Exalted 2E - Scroll of Fallen Races - Debris From the Fallen Races [WW80010].pdf

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D
ebris from the
f
allen
r
aces
Written by Holden Shearer and Scott Taylor
Developed by Eddy Webb
Edited by Carl Bowen
Layout and Design by Brian Glass
Art by Marian Churchland, Misty Coats, McLean Kendree, Jeff Laubenstein, Aaron Nakahara,
Pasi Pitkanen and UDON
Cover Art by Ross Campbell
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DRAGON KING MARTIAL
ARTS
Although they did not invent supernatural
martial arts, the Dragon Kings are wholly capable
of employing both Terrestrial and (with proper
initiation) Celestial styles. The particulars of their
physiology are different from those of humans,
however, so a large number of martial arts styles
were created that explicitly suited the anatomy and
temperament of Creation’s prehuman masters.
The practice of most of these styles waned
with the civilization of the Dragon Kings, and most
were lost entirely during the Contagion. Yet, a bare
handful of Terrestrial styles survive to the modern
day, though not always in the hands of the Dragon
Kings who originally practiced them. The rare few
Celestial styles associated with the Dragon Kings
have fared better. Most are preserved in scrolls or
memory crystals in some dusty Sidereal library, if
nothing else. Even if the styles in question have
no living practitioners at this time, the Celestial
Exalted are loath to let potential power fall from
their grasp.
The Dragon Kings predate the inven-
tion of supernatural martial arts styles. Their
innate expressions of martial magic are all
contained within their Paths of Draconic
Enlightenment. As such, Dragon Kings al-
ways require some form of tutor to learn
supernatural martial arts, even if that “tutor”
is something as simple as a crystal manual or
set of ancient murals.
Dragon Kings with Essence 4+ may
act as their own tutors, recovering martial
techniques from their memories of past lives.
Yet, doing so allows them to learn only those
Charms they had already mastered in a previ-
ous life. An external tutor is still necessary
for less familiar techniques.
W
here is
s
aurian
h
ero
s
tyle
?
D
ragon
K
ing
M
artial
a
rts
3
D
ragon
K
ing
t
errestrial
M
artial
a
rts
The following four styles are living relics. Each
is an excellent example of the sort of martial arts
innovated and practiced by one of the four breeds
of Dragon Kings. Each survives into the modern day
in some form, as well… and each is fully compat-
ible with use by non-Dragon Kings. Even Dagger
Wind Style may be utilized by human martial art-
ists, although its reliance upon wing buffets means
that its use is likely restricted to the Lunar Exalted
and, hypothetically, enlightened people of the air
or Wyld mutants.
The mighty Anklok disdained the practice of
most martial arts, preferring to rely on their raw
might, personal prowess and the gifts of their Paths
of Draconic Enlightenment to demonstrate their
devotion to the Unconquered Sun. A few styles,
however, attracted their favorable regard and enjoyed
widespread practice among their kind. Generally,
these styles were either particularly suited to their
nature or were of special religious significance. Flame
and Stone Style is among the former. Developed by
an Anklok warrior whose soul has long since been lost
to destruction or savagery, it epitomizes the simple
brutality and purity of the Desert Dragons.
In the Second Age, Flame and Stone Style has
few remaining adherents. It is practiced occasionally
in Yu-Shan, but the civilized restrictions of Heaven
make it difficult for the Dragon Kings to worship the
Unconquered Sun with their customary unrestrained
violence and zeal. A few hardy survivors at Scale
Crest Island (see the
Scroll of Fallen Races: The
Dragon Kings,
p. 20) continue to pass on its forms
from lifetime to lifetime.
Its largest community of practitioners, however,
is a group of enlightened mortal and Dragon-Blooded
bandits living on a table mesa two hundred miles
east of Gem. Ninety years ago, a group of raiders
led by a Terrestrial outcaste named Saman Dar-Al
located an ancient, abandoned Anklok settlement
on the mesa whose walls were inscribed with carv-
ings and paintings depicting the forms of a strange,
F
laMe anD
s
tone
s
tyle
inhuman martial art. Dar-Al soon lost his interest
in banditry, and devoted himself to studying these
prehuman ruins. A loose group of archaeologists,
ascetics, dervishes and hangers-on has gathered at
the site in the years since, still occasionally resort-
ing to banditry to sustain itself. Gem is aware of
the community, but has been unable to devote the
resources to root it out due to the large number of
powerful Terrestrial martial artists in residence.
This style is aspected toward the element
of fire.
Weapons and Armor:
Flame and Stone Style
is fully compatible with armor and is traditionally
practiced with a shield. Several of its Charms are
designed to employ the tail strike of the Anklok (see
the
Scroll of Fallen Races: The Dragon Kings,
p.
37). Attacks with clubs and crystal warclubs are
considered to be equivalent to Anklok tail strikes
and unarmed attacks for the purposes of Charms of
this style.
Complementary Abilities:
To survive the brutal
training regimens of this style, practitioners must
possess Resistance ••.
g
reeting the
s
un
Cost:
2m;
Mins:
Martial Arts 2, Essence 2;
Type:
Supplemental
Keywords:
Combo-OK
Duration:
Instant
Prerequisite Charms:
None
Emulating the sun’s measured arc across the sky,
a student of Flame and Stone Style learns to control
his vast strength. Beginners practice aiming power-
ful blows while balanced atop smooth stones, until
they eventually master this technique. This Charm
may supplement any tail strike or unarmed fierce
blow (see
Exalted,
p. 158), reducing its associated
DV penalty by one.
e
nDing the
C
hase
Cost:
3m;
Mins:
Martial Arts 3, Essence 2;
Type:
Supplemental
Keywords:
Combo-OK
Duration:
Instant
Prerequisite Charms:
Greeting the Sun
Because the Anklok are known for their power
rather than speed, they find it expedient to force
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opponents to stop moving so that events can more
quickly reach their natural conclusion. Utilizing his
great bulk and power, the martial artist whirls into a
strike directed at an opponent’s legs. If an unarmed
attack supplemented by this Charm successfully
strikes its target, the target suffers automatic knock-
down and cannot rise until his DV has refreshed
itself twice.
Yet, by the time they begin to rumble and send up
great plumes of smoke, it’s usually too late. Fire rains
down in torrents too great to be avoided or outrun.
So it is with the martial artist.
This Charm may enhance any unarmed fierce
blows the character delivers, removing the -1 external
penalty associated with such attacks.
F
ire
F
olloWs
s
MoKe
F
laMe anD
s
tone
F
orM
Cost:
3m;
Mins:
Martial Arts 3, Essence 2;
Type:
Reflexive (Step 1)
Keywords:
Combo-OK
Duration:
One action
Prerequisite Charms:
Greeting the Sun
Forethought coupled with conviction is the
mark of a truly enlightened warrior. It is traditional
for students of this style to learn how to imbue cer-
tainty into their most powerful blows by studying
the volcanoes of the uttermost South. These ancient
mountains give ample warning of their intent, as the
martial artist does when he readies a powerful blow.
Cost:
5m;
Mins:
Martial Arts 4, Essence 2;
Type:
Simple
Keywords:
Form-type
Duration:
One scene
Prerequisite Charms:
Ending the Chase, Fire Fol-
lows Smoke
The martial artist firmly roots himself, radiating
both stillness and a palpable, incipient violence. He
moves to deftly block attacks and punish those who
foolishly challenged his might. While this Charm is
active, the martial artist raises the DV bonus derived
from all shields by one and adds two to the damage
bonus of all fierce blows.
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