MgT 2E - Reach Adventure 4 Last Flight of the Amuar.pdf

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R E AC H A DV E N T U R E 4 : L AST F L IG H T O F T H E A M U A R
CREDITS
CLASSIC TRAVELLER
Marc Miller
Loren Wiseman, John Harshman, Frank Chadwick, Darryl Hany,
Winston Hamilton, Tony Svajlenka, Scott Renner, Doug Poe,
David MacDonald, Wayne Roth, Paul R. Banner.
CONTENTS
INTRODUCTION
OVERVIEW
REFEREE’S INFORMATION
LEVIATHAN-CLASS MERCHANT CRUISERS
THE FAR TRADER VOIDSKIPPER
PROLOGUE: PAX RULIN
BERENGARIA
BANTRAL
VIOR
GOLLERE
BELGARD
THE LONG WAY AROUND
PA’AN
2
3
4
10
19
23
26
29
31
33
37
41
43
48
49
54
55
MONGOOSE TRAVELLER
Author
Editor
Martin J. Dougherty
Matthew Sprange
Layout and Graphic Design
Interior Illustrations
3D Model Design
Sandrine Thirache
Will Chapman, Sandrine Thirache
Amy Perrett, Shen Fei, Anderson Maia
EPILOGUE
CHARACTERS AND OPPOSITION
EQUIPMENT
LANCER-CLASS CORVETTE
Special Thanks
Marc Miller, Robert Eaglestone, Loren Wiseman, Andrew Welty
Traveller
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Printed in China
INTRODUCTION
Reach Adventure 4: Last Flight of the
Amuar
is set
in Trojan Reach sector and based on a concept first
published in the classic
Adventure 4: Leviathan.
The
original adventure presented details of the
Leviathan-
class merchant cruiser and an outline of an adventure
aboard one. In this adventure, a
Leviathan
was engaged
in an exploratory trade cruise into the so-called Outrim
Void, a region just over the border from Imperial space.
The original adventure assumed that virtually nothing
was known about the Outrim Void, but since it lies on the
border of a region that has been inhabited for centuries
it seems likely that at least some information would be
available to commercial starship users. Be that as it may,
the sparsity of star systems beyond the Imperial border
in Egryn and Pax Rulin subsectors results in a very low
traffic volume, with the result that reliable information
may be hard to come by for those without access to
Scout Service or naval archives. Thus the referee should
make available some of the data on the region, but
perhaps distort it into rumours and partial database
entries rather than presenting true and accurate data as
would be accessible in well-travelled regions.
There are those who see this as more opportunity
than difficulty, since it may create untapped markets
to be exploited by those daring enough to find them.
Long-range merchant cruisers like
Leviathan
and her
sisters were built for just such purpose, and have been
successful. However, there have been losses too. Among
them was the
Amuar,
which ‘went Outrim’ as the saying
goes. She is long overdue, presumed lost, and has not
been located by a search of the trans-border worlds.
The Travellers are engaged by a relative of one of
Amuar’s
crew, who has an idea of where she might have been
headed. He can provide a ship capable of traversing
the sparse systems of the Outrim if the Travellers can
crew it. His plan is to voyage to the Belgardian Sojourn,
a small polity in Egryn subsector, and find out what the
Belgardians know about the
Amuar.
The journey is not without difficulties, but eventually the
Travellers will reach Belgard and discover that
Amuar
continued outward rather than turning for home as
her mission plan had indicated. The clues point to the
backwater world of Pa’an, where the wreck of
Amuar
is
found. Entering it, the Travellers will seek clues as to
why the mission profile was changed, and how the ship
came to crash on a nowhere world.
Referees should note that there is vast scope for
additional adventures along the way. The Travellers’
search for information will take them to a series of worlds
where they can become involved in other escapades.
These are beyond the scope of this adventure and not
detailed here – it is not possible to predict what any
given adventuring band might get up to – but if the
Travellers want to make a side trip or the referee feels
like presenting another adventure in the middle of this
one, there is absolutely no reason not to. The Travellers
might take months to get to Pa’an and find the wreck, but
they will get there sooner or later. So long as the game is
entertaining, this is never a problem.
