AoS - Order Battletome - Seraphon - 2nd ed.pdf

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To some they are the uncompromising, unfeeling
vengeance of the heavens. To others they are a race
of bloodthirsty reptilian monsters marching forth
from the steaming jungles to bring death to those
who would intrude upon their sacred grounds.
Yet the Seraphon are both these things, and more
besides. They are the true children of Azyr, filled
with the light of the stars, and they fight to enact a
cosmic plan that spans all of creation.
From meditation chambers deep within void-faring
ziggurats, the Slann Starmasters, servants of the
mysterious Old Ones, seek to cast down the Ruinous
Powers themselves. Few understand the Seraphon,
for to mortal eyes their wars can seem fickle and
strange. They fight not for territory, nor for gold or
even the sheer joy of battle. Every action they take
is dedicated solely to the destruction of Chaos,
every warrior or army sacrificed part of a greater
plan. Such is little comfort to those who die under
the heavens-blessed blades of the Seraphon, for the
blood of these reptilian creatures runs cold, and they
are remorseless in carrying out the commands of
their masters.
In battle the hosts of the Seraphon present a striking
image. Hulking warriors with iron-hard scales carve
a trail of single-minded destruction, while their
smaller, swifter kin burst from every shadow to
assail the foe. Marching alongside them are terrifying
primeval giants, each fashioned by the Seraphon into
a deadly weapon. All these reptilian creatures fight
under the command of their celestial priest-lords;
these mages cast their eyes to Azyr even as they
harness the power of the realms themselves, reading
the patterns of the stars.
Though the years grow darker, these most ardent
foes of Chaos have not faltered in their duty. The
Soul Wars have rocked the heavens to their core, yet
one portent remains clear.
The time of deliberation is over. Now comes the age
of annihilation.
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CONTENTS
2
CONTENTS
REPTILIAN MAJESTY
.........4
WARRIORS OF THE STARS.......8
Masters of Order
...........................10
Temple-cities..................................12
STRENGTH FROM
THE STARS.................................14
Dracothion’s Tail...........................16
Fangs of Sotek................................17
Koatl’s Claw
...................................18
The Thunder Lizard......................19
AEONS OF WAR
.......................20
Slann Starmasters
.........................22
Champions of the Seraphon........24
Primal Savagery
............................26
Priests of the Seraphon
................28
Hunting Packs
...............................30
Predatory Fury
..............................32
Wrath of the Cosmos
...................34
COSMIC GLORY
...............38
WILL OF THE OLD ONES
.......48
PAINTING YOUR
SERAPHON
...............................50
CELESTIAL MIGHT
...........54
ALLEGIANCE ABILITIES
........55
Battle Traits....................................55
Command Traits...........................57
Artefacts of Power
........................58
Spell Lores and
Bound Endless Spells
...................60
Realmshaper Engine
....................62
Dracothion’s Tail...........................64
Fangs of Sotek................................65
Koatl’s Claw
...................................66
The Thunder Lizard......................67
Battleplan: The Tables Turned....68
PATH TO GLORY.......................70
Seraphon Warband Tables...........72
WARSCROLLS............................74
Eternal Temple-host
.....................74
Sunclaw Temple-host
...................75
Firelance Temple-host..................75
Shadowstrike Temple-host..........75
Thunderquake Temple-host
........75
Eternal Starhost.............................76
Sunclaw Starhost...........................77
Firelance Starhost
.........................77
Shadowstrike Starhost
.................77
Thunderquake Starhost................77
Slann Starmaster...........................78
Lord Kroak.....................................79
Saurus Oldblood
...........................80
Saurus Sunblood
...........................80
Saurus Oldblood on Carnosaur...81
Saurus Eternity Warden
..............82
Saurus Guard.................................82
Saurus Scar-Veteran
on Carnosaur.................................83
Saurus Scar-Veteran
on Cold One...................................84
Saurus Warriors
............................84
Saurus Astrolith Bearer
...............85
Saurus Knights..............................85
Skink Starseer................................86
Skink Starpriest.............................86
Skink Oracle on Troglodon.........87
Skink Priest....................................88
Skinks
.............................................88
Chameleon Skinks........................89
Salamander Hunting Pack
..........89
Razordon Hunting Pack
..............90
Kroxigor
.........................................90
Bastiladon
......................................91
Terradon Riders
............................92
Ripperdactyl Riders......................92
Terradon Chief
..............................93
Ripperdactyl Chief........................93
Stegadon
.........................................94
Engine of the Gods
.......................95
Bound Purple Sun of Shyish
.......96
Bound Balewind Vortex...............96
Bound Ravenak’s
Gnashing Jaws
...............................97
Bound Prismatic Palisade
...........97
Bound Aethervoid Pendulum.....98
Bound Suffocating Gravetide......98
Bound Umbral Spellportal..........99
Bound Malevolent Maelstrom....99
Bound Quicksilver Swords........100
Bound Burning Head
.................100
Bound Geminids of Uhl-Gysh
...101
Bound Chronomantic Cogs
......101
Bound Soulsnare Shackles
........102
Bound Emerald Lifeswarm
.......102
PITCHED BATTLE
PROFILES
.................................103
PRODUCED BY THE WARHAMMER STUDIO
With thanks to The Faithful for their additional playtesting services.
Order Battletome: Seraphon © Copyright Games Workshop Limited 2020. Order Battletome: Seraphon, GW, Games Workshop, Warhammer, Stormcast Eternals,
and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either or
TM, and/or © Games Workshop Limited, variably registered around the world. All Rights Reserved.
