Practical Game Development with Unity and - Thorn, Alan.pdf
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Practical Game
Development
®
with Unity
and Blender
™
Alan Thorn
Cengage Learning PTR
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Practical Game Development with
Unity
®
and Blender™
Alan Thorn
Publisher and General Manager,
Cengage Learning PTR:
Stacy L. Hiquet
Associate Director of Marketing:
Sarah Panella
Manager of Editorial Services:
Heather Talbot
Senior Marketing Manager:
Mark Hughes
Senior Product Manager:
Emi Smith
Project Editor:
Kate Shoup
Technical Reviewer:
Michael Duggan
Copyeditor:
Kate Shoup
Interior Layout Tech:
MPS Limited
Cover Designer:
Mike Tanamachi
Indexer:
Kelly Talbot Editing Services
Proofreader:
Kelly Talbot Editing
Services
©
2015
Cengage Learning PTR.
CENGAGE and CENGAGE LEARNING are registered trademarks of Cengage
Learning, Inc., within the United States and certain other jurisdictions.
ALL RIGHTS RESERVED. No part of this work covered by the copyright
herein may be reproduced, transmitted, stored, or used in any form or by any
means graphic, electronic, or mechanical, including but not limited to
photocopying, recording, scanning, digitizing, taping, Web distribution,
information networks, or information storage and retrieval systems, except
as permitted under Section
107
or
108
of the
1976
United States Copyright
Act, without the prior written permission of the publisher.
For product information and technology assistance, contact us at
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For permission to use material from this text or product, submit
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Further permissions questions can be emailed to
permissionrequest@cengage.com.
Unity is a registered trademark of Unity Technologies. Blender is a
trademark of Blender. All other trademarks are the property of their
respective owners.
All images © Cengage Learning unless otherwise noted.
Library of Congress Control Number:
2014937090
ISBN-13:
978-1-305-07470-5
ISBN-10:
1-305-07470-X
eISBN-10: 1-305-07471-8
Cengage Learning PTR
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Printed in the United States of America
1 2 3 4 5 6 7 16 15 14
This book is dedicated to everybody that helps make so
many wonderful tools and software programs freely
available to so many game developers worldwide.
Acknowledgments
Many people, events, and scenarios conspired to make this book what it is, and to ensure
its quality. Among those people, I’d like to thank Emi Smith for helping to arrange the
book and managing the process generally; Kate Shoup for her editorial skills and recom-
mendations; Michael Duggan for his technical reviewing; and all the other people who
contributed in some way. There are simply too many to list here separately. Oh, and I’d
also like to thank you, the reader, for taking an interest in game development and for
choosing this book to help you along. I hope it proves useful to you.
Alan Thorn, 2014.
London.
iv
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