Eberron Oracle of War Salvage Bases and Missions.pdf

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ORACL OF W AR
E
O R A C L E O F WA R
SALVAGE BASES
AND
MISSIONS
Credits
Lead Designer:
James Introcaso
Designers:
M.T. Black, Rich Lescouflair, Ginny Loveday
Editors:
Will Doyle, Shawn Merwin
Art Direction:
James Introcaso, Rich Lescouflair
Layout and Graphic Design:
Rich Lescouflair
Cover Illustration:
Wayne Reynolds
Interior Illustrators:
Eric Belisle, Colin Boyer, Aleksi
Briclot, Paul Scott Canavan, Chippy, Adam Cook, Randy
Gallegos, Brian Hagan, Tyler Jacobson, Miles Johnston,
Ron Lemen, Titus Lunter, Effiam Mercier, Mark Molnar,
Vincent Proce, Jenn Ravenna, Wayne Reynolds, Dan
Scott, Craig J. Spearing, Matias Tapia, Cory Trego-Erdner,
Brian Valenzuela, Julian Kok Joon Wen, Shawn Wood,
Ben Wootten, Kieran Yanner, James Zhang
Cartography:
M.T. Black, Rich Lescouflair, Dyson Logos,
Lee Moyer
D&D Adventurers League Guildmaster:
Chris Lindsay
D&D Adventurers League Wizards Team:
Adam Lee, Ari
Levitch, Chris Lindsay, Mike Mearls
D&D Adventurers League Eberron Administrators:
Will
Doyle, Amy Lynn Dzura, Shawn Merwin
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand,
Player’s Handbook, Monster Manual, Dungeon Master’s Guide,
D&D
Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America.
Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
©2020 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented
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That’s our home! Isn’t she a beauty? Can you believe we built
it from stuff that was just lyin’ around the Mournland? I mean
sure, we had to deal with living spells, glass-covered zombies,
bloodthirsty cultists, and hideous beasts, but other than that,
this stuff was essentially free!
–Gear, warforged salvager
his manual helps your character build
a new home!
Oracle of War: Salvage Bases
and Missions
contains new Dungeons &
Dragons rules you can use to build a base in
the Mournland, a terrifying, magically warped
landscape in the Eberron campaign setting.
Your base originates near Salvation, a frontier town on
the border of the Mournland’s mists. If you upgrade your
base to its fullest potential, your home base can travel the
world of Eberron with you.
In addition to the rules for building a base, this
supplement contains ready-to-play adventures Dungeon
Masters can run, allowing characters to earn a new
resource called
salvage.
Salvage is an abstract currency
used to purchase upgrades for your base.
The supplement also includes rules, guidelines, and
random tables to help DMs design their own Mournland
adventures called
salvage missions.
Chapter 3: Hundred-Shard Stash.
The characters
search for a stash of dragonshards in a hidden Cannith
Warehouse. This 2-hour salvage mission is for three to
seven characters of levels 1–4.
Chapter 4: Off the Rails.
The characters journey to a
wrecked lightning rail to search for salvage. This 2-hour
salvage mission is for three to seven characters of
levels 5–10.
Chapter 5: Spirit Train.
An abandoned Cannith facility
holds rich rewards. Too bad a ghost lightning rail is the
only way inside. This 2-hour salvage mission is for three
to seven characters of levels 11–16.
Chapter 6: Servants of the Past.
The characters explore
a tower in the Mournland that hides secrets and salvage.
This 2-hour salvage mission is for three to seven
characters of levels 17–20.
Chapter 7: Creating Adventures.
This chapter contains
rules for creating your own salvage missions.
Chapter 8: Monster & NPC Statistics.
Statistics for
creatures not found in the
Monster Manual
and
Eberron:
Rising from the Last War.
Appendix: Maps and Logsheets.
Maps for bases and
adventures and logsheets can be found in the back of
this supplement.
Adventurers League
This supplement is legal for D&D Adventurers League
play when used as part of the
Oracle of War
campaign.
Your group can use the
Oracle of War: Salvage Bases
and Missions
as written to create and upgrade a base.
The adventures provided here can be integrated into the
Oracle of War
campaign, as can any base created by the
characters. Adventures you create using the rules in this
supplement are also legal for Adventurers League play as
part of the
Oracle of War
campaign.
