The Times Improve Your Bridge Game.pdf

(9102 KB) Pobierz
CONTENTS
Cover
Title Page
Introduction
The Game
The Deals:
Bidding
Declarer Play
Defence
Index
Copyright
About the Publisher
INTRODUCTION
This is one of the few Bridge books aimed at the social or less experienced
player, as opposed to the tournament player. If you long to improve, but find
yourself repeating the same mistakes and perhaps not even knowing that they are
mistakes, then this book is for you.
In the short opening section, ‘The Game’, I set out the keys to holding your
head up high at the Bridge table. Incorporated into each of the three subsections
– Bidding, Declarer Play, Defence – are all the tips. Each tip is numbered,
enabling you to cross-reference it with the relevant deal in the main body of the
book.
The pages that follow are based on my Friday column in The Times, entitled
‘Common Mistakes for the Less Experienced’. Each page contains an instructive
deal and a salutary lesson: what happened when the hand was played at the table,
and what should have happened. The analysis ends with the numbered tip.
You can read ‘The Game’ first, in its entirety. Or you can flick back and forth
from the numbered tip in ‘The Game’ to its deal in the main body of the book.
Alternatively you can pick a deal at random, with the option of cross-referencing
each tip in ‘The Game’.
I hope you enjoy the book and find it instructive. If you are not a regular
Times reader, you can access my daily column from The Times online
www.timesonline.co.uk. For more information about myself and my Bridge
School in South West London see www.andrewrobson.co.uk.
THE GAME
Bridge is the most widely played game in the world, and surely the best. It is
endlessly fascinating at whatever level it is played, from complete beginner up to
world champion. Even experts never truly conquer the game – a blessing, or
Bridge would go the way of Noughts and Crosses. As if to emphasize this,
Computer Bridge is lagging behind Computer Chess or Backgammon. The skills
required to be a top Bridge player are so many and varied.
A microcosm of life, Bridge combines competition (against the opponents)
and co-operation (with partner). Perhaps the single most important joy of the
game is this partnership element. From the moment you pick up your 13 cards to
form your ‘hand’, you try to convey messages to partner about it. This
communication of information in the first phase of the game – the bidding (or
auction) – leads to one partnership (the one making the final – higher – bid)
contracting to make a designated number of tricks in their chosen trump suit.
Then the play begins – will they prevail, or will they be prevented from
achieving their trick target? A few minutes later, a totally new deal begins and
with it a whole new set of challenges.
Zgłoś jeśli naruszono regulamin