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‘DO YOU KNOW WHAT IT WAS, IDOLATOR? DO YOU KNOW WHAT CAUSED
THE STRONG SCIONS OF MY HOUSE TO TURN FROM THE IMPERIUM?
IT WAS NOTHING.
NO, YOU WEREN’T THERE. NEITHER WAS I, BUT OUR MEMORIES
ARE CLEAR; BOTH MINE AND KHORIFEX’S. I KNOW THE DEEDS MY
FOREBEARS CARRIED OUT IN THE NAME OF TERRA’S GREED, FOR
THEY NEVER CEASE TO TELL ME. THERE WAS NOTHING LEFT OF
OUR IMPERIUM TO TURN FROM. LIES, WEAKNESS AND TERRA’S
LICKSPITTLE SCRIBES – IT HAD ALREADY ROTTED FROM WITHIN.
FEALTY IS EVERYTHING; YOUR KIND UNDERSTAND THIS ALMOST AS
WELL AS KHORIFEX AND I DO. TERRA BROKE ITS BOND THE DAY IT
ABANDONED THE STRONG, AND SO BECAME NOTHING. THAT IS WHAT
WE TURNED FROM.
WHEN HOUSE LUCARIS BENT THE KNEE BENEATH MORDA PRIME’S
STORMS, IT WAS FOR CONQUEST, DO YOU HEAR?! KHORIFEX
REMEMBERS, AND IN THE INTERMINABLE MOMENTS BETWEEN EACH
KILL, THE WHISPERS IN THE THRONE TELL ME. THOSE WHISPERS THAT
DOUBTED – ECHOES OF DISSENTING NOBLES HELD WITHIN KHORIFEX
– THEY ARE NO MORE. THOSE THAT REMAIN TELL ME THEY WERE
FRAIL, UNWORTHY OF US, OF WHAT WE WILL BECOME.
THEY HAVE BEEN EVER LOUDER SINCE THE GREAT RIFT TORE ITS
GLORIOUS PATH ACROSS THE STARS. THEY HAVE SPOKEN TO ME OF
POWER, THEY HAVE SHOUTED OF THIS MOMENT, SCREAMED UNTIL
I BLED IN UNDERSTANDING. UNTIL I REALISED WE WERE NOT BEING
ASKED TO CHANGE.
WE CONQUER NOW AS WE HAVE ALWAYS DONE, AND AS WE ALWAYS
WILL. IT IS OUR VOW TO OURSELVES, UNBROKEN SINCE THE DAYS
WHEN TERRA SEETHED WITH A THOUSAND YELPING MONARCHS.
THOSE DAYS ARE HERE AGAIN. LET FOOLS DASH THEMSELVES
AGAINST MY WALLS, LET THE WEAK BLEED AND WHIMPER BENEATH
MY GAZE. THE GALAXY WILL BEND ITS KNEE TO US THIS TIME!’
- Lord Waersk, Magnate of House Lucaris
and pilot of the Knight Despoiler Khorifex
ENGINE WAR
1
CONTENTS
CONTENTS
Introduction
.................................3
The Tide of Power
.......4
Mundus Malefica
.........................6
Tech-Fleets of Reclamation
........8
Technis Obligatus
......................10
Beacon of Corruption
...............12
Honour and Obsession
.............14
Daemonsurge
.............................16
Echoes of Awakening
................18
Missions
....................20
Diabolical Fiefs
..........................22
Theatre of War:
Hazardous Fumaroles
...............23
Echoes of War: Breaching
the Qysberg
................................24
Archaeopter Fusilave..............42
Points Values
...........................43
Cohorts of the Forge Worlds
....44
Holy Order Warlord Traits
.......46
Adeptus Mechanicus
Stratagems
..................................48
Forge World Dogmas................50
Forge World Canticles of
the Omnissiah............................52
Adeptus Mechanicus
Name Generator
........................53
Chaos Daemons........74
Lords of the Warp
......................76
Keepers of Secrets......................77
Legiones Daemonica.................78
Datasheets...................................80
Syll’Esske, the Vengeful
Allegiance
................................80
Shalaxi Helbane.......................81
Infernal Enrapturess
...............82
Contorted Epitome
.................82
Keeper of Secrets.....................83
Herald of Slaanesh on
Exalted Seeker Chariot...........84
Herald of Slaanesh on
Seeker Chariot.........................85
Herald of Slaanesh
on Helflayer
.............................86
Fiends
.......................................87
Seekers......................................87
Horrors.....................................88
Bloodcrushers
.........................89
Flesh Hounds...........................89
The Infinite Forms
of Corruption.............................90
Chaos Daemons Stratagems.....92
Exalted Bloodthirsters...............94
Exalted Lords of Change...........96
Exalted Great Unclean Ones
....98
Exalted Keepers of Secrets......100
Chaos Daemons
Name Generator
......................102
Imperial Knights
......54
The Strike of the Lance
.............56
Imperial Knights
Name Generator
........................57
Imperial Knights Stratagems....58
Household Traditions
...............60
Questor Allegiance Oaths.........62
Questor Allegiance
Warlord Traits
............................63
Adeptus Mechanicus
.28
Keepers of Divine Lore
.............30
Servants of the Machine God
..31
Skorpius Armoured Vehicles
...32
Airborne Assets
.........................33