You can find out more about the official D&D play
programs at
dndadventurersleague.org.
If you are not
planning on using this product for Adventurers League play,
you can use it as you see fit to enhance any D&D game.
Using this Supplement
To use
Oracle of War: Salvage Bases and Missions,
you need the D&D fifth edition core rulebooks:
Player’s
Handbook, Dungeon Master’s Guide,
and
Monster
Manual.
You also need a copy of
Eberron: Rising from
the Last War,
especially when used for D&D Adventurers
League play, though you could certainly use these rules
as part of another setting, provided you’re not playing as
part of the D&D Adventurers League. One of the base
upgrades also requires
Xanathar’s Guide to Everything,
but that book is not essential to the rest of
Oracle of War:
Salvage Bases and Missions.
The
Monster Manual
and
Eberron: Rising from the Last
War
contain stat blocks for most of the creatures found
in this product. All the necessary stat blocks are included
there, or in chapter 8. When a creature’s name appears
in
bold
type, that’s a visual cue for you to look up the
creature’s stat block in the
Monster Manual,
unless the text
instead refers you to the monster chapter in this book or
Eberron: Rising from the Last War.
Spells and equipment mentioned in the text are
described in the
Player’s Handbook.
Magic items are
described in the
Dungeon Master’s Guide
or
Eberron:
Rising from the Last War.
Overview
This supplement has the following chapters. Chapter 1 is
for players and DMs. Later chapters are for DMs only.
Chapter 1: Building a Base.
This chapter contains rules
for building and upgrading a base.
Chapter 2: Salvation Outpost.
This chapter details the
trading outpost of Salvation, where adventurers can sell
salvage and buy new gear.
introduction
3
Salvage Missions
Salvage is required for upgrading a base, and there is
only one way to earn it: adventuring. Salvage missions
take place in the Mournland and involve the characters
recovering salvage for themselves, defending their base and
taking salvage from the enemies who attacked, or earning
salvage from a patron for doing a job in the Mournland.
What is Salvage?
Salvage is any useful item, mundane or magical, that
can be recovered from the Mournland and used in the
construction of a base, or traded for items that are used for
base construction. This includes, but is not limited to, the
following examples:
• Adventuring gear
• Alchemical ingredients
• Armor
• Clothing and other textiles
• Cosmetics
• Food
• Furniture
• Lumber
• Magic items
• Metal
• Ornaments
• Stone
• Tools
• Trade goods
• Weapons
Text that appears in a box like this is meant to be read
aloud or paraphrased for the players when their characters
first arrive at a location or under a specific circumstance,
as described in the text.
Adventure Tiers
Every salvage mission included in this supplement has a
recommended character level, based on the average level of
all characters in a five-character party. In D&D Adventurers
League play, characters not of the recommend level can
participate in the adventure, provided they’re in the same tier
as the recommended level (see “Tiers”). Characters outside a
given adventure’s tier cannot participate in the adventure.
Abbreviations
The following abbreviations appear in this supplement:
• AC = Armor Class
• DC = Difficulty Class
• gp = gold pieces
• NPC = nonplayer character
• DM = Dungeon Master
Adjusting the Adventures
Tiers
This supplement refers to tiers of play for character levels.
The following list describes the tiers:
Tier 1.
Characters of levels 1 to 4
Tier 2.
Characters of levels 5 to 10
Tier 3.
Characters of levels 11 to 16
Tier 4.
Characters of levels 17 to 20
The adventures in this supplement are optimized for five
characters of a certain level. To determine whether you
should consider adjusting the adventure, add up the total
levels of all the characters and divide the result by the
number of characters. This is the group’s average party
level (APL). To approximate the party strength for the
adventure, consult the table below.
Determining Party Strength
Party Composition Party
3-4 characters, APL less than
3-4 characters, APL equivalent
3-4 characters, APL greater than
5 characters, APL less than
5 characters, APL equivalent
5 characters, APL greater than
6-7 characters, APL less than
6-7 characters, APL equivalent
6-7 characters, APL greater than
Party Strength
Very weak
Weak
Average
Weak
Average
Average
Strong
Very strong
MATIAS TAPIA
Salvation
When a base is first set up, it’s in the Mournland and within
10 miles of the outpost of Salvation. Salvation is a frontier
town, but most basic supplies and services can be found
there. For more information see chapter 2.
Strong
4
introduction
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