Future Wars 27.pdf
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COHTEHTS
1
2
4
Editorial
Herb Barents
Submission Guidelines
Incoming Transmissions
The Readers
Reuiew: Rhonda's Irregulars
Pat Hwang
Burying the Hatchet
J. Donald Lail
Old Dinosaurs
Erik Eid
The House Rules
J. Donald Lail
Reuiew: Jade PhoeniH Trilogy Uol. 1 &2
Philip J. Deluca
Reuiew: Solaris U 11
Orion Beadling
Special Section: Assault BattleMechs
Assault 'Mech Tactics
Herb Barents
'Mechs Beyond 100 Tons
Philip J. Deluca
Building the Assault 'Mech
Herb Barents
Real 'Mechs
Herb Barents
Assault 'Mech Modifications
Philip J. Deluca
New Assault BattleMechs
Uarious Contributors
Afterword and Store List
Philip J. Deluca
5
6
9
11
11
13
14
16
18
19
20
21
47
foTORE
WR~
is issued bi-monthly, and focuses on FASA's
BattleTech system.
foTORE
WRRS
can be ordered by mail, or
found in better game and hobby stores across the nation.
fOTORE
WR~
Issue 27, Volume II, copyright 1992 Herb
Barents.
The graphics on pages 5, 11, 14, 18, and 19 are from FASA's
Technical Readout 3050 (pg 5), Solaris VII (pg 11 ), Map Set
#2 (pg 14), and Technical Readout 3025 (pgs 18, 19), copy-
right 1991 FASA Corp.
EDITORIAL
by Herb
Barents
rr=======================:;i
Can you
imagine this is
issue #27? The
issues have
been getting
much better.
The printer is
making this into
a really good-
looking maga-
~~~~~~~~~~~~~~
weapons,
technology,
zine. All the
help I have had from various people new vehicles, and 'Mechs are
always welcome. When a
new
has just been great. There is no
'Mech arrives, you can figure it will
way I can tell you how much all of
be 6-8 issues before it appears. I do
this means to me. Without a lot of
have a great backlog of 'Mechs at
people helping me out, there would
this time, but I need more to keep it
be no Future Wars as you see it
fresh. The current backlog of
today. I only hope that I will be able
articles means that any new article
to repay these people someday,
would take 3-5 issues to appear,
and I know that I will be able to.
though I always need more. Re-
I have finally gotten myself
views appear as soon as possible.
somewhat organized so that things
Right now as I'm finishing #27,
are not slipping through the cracks
issue #24 has been out a week,
as they were before. In issue #24, I
#25 goes to the printer in one week,
was given credit for the
Marauder
and #26 is on the way back from
variant; it should have been Pat
the typesetter. Thus ... I'm three
Hwang. Please remember-when
issues ahead of the current one, but
you send things in, put your name
and address on the back of the stuff maybe you can understand why it
takes so long to get your stuff into
so that I can make sure you get the
an issue of Future Wars.
right credit and the proper payment
Coming up, Future Wars #28
that is due you. Please contact me
will be the Battletroops and
if
a mistake has been made. They
MechWarrior issue, with in-depth
do
happen and will continue to
reviews and so forth on
happen, but I can only correct them
MechWarrior 2. as well as more on
when I hear from you, the readers.
Battletroops and the Elementals
And now for the monthly call
game coming out. Number 29 will
for more things: I need artwork
deal with BattleForce and the larger
(which, by the way, we pay for just
games. Number 30 will be con-
like articles), whether it's just one
cerned with the new technology.
picture or a bunch. If you're good,
Number 31 will feature the air
I'd like to get you on staff. You'll
combat games: Aerotech, Star
have to submit usable art for a
Warriors, Silent Death, Interceptor,
couple of issues before you be-
come part of the staff. I need to see and others. Number 32 will have
thoughts on the new rules, the
a bit of your work and I'll need to
clans, and all that they relate to,
know that you'll be coming out with
with a lot of debate on the issues
more all the time. I
do
feel that we
raised. Number 33 will have more
have had a lot of
good
art in this
on the America! Division and 34 will
'zine; better than that in other
Battletech
'zines, in fact.
I also need
articles:
scenarios are
great, and
action reports
of games you
have played
are
good
as
well. More
have more on the Kins. These
issues will appear in 1992: #28 in
February, #29 in April, #30 in June,
#31 in August, #32 in October, and
#33
in December. Future Wars has
dropped back by two months over
the last couple of years. According
to our original schedule, #30 should
have come out in April and #31 in
June. We'll see
if
we can get caught
up real soon. The Best of Futures
#I
is being worked on now. It will have
a full-color cover and will feature
lots of articles from the first 18
issues. Also in 1992 I hope to bring
out The Best of Future Wars: The
Tactics and The Best of ... Mechs.
Things are looking up on these
items right now.
SasM1ss1ort
<iOIDELlrtES
Our guidelines are de-
signed to make sure that you get
recognition, are easy to interpret
and understand, and can easily
be incorporated into our maga-
zine.