Datasheets...................................34
Tech-Priest Manipulus
...........34
Serberys Sulphurhounds........35
Serberys Raiders
.....................36
Pteraxii Sterylizors..................37
Pteraxii Skystalkers.................38
Skorpius Dunerider................39
Skorpius Disintegrator
...........39
Archaeopter Transvector
.......40
Archaeopter Stratoraptor
.......41
Chaos Knights
..........64
Dread Lords of Ruination.........66
Chaos Knights
Name Generator
........................67
Dread Households of Infamy
...68
House Herpetrax.....................68
House Lucaris..........................69
House Khymere
......................70
House Vextrix
..........................70
House Khomentis
...................71
Dread Household Bonds
..........72
PRODUCED BY THE WARHAMMER STUDIO
With thanks to the Mournival and the Infinity Circuit for their additional playtesting services
Psychic Awakening: Engine War © Copyright Games Workshop Limited 2020. Engine War, Imperium Nihilus, GW, Games Workshop, Space Marine, 40K, Warhammer,
Warhammer 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters,
and the distinctive likenesses thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world. All Rights Reserved.
No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying,
recording or otherwise, without the prior permission of the publishers.
This is a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance to real people or incidents is purely coincidental.
British Cataloguing-in-Publication Data. A catalogue record for this book is available from the British Library. Pictures used for illustrative purposes only.
Certain Citadel products may be dangerous if used incorrectly and Games Workshop does not recommend them for use by children under the age of 16 without adult
supervision. Whatever your age, be careful when using glues, bladed equipment and sprays and make sure that you read and follow the instructions on the packaging.
Games Workshop Ltd, Willow Rd, Lenton, Nottingham, NG7 2WS
ISBN: 978-1-78826-732-8
games-workshop.com
2
Introduction
INTRODUCTION
Twisted by savage psychic storms in the aftermath of the Great Rift’s emergence, the galaxy has become a darker
place. Its sectors and systems are more isolated, and fell designs are able to coalesce in neglected regions. On the
nightmarish industrial world of Ordex-Thaag, a confluence of prideful ambition leads to war.
The vast forces of the Imperium
cannot be everywhere. Even
coordinated and commanded by
the champions of Humanity and
made up of billions of courageous
warriors, the Imperium’s fleets and
armies are stretched to breaking
point. The number of systems left
to fend for themselves – forgotten,
abandoned or simply unreachable –
grows daily. Within such environs,
the Imperium’s enemies grow
strong, and even its allies feel the
constraints of their oaths loosen.
The smog-shrouded planet of
Ordex-Thaag is one such hidden
blight; a fallen forge world, severed
from Martian scrutiny and now
stalked by Chaos Knights. The
corrupted forges of this forgotten
outpost of the Machine God are
fuelled by the psychic emanations
of techno-sorcery. The titanically
cruel engines of the Chaos Knights
and the Fallen Nobles who pilot
them aim to use this malefic power
to gouge another empyric rift
through the Imperium. Others have
witnessed the warp’s taint spilling
from the Cicatrix Maledictum. The
Adeptus Mechanicus despair of its
illogical and corrupting influence,
and a sub-cult of renegade Tech-
Priests seek to test a horrifying
technology on Ordex-Thaag.
The august Imperial Knights,
meanwhile, are drawn to the planet
by prophecy, yet revile the foul
sorcery the warp begets. Both are
willing to go to any lengths to push
back the growing psychic tide.
Conceits and manias are converging
on Ordex-Thaag, risking damnation
in numbers enough to draw the
attention of the Chaos Gods’
daemonic servants. Opportunity
exists, so the Daemons promise, for
those with the will to act.
IN THIS BOOK
This book is part of Psychic
Awakening, an ongoing series
set in the aftermath of the Great
Rift. It contains an overview from
the perspectives of the Adeptus
Mechanicus, the Imperial Knights,
the Chaos Knights and the
Chaos Daemons.
Inside you will find:
• The unfolding tale of the war on
Ordex-Thaag; a vicious clash of
obsession and hubris.
