHUI-CLASS COURIER
KTEIROA-CLASS SEEKER
IYELIY-CLASS MESSENGER
AOA’IW-CLASS LIGHT TRADER
EAKHAU-CLASS TRADER
HKIYRERAO-CLASS RESEARCHER
KHTUKHAO-CLASS CLAN TRANSPORT
OWATARL-CLASS TENDER
EKAWSIYKUA-CLASS ESCORT
AOSITAOH-CLASS CRUISER
2
6
8
10
12
14
16
18
20
22
24
26
28
31
34
37
CLASSIC TRAVELLER
Loren Wiseman, John Harshman, Frank Chadwick, Darryl Hany,
Winston Hamilton, Tony Svajlenka, Scott Renner, Doug Poe,
David MacDonald, Wayne Roth, Paul R. Banner.
MONGOOSE TRAVELLER
Author
Editor
Martin J. Dougherty
Matthew Sprange
Layout and Graphic Design
Will Chapman, Hannah Neads
Interior Illustrations
3D Model Design
Sandrine Thirache
Amy Perret, Sandrine Thirache
HKISYELEAA-CLASS SLAVER
HALAHEIKE-CLASS POCKET WARSHIP
SAKHAI-CLASS ASSAULT CARRIER
Special Thanks
Marc Miller, Robert Eaglestone, Loren Wiseman
Traveller
©2016 Mongoose Publishing. All rights reserved. Reproduction of this work by any means without the
written permission of the publisher is expressly forbidden. All significant characters, names, places, items, art and
text herein are copyrighted by Mongoose Publishing.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
written permission. To learn more about the Open Game License, please go to www.mongoosepublishing.com.
This material is protected under the copyright laws of the United Kingdom and of the United States. This product is
a work of fiction. Any similarity to actual people, organisations, places or events is purely coincidental.
Traveller is a trademark of Far Future Enterprises and is used under licence.
Printed in China
INTRODUCTION
Despite outward appearances, Aslan ships use much
the same technology as human vessels, and either race
can readily utilise ships belonging to the other with
a minimum of difficulty. However, Aslan do display a
slightly different approach towards ships and this is
reflected in their design.
Aslan have no special regard for luxury, and the Hierate
does not have separate High Passage tickets. All paid
passages are Middle, Basic or Low. However, any
Aslan of SOC 9+ will receive the services of the ship’s
steward automatically, and the Middle passage baggage
allowance increases to 500 kg. Aslan nobles always
have precedence, and usually bump passengers of lesser
standing. Working passage is common within a clan but
rarely available to non-clan members.
The following are customs within Aslan space.
Space is not Territory:
No Aslan male may claim a region
of space. A Traveller need not ask permission to enter
any region of space – but before he puts a single foot on
the ground, he must give all traditional honours to
the landowner.
Clan Hospitality:
There is a strong tradition that ‘the clan
takes care of its own.’ If members of a Traveller’s clan
live on a particular world, they will offer free food and
lodging, and provide a Middle Passage ticket upon a
Difficult (10+) Persuade check. Outcasts or Travellers
who have been Outcasts are not extended
this hospitality.
Referees can determine the presence of an Aslan’s
clan on a world through materials they have previously
prepared; alternatively, roll 10+ on 2D, modified by the
Clan Presence table.
Clan Presence
T
R
A
V
E
L
L
E
R
Condition
Local Population 9+
Local Government type H
Aslan is member of one of the Tlaukhu clans
Per sector distant from the clan homeworld
DM
+1
+1
+2
-1
Swapping Stories:
Aslan with time on their dewclaws
enjoy telling stories of their exploits and adventures.
During the long days of a space journey, the passengers
(and crew with no immediate jobs to perform) meet in
the galley or central lounge and take turns telling stories
of what they have seen, what they have done, and what
they plan to do.
Participants in these story-swapping sessions gain
acceptance into the group as well as diversion from the
boredom of a long journey. In addition, the stories told
are often the source of further adventures or expeditions.
Decoration:
Aslan ships are invariably heavily decorated
with inscriptions and clan heraldry; even control systems
can be decorated with gold, jewels or other art. Even on
military vessels, the Aslan like to decorate
their surroundings.
same as for human ships. Pilots are almost always male;
astrogators and engineers are almost always female.
Stewards are not required. Most properly staffed ships
will include at least one because noble males taking
passage on any ship require the services of one steward
per four nobles, and if no proper steward is provided,
another crew member will be co-opted for the position.
A well-prepared ship thus provides a steward in order to
avoid losing an engineer or astrogator at the
wrong moment.
Medics are not required either; the position of medic is
filled when the ship’s owner feels it necessary or when
the crew demands it forcefully enough.
Because of the nature of Aslan society and upbringing,
most ships have a male in formal command of the ship
and a female who deals with many details (specifically
finances) which are beneath the male’s dignity. The
male captain is almost always the pilot. On military
ships, the female is the captain’s executive officer, while
on commercial ships, she will be the purser. In both
cases, she may also be the astrogator
CREWS
Aslan crew standards vary since there is no central
authority to prescribe the number and type of crew
required. The fundamentals of ship operation mean the
requirements for pilot, astrogator, and engineer are the
3
Position
Captain
Pilot
Purser
Executive
Officer
Astrogator
Engineer
Gender
Male
Male
Female
Either
Female
Female
Skills
-
Pilot
Admin or
Broker
Leadership or
Tactics
Astrogation
Engineer
Mechanic
Gunner
Steward
Admin
Leadership or
Tactics
Salary
Cr10000
Cr6000
Cr5000
Cr5000
Cr5000
Cr4000
Cr1000
Cr2000
Cr2000
Cr1500
Cr5000 *
Commercial
1
1
-
1 if jump drive installed
1 per 35 tons of drives
and power plant
1 per 1000 tons of ship
Military
-
-
1
1 if jump drive installed
1 per 35 tons of drives and
power plant
1 per 500 tons of ship
Usually the leading officer 1
Maintenance Female
Gunner
Steward
Male
Female
2 per turret, bay or screen, 1
1 per turret, bay or screen per 100 tons of spinal mount
weaponry
1 per 4 noble males
1 per 2000 tons of ship
1 per full 20 crew
1 per 4 noble males
1 per 1000 tons of ship
1 per full 10 crew
Administrator Female
Officer
Either
Purser:
A merchant ship engaged in commercial activity,
trade, commerce, cargo transport, passenger transport,
or charter activity must have a purser. Invariably, the
purser will be female, and must have a minimum of
either Admin 1 or Broker 1. The purser is paid a salary
of Cr5000 per month.
The Aslan Crew Requirements table replaces that on
page 29 of High Guard.
* This can be presumed to be an average taken across
all officer positions on a ship. In practice, it will vary a
great deal between junior and senior officers.
Note that any smaller craft carried by a ship will have
their own crew in addition to those necessary for the
mother vessel.
Societal Standards:
Because of expectations within
Aslan society, all but pirate ships and single pilot scouts
will restrict crew positions to the proper gender. Only
males may be gunners and pilots. Only females will be
astrogators, pursers, engineers, medics, and stewards.
Otherwise undefined crew positions (security personnel,
mechanics, technicians, small craft pilots, and clerks)
are open to any properly skilled individuals, although
noble males will refuse most positions other than
gunner or pilot.
4
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MgT 2E - Central Supply Catalogue.pdf
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MgT 2E - Core Rulebook.pdf
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MgT 2E - High Guard - Aslan.pdf
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MgT 2E - High Guard.pdf
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