1)
Typed or letter-quality
print-outs of submissions are
preferred. This is so we can read
it more easily, as well as scan it
in better.
2) Print your name on
every page of your submission,
so we can easily give credit to
our authors/artists. Sometimes,
signatures and initials are
illegible.
3) Number each page of
your submission, so we can
realize quickly
if
any are lost.
4) Keep a copy of your
submission on file. so we can
call for a replacement in case of
loss.
5) Send it in NOW! We
can't wait any longer!
Oii ietters should be addressed to future Wars c/o Herb Barents, 17187 Wildemere, Detroit
Ml 48221. Renders should specify if they wish their address published. RH responses are
from the layout/typesetter, unless otherwise specified.
Dear Mr. Barents,
Enclosed find a check for
$18.00
for a six-issue subscription.
I'd appreciate
if
you could start it
with issue
#24
if
possible.
As a suggestion for those of
us who are new to your fanzine,
during the course of an article
discussing autocannon or new
'Mechs, please review what a
"sabot" round does in game terms.
At least, this would be helpful until
you bring out your "Best of ... "
compilations, where I'd hope a
sabot round would be re-discussed.
Will the compilations be part of the
subscription or separate issues to
be offered at stores only? Instead of
answering directly, you could
respond in your editorial.
Thanksforyourcoopera-
tion.
Steven Bach
1324
Williamsburg Drive
Schaumberg,
IL 60193
regular basis-a set up called the
"Chinese Fire Drill", better named
"Friend or Foe". I've also run a
BattleTech game called "the Far
Side of the Periphery." It uses a
geo-hex set up, a batch of small
numbered papers that fit into the
hexes to pass on data, and a group
of index cards to set up plots of
intrigue, treachery.and other role-
playing data. The play-testing on
the latter has been interesting.
Enclosed is a copy of the main
story for ''the Far Side".
Sincerely,
Bob Roby
article about BattleMech
systems. Your art is a wel-
come addition to the work
found In
Future Wars.
Please
continue to send what you
can.
Dear Herb,
The first issue of
Future
Wars
I
bought was
#23,
and let me
say first off that it is an excellent
publication. The articles are infor-
mative and thought provoking, from
both the game and the realistic
point of view, and the fiction is very
entertaining. One of the features
I
like most, however, is the new
designs of tanks, 'Mechs and
weapons for BattleTech. It was
therefore with some dismay that I
came across the design for the
Dark Knight, a variant of the Black
Knight. It seems the designer
overlooked FASA's rule which limits
the placement of armor to two
points per point of internal structure
(the head excepted). As a
result , this
75
ton 'Mech carries
19
tons of armor, the same amount
carried by the Atlas!
For the benefit of
Future
Wars
readers everywhere,
I
took
the liberty of slightly re-engineering
the well thought-out prototype of
Mr. Buhl's Dark Knight. By reducing
the armor to the legal limit,
14.5
tons.
I
was able to add two addi-
tional double heat sinks, two rear-
firing small lasers, and the head-
mounted small laser of the original.
The resulting 'Mech still carries
maximum armor, while also having
rear protection and better heat
dissipation, and is still jump-
capable.
I
have enclosed a copy of
the new statistics and a completed
record sheet.
I
hope this will help
alleviate any frustration fellow
BattleTech players may have had.
Keep it up!
Andrew C.
2563
Heron Street
Victoria, B.C.,Canada
V8R
5Z9
Great, Rob. Send any
other scenarios along-we'll
be doing a regular depart-
ment for scenarios, so get
ready. Thanks for "the far
Side": you can look for it in
upcoming issues.
Mr. Barents:
Thank you for such a
prompt reply, it is truly appreciated.
A number of other publications
I
have submitted to have been less
than curt about responses.
Enclosed is a short
Robotech piece with art, a cover
drawing, and a few pages of filler
art. Also, I have an idea for the Real
'Mechs issue; "cut-away" drawings
of each 'Mech reviewed. You
should find drawings of the first two
'Mechs from the
3050
Technical
Readout done in this manner.
Please inform me as to whether you
consider the concept worth pursu-
ing.
Sincerely,
James Greeson
756
Amador Dr.
Chaparral, NM
88021
{505) 824-3201
P.S. i would like to renew my
subscription starting with the next
issue to be published, Thank you.
Steue, sometimes space
limitations do not allow us
to eupand on references to
older issues. In the future,
we'll try harder, but for
now, see if you can get a
hold of some back issues, or
write to the author of the
article in question care of
Herb.
Riso, all renders should
be aware that an accurate
subscription price can be
found on the back of the
magazine.
Hi Herb,
I
just read
#23
of
Future
Wars
and liked it immensely.
Hopefully my other BattleTech
players will pick up on
it.
We'll stock
it on a regular basis. We've had
some rather "interesting" variations
of 'Mechs designed by my Battle-
Tech players. Some of the names
include Gorilla, Scitzo, Piecemaker,
and variations of each. I'll get them
to think about submitting some of
their designs. We also play on a
Definitely, James. The
cut-away pictures are uery
useful, especially during an
Rndrew, your obserua-
tionol skills ore impressiue.