• A Theatre of War and missions to
echo the Engine War storyline.
• Additional content for the four
factions involved, including
Stratagems, name generators,
datasheets, updated points
values, customisable forge world
and Knight household army
rules, and a great deal more.
3
THE TIDE OF POWER
THE TIDE OF POWER
When the Great Rift first split the galaxy and fractured the Imperium, few could have foreseen that beyond
the initial devastation a flood of psychic power would flow from it. From every warp storm, the immaterium’s
corrupting influence seeped out, tainting everything with malignancy and challenging the supremacy of logic.
On Mars, the Adeptus Mechanicus
felt its influence waning. It feared
the loss of valuable resources and
holy technologies. Most of all,
it feared the risk of secession; of
outposts whose loyalty to the Red
Planet was already tenuous using
isolation as a pretext to declare
independence. To stave off such
heresy, Mars reassigned many
of its Explorator expeditions as
Reclamation Fleets. They would
re-contact the Adeptus Mechanicus’
worlds, reminding them – by force
if necessary – of their duty to Mars.
Many forge worlds sent out fleets
of their own, but none could match
those of Mars in size or scope.
Magos Xu Kroll departed Mars
in command of one of its three
Reclamation Fleets, destined for
the Segmentum Tempestus. The
fleet made slow progress, buffeted
by warp storms from one forge
world to the next, with every ship
suffering losses to its astropathic
choir and bonded Navigators. Mars
maintained trans-generational
contracts with the finest Navigator
Houses in the Imperium, yet here
were their scions – as Kroll’s closest
advisers ranted to the other Magi
around him – failing to guide the
Omnissiah’s servants from one
divine node of his realm to another.
Kroll’s fleet made contact with
many worlds that owed direct fealty
to Mars or declared an affiliation
with the Red Planet. In every sector
and system, on relay stations and in
sunken forge temples, the Tech-
Priest Dominus and his fleet’s Magi
beheld the Great Rift’s continuing
psychic corruption. On the mining
world of Goborra, data-Daemons
infected the servitor clades, twisting
them into abominations that
tore apart their masters. In the
Archisanctorum, curators were
consumed by a scrapcode entity,
their possessed mechadendrites
overloading the auto-chapel’s
reactor core, destroying the
technological relics. On Darios,
sentient warp sores bloomed within
the Omnissiah’s faithful, frail flesh
and divine bionics running together
like wax.
was expanded. The greatest minds
of Mars sought to turn back the
flood of psychic aberration using
every esoteric force and every ally
they possessed.
So vital was the future of the forge
worlds that few of the Reclamation
Fleets quested alone. Many were
accompanied by troop transports of
the Astra Militarum, orbital assault
vessels of the Adepta Sororitas and
war barges of knightly households
carrying their Nobles and towering
suits. Like the fleets of Mars, many
Great Houses of Imperial Knights
strove to extinguish the corruption
pouring from the Great Rift. Few
did so more fervently than the
Knights of the Padah March, which
joined Kroll’s Reclamation Fleet as it
entered the Segmentum Tempestus.
The Padah March was a heraldic
alliance of Nobles from many
systems. At their head was Baroness
Sordhen of House Terryn, who
nursed a hatred of sorcery and
witchcraft and yet surrounded
herself with a coterie of soothsayers,
hierophants and readers of the
Emperor’s Tarot. Many of the
Nobles who followed Sordhen bore
scars dealt by rogue psykers and
pyroclastic cults. Their monastic
Sacristans had restored melted
shields and twisted armour, but
many Freeblades also carried
recently applied memorials; dark
reminders of entire lances of their
kin brought low by malefic power.
Wherever they turned, the
Reclamation Fleets encountered
nihilistic slaughter and the
blasphemous defilement of the
Machine God’s manifest divinity.
Many of the fleet’s Magi could
not process what they witnessed.
Blinded by the loss of irreplaceable
artefacts, some mentally discarded
the illogical psychic occurrences,
proclaiming their impossibility even
as they unfolded before their optics.
Tech-Priests went insane trying
to categorise the unnatural power
they saw manifested by indentured
sump-scum declared ‘machine-
touched’; by previously sanctioned
psykers who now vomited black
fire; or by polymorphic Daemons
crawling from warp tears.
The Adeptus Mechanicus’ interests
– Mars’ interests – were suffering,
and dogma demanded a reaction.
Stoked by the anti-psychic rhetoric
that the likes of Dominus Kroll and
his circling advisers espoused, the
Reclamation Fleets expended the
resources of entire systems as they
sought to preserve the Adeptus
Mechanicus’ power. Ancient
technologies were deployed and
field testing of unstable weapons
4
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