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Write Your Way Into
Animation and Games
Write Your Way Into
Animation and Games
Create a Writing Career in
Animation and Games
Christy Marx
AMSTERDAM • BOSTON • HEIDELBERG • LONDON
NEW YORK • OXFORD • PARIS • SAN DIEGO
SAN FRANCISCO • SINGAPORE • SYDNEY • TOKYO
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Library of Congress Cataloging-in-Publication Data
Marx, Christy.
Write your way into animation and games : create a writing career in animation and games /
Christy Marx.
p. cm.
Includes bibliographical references and index.
ISBN 978-0-240-81343-1 (pbk. : alk. paper) 1. Animated films--Authorship. 2. Video
games--Authorship I. Title.
PN1996.M444 2010
808.2’3--dc22
2009049947
British Library Cataloguing-in-Publication Data
A catalogue record for this book is available from the British Library.
ISBN: 978-0-240-81343-1
For information on all Focal Press publications
visit our website at www.elsevierdirect.com
10 11 12
13 14
5
4
3
2 1
Printed in the United States of America
B978-0-240-81343-1.00030-3, 00030
Contents
Part 1
l 
WrItING FOr aNIMatION
l 
Introduction ............................................................................................................................................1
SectION 1
chaPter 1
chaPter 2
chaPter 3
chaPter 4
the First things You Need to Know
5
animation terminology............................................................. 7
the Basics.................................................................................29
Basic animation Writing Structure......................................... 61
Developing characters ............................................................67
l 
SectION 2
chaPter 5
chaPter 6
Widening Your Perspective
83
animation comedy and Gag Writing.......................................85
the animated Feature ............................................................ 99
l 
SectION 3
chaPter 7
chaPter 8
chaPter 9
Opening the Doors
107
v
the Pitch ................................................................................ 109
Breaking and entering............................................................115
agents, Networking, and Finding Work ............................... 135
Part 2
l 
WrItING FOr GaMeS
l 
Introduction ...................................................................................................................................... 139
SectION 1
chaPter 10
chaPter 11
chaPter 12
chaPter 13
chaPter 14
the First things You Need to Know
143
Writing vs. Design ..................................................................145
Interactivity and Its effects .................................................. 177
Old tools/New tools ............................................................. 191
Interactive Media and the Writer......................................... 209
creating a Work of Digital Storytelling: the
Development Process ...........................................................227
l 
SectION 2
Interactive Narrative
249
chaPter 15 the Script Format .................................................................. 251
chaPter 16 Script and Proposal Formatting ........................................... 271
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