Although
Future mars
makes
on attempt to remain true to
the published rules,
It
is
Herb's belief thot on octiue
imagination is more impor-
tant thon strict adherence
to the rules. When neces-
sary, though, our staff
mokes corrections, ond
readers ere free to modify
the designs os desired, of
course. In the meantime,
please send us
your
designs
for publicotion
!
Dear Mr. Barents,
Thank you for the reminder
about the end of my subscription of
Future Wars.
Please find enclosed
a check for $18.00 to renew my
subscription. I have found
Future
Wars
to be very useful in supplying
new ideas for BattleTech.
Future Wars #22 covered
vechicles very well. I have found
most players tend to ignore them
when one uses a mixed force of
'Mechs and vehicles. A number of
players have been confused when I
have fielded a force of all
hovercrafts against their 'Mechs.
Taking advantage of the terrain and
the speed of the hovercrafts can
lead to some interesting battles.
The one problem that I have found
is corning up with a number of
hovercraft, since Ral Partha makes
so few for BattleTech. I have
solved the problem by obtaining
hovercraft from a couple of other
manufacturers. The first is Stan
Johansen Miniatures, 128
Barberton Road, Lake Worth,
Florida 33467, who has a range of
1/300 scale Star Armour which has
a GEV(hovercraft), light and heavy
gunships, and GEV supply vehicles.
He also carries a range of
resin vehicles from England that
has three large GEV vehicles
(Recovery, Command, and Cargo}.
The second source is SIMTAC, Inc.,
20 Attawan Road, Niantic, CT
06357, who carry the Scotia Micro
Models science fiction range which
includes a light hover tank, a hover
scout vechicle, and a nice selection
of infantry. The catalogs from both
companies are $2.00 each.
Two articles in issue #23 of
Future Wars
answered some
questions I always had about the
techno
of BattleTech: "Why
ck ... " and "Looking at the
Range
Weapons of BattleTech". A couple
of articles I would like to see would
be one covering 'Mech armor and
the other covering the engineering
behind the 'Mechs (How do you top
heavy 'Mechs with small feet and
thin legs stay upright?).
Yours truly,
Michael
A.
McKown
1251 Ninth Street, Apt. C
Monterey, CA 93940-3632
efficient". I hope that your readers
will find my character record sheet
an improvement over the old one.
Thanx.
Adam Koziel
28426 Wexford
Warren, Ml 48092
We're. glad you become
Interested in
Future mars,
Rdom. Hopefully, we'll be
seeing more of your submis-
sions in upcoming issues.
Just make sure the copy you
send in is clear, crisp, clean,
end high-quality, ond it'll
probnbly make it.
Dear Herb,
I would like to know from
your other readers if they like facing
100+ ton 'Mechs. I don't particularly
enjoy
it,
but I have faced them and I
would appreciate any information
on new weapons and other ideas
from your readers.
The following is a new
weapon/coolant unit. This new
equipment is only for the Inner
Sphere. Bode Industries and Eric
Inc. have worked together on this
project.
I have been reading your
magazine since issue #15, and I
really love the way you show the
true value of the game.
I wrote to you previously
and sent you a 'Mech (The Striker,
an 80 ton Clan 'Mech). I also
requested inforrnation on the 113th
Division and the Kins. There was
even a self-addressed stamped
envelope to mail back the informa-
tion. What happened? Don't get me
wrong: I like your magazine.
Thanks.
Eric N. Johnson
2525 Hillcrest Dr.
Ionia, ml 48846
Michael, the best woy
for you to see on article you
wont is to write
it.
So
please, feel free to submit
one to us, as well os new
uehicle/'Mech designs. for
bolonce, see "R Motter of
Balance" in f W #26.
Hello fellow BattleTech
Junkies!
I've known about your
magazine for some time now but I
was cautious to start buying them
due to the price. As you know,
BattleTech is an expensive addic-
tion and I am careful in what I
purchase. Anyhow, a friend of mine,
John Pierson, wrote to you a while
ago and I started to get interested
in what
Future Wars
had to offer.
I just started running yet
another MechWarrior campaign and
I made an addition to the initial
character make-up. I recently
purchased the Mekton II rulebook
specifically for my MechWarrior
campaign. If you are unfamiliar with
Mekton II,
it
is another roleplaying
game similar, but mostly inferior to
Battle Tech. It provides a serni-
detailed history for the player and it
gives me, the gamernaster, a lot of
initial non-player characters from
that person's past. I don't want to
get into details, but this addition has
brought new life to my campaign. I
also changed the old MechWarrior
character record sheet and made a
new one that is more "space
Occnsionnlly, we do not
houe the time to personally
nnswer questions. Once in o
while, a person will luck out
nnd receiue one, but it may
not be conuenient. Herb hos
n full-time job, and I hnue n
full-time academic schedule
to nttend to.
Plik z chomika:
brathac
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