T
R
A
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Useful Traveller
Supplements
While running the
Last Flight of the Amuar,
referees
might find High Guard useful, as there will be a great
deal of interaction with ships in this adventure. In
addition, those wanting to explore the worlds of the
Outrim Void and neighbouring systems will find the
entire Trojan Reach sector detailed in The Pirates of
Drinax campaign set.
2
C
H
OVERVIEW
A
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This adventure takes place in Egryn and Pax Rulin
subsectors of the Trojan Reach sector, and would make an
excellent introduction to this region’s many adventuring
possibilities. Almost any group of Travellers will be suitable
for this adventure, though they will need to be able to
operate their starship or have suitable crew available to do
it for them.
If the Travellers have access to a starship capable of jump-
3 or better, they could use it instead of the vessel provided.
If not, their own ship will be safely stored whilst they
carry out the mission. Several possible motivations for the
Travellers are given on page 24.
There are two parallel themes in this adventure. On the
one hand, the Travellers are searching for a lost starship
and experiencing the worlds of the Outrim Void. At the
same time, they will be interacting with their patron
and his staff. The Travellers may be suspicious of their
motivations, and with good roleplaying this could develop
into a sense of paranoia and mistrust that will add depth
to the adventure – and perhaps complicate some of the
incidents along the way.
The adventure begins on Pax Rulin, the subsector
capital, and proceeds through several star systems
until the Travellers reach Belgard. There are
opportunities for side trips and adventures along the
way, but the Travellers do have a mission to perform
and a patron accompanying them. They will eventually
reach Belgard – by one route or another – and there
discover the next destination of the
Amuar.
Upon arriving at Pa’an, the Travellers will locate the
wrecked ship and the adventure moves to its climax.
Entering the wreck, the Travellers search for evidence of
survivors, and are confronted with vicious alien predators
loose within the ship. They must battle (or sneak, or
otherwise somehow proceed) through the wreck to rescue
the survivors and flight logs. A final surprise awaits, when
it becomes apparent that
Amuar
was wrecked on Pa’an
during the return leg of her voyage. She has been further
out, and was carrying the very predators that overran her.
The answer to this mystery will reveal the true fate of
the
Amuar.
3
C
REFEREE’S INFORMATION
FR
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The following information is for the use of the referee.
How much of it is made available to the Travellers,
and in what manner, is for the referee to decide. Much
of this data is commonly known or available through
data terminals, info feeds to Travellers’ comms, and so
forth. However, the commonly available version may be
incomplete, dumbed-down, or wildly inaccurate for all
manner of reasons. The referee has the whole story; if
the Travellers want accurate information they may have
to search for it or use inventive means.
IAN
S
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ON
The Outrim Void
SP
INW
The region known as the Outrim Void lies to Rimward
of the Spinward Marches sector, and was probably
settled during the last days of the Vilani Imperium and
subsequent Rule of Man. Colonisation of the region
took place in a haphazard manner, and the fall of the
Long Night ensured new colonies received little or
no support. Empires arose and fell during the Long
Night, with some worlds rising to prominence more
than once. Others remained backwaters or were totally
uninhabited until recently.
The sparsity of stars in the region, which may be the
origin of the ‘void’ moniker, created a natural barrier to
expansion when the Third Imperium began colonising
the Spinward Marches. To this day, Imperial presence
is concentrated in the Trailing-Coreward corner of Pax
Rulin subsector. The cluster of Imperial-controlled
systems is connected to the rest of Imperial territory by
a jump-2 route through Cyan to Romar in the Spinward
Marches, but most large-volume trade bypasses these
worlds and heads straight Rimward from Trin’s Veil
subsector to the Imperial capital in the Trojan Reach.
This lies in Tobia subsector, to Trailing-Rimward of the
Outrim Void. Trade with the Aslan Hierate and Florian
League typically goes through Tobia and round the
Outrim Void area by way of the Sindalian Main.
Imperial power is projected into the Outrim Void, mainly
in the form of intermittent naval patrols and more
frequent Scout Service missions. The Aslan Hierate and
even Zhodani Consulate also sometimes send vessels
into the region, but for the most part ships encountered
‘outrim’ tend to be local in registry or origin.
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Aslan Colonies
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The Imperium
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