®
No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying,
recording or otherwise, without the prior permission of the publishers.
This is a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance to real people or incidents is purely coincidental.
British Cataloguing-in-Publication Data. A catalogue record for this book is available from the British Library. Pictures used for illustrative purposes only.
Certain Citadel products may be dangerous if used incorrectly and Games Workshop does not recommend them for use by children under the age of 16 without
adult supervision. Whatever your age, be careful when using glues, bladed equipment and sprays and make sure that you read and follow the instructions on
the packaging.
ISBN: 978-1-83906-014-4
Games Workshop Ltd., Willow Road, Lenton, Nottingham, NG7 2WS, United Kingdom
games-workshop.com
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Even the most diabolical of foes cannot stand before the wrath of the Seraphon, for these reptilian
warriors are the might of Order given form and deadly purpose.
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4
REPTILIAN MAJESTY
REPTILIAN MAJESTY
The Seraphon are the implacable turning of the cosmos personified. No mercy lies in their hearts – only a
chillingly single-minded dedication to their goal. They are an enigmatic force in the Mortal Realms, an ancient
race from beyond the stars born from an amalgam of celestial power, alien technology and a core of pure savagery.
It is those who look to the heavens
that first realise something is amiss.
The stars appear to shine brighter,
rearranging into precisely plotted
patterns. Next comes the sound of
primeval drums, beating sonorously
on the edge of hearing. Louder and
louder they grow, the air crackling
with zephyrs of celestial power.
Then, in a flash of brilliant light,
the hosts appear. Cohorts of brutal
saurians advance in perfect lockstep,
bellowing wordless war cries and
tearing through the ranks of the
foe with blade and jaw. The ground
shakes as herds of titanic monsters
charge forth, carrying upon their
backs weapons of strange and
terrible power. Those who attempt to
flee find their escape cut off by packs
of stealthy skirmishers and shrieking
aerial predators. Commanding them
are ancient warlords mounted on
terrifying warbeasts, and mages who
turn the cosmos themselves into a
deadly weapon. These are the armies
of the Seraphon, and few can hope to
stand before their reptilian wrath.
The term ‘Seraphon’ refers to several
subspecies of bipedal lizardfolk. They
are not born, but instead spawned,
emerging from mystical pools deep
within their golden temples. Most
numerous are the skinks, small
creatures blessed with sharp minds
and dexterous limbs. Working
alongside them are towering
crocodilians known as Kroxigor,
slow-witted brutes who can employ
their mammoth strength for days on
end when set to a task. The warrior-
caste is populated by saurus, strong
and obedient soldiers bred purely for
battle. At the apex of the Seraphon
hierarchy sit the Slann Starmasters.
Though they have the bodies of
bloated amphibians, their magical
mastery is almost unmatched. Even
an entire cabal of sorcerer-kings will
struggle to match a slann in a mystic
duel, for they wield the arcane as
deftly as a champion warrior does
a blade.
Yet the slann are more than just
powerful wizards. They are the
last link the Seraphon have to their
creators – the mythical Old Ones.
Mysterious figures beyond the
knowledge of even the gods, the
Old Ones possessed a plan for all
of creation. It is the slann’s purpose
to interpret this Great Plan, and
through their will every action taken
by the Seraphon race is bent towards
its completion.
permeated by starlit magic. Before
long the Seraphon that emerged from
within, as well as those dwelling
within the ships themselves, were
more akin to heavenly beings than
living creatures as most mortals
would understand them.
Many Seraphon still persist in this
fashion. Charged with the energies
of Azyr, these ‘Starborne’ exist on a
slightly different wavelength to the
other realms; their weapons crackle
with celestial fury, and when slain
they discorporate into blasts of pure
starlight. Using the translocation
portals found within their arcane
vessels, these beings strike precisely
and without mercy. It is the
slann that bind the essence of the
Starborne into reptilian form. Many
Starmasters can ‘conjure’ warriors
directly from their temple-ships with
but a gesture; to those who witness
this feat, it can seem as though the
slann are crafting these creatures
whole from the energies of the stars,
or even their thoughts alone.
The Starborne can interact with
the tangible world, but their deep
connection to Azyr prevents them
from achieving true physicality. As
the centuries have passed however,
some Seraphon temple-fleets
have descended from Azyr and
established permanent settlements
in the Mortal Realms. As a Seraphon
lingers within a realm, their inherent
Azyrite nature mixes with the
magical energy that forms that
realmsphere. Just as the different
winds of magic grew concentrated
enough over time to take on physical
form as the realms themselves,
the Starborne will eventually gain
true permanence.
Known as the Coalesced, these
Seraphon have embraced their
primal instincts as the light of the
heavens fades within them. Thick
jungles spread around their landed
temple-cities, their growth hyper-
accelerated by the strange waves
THE STARLIT
AND THE SAVAGE
The Seraphon have long been active
in the Mortal Realms – throughout
the palaces and colleges of Azyrheim
stand frescos from the Age of
Myth depicting reptilian warriors
glowing with starlight. At the
beginning of the Age of Sigmar,
many who encountered the Seraphon
presumed them to be manifestations
of Azyr not entirely dissimilar to
the Stormcast Eternals. From the
heavens they came, arriving in
beams of luminescent brilliance.
The truth is somewhat more
complex. Seraphon are
fundamentally creatures of flesh and
blood, albeit with celestial magic
glimmering in their veins. The first
of their number dwelt within vast
temple-ships amid the darkness
of the aetheric void. These ships
soon found themselves drawn to
the uppermost reaches of Azyr,
where their spawning pools became
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