Osprey Games Gaslands Refuelled.pdf

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OSPREY GAMES
Bloomsbury Publishing Plc
PO Box 883, Oxford, OX1 9PL, UK
1385 Broadway, 5th Floor, New York, NY 10018, USA
E-mail:
info@ospreygames.co.uk
www.ospreygames.co.uk
OSPREY GAMES is a trademark of Osprey Publishing Ltd
First published in Great Britain in 2019
This electronic edition published in 2019 by Bloomsbury Publishing Plc
© Mike Hutchinson 2019
Mike Hutchinson has asserted his right under the Copyright, Designs and Patents Act, 1988, to be identified
as Author of this work.
All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any
means, electronic or mechanical, including photocopying, recording, or any information storage or retrieval
system, without prior permission in writing from the publishers.
A catalogue record for this book is available from the British Library.
ISBN: HB 9781472838834;
eBook 9781472838872;
ePDF 9781472838865;
XML 9781472838889
Osprey Games supports the Woodland Trust, the UK’s leading woodland conservation charity.
To find out more about our authors and books visit
www.ospreygames.co.uk.
Here you will find extracts,
author interviews, details of forthcoming events and the option to sign up for our newsletter.
AUTHOR
Mike Hutchinson is a passionate gamer and model-maker who wrote his first wargame at the age of 15. He
lives in the inexplicably named village of Old Wives Lees in Kent with his wife, a library of games, and a
menagerie of beasts.
ILLUSTRATOR
David Auden Nash was born in Indiana, USA. He graduated with a BFA from DAAP at University of
Cincinnati, and has been working in the illustration and design since 2008. He works primarily on board, card,
and role-playing games, as well as books and video games.
PHOTOGRAPHY
All photographs shown in this book are from the author’s own collection unless otherwise specified.
Contents
INTRO
7
TIMELINE
GASLANDS
WHAT IS
GASLANDS?
Gaslands
in 60 Seconds
What You’ll Need
9
11
7
7
9
Arc of Fire and Facing
Attack Dice
28
30
30
31
33
33
33
ATTACK STEP
BASIC RULES
THE BASICS
The Rule of Carnage
Specific ules
Simultaneous Effects
Current Gear
Hazard Tokens
Movement Templates
Round Structure
Gear Phases
Qualifying for an Activation
Pole Position
Activations
Movement Step Timing
Selecting a Movement Template
Placing the Movement Template
Skid Dice
Resolving Skid Dice
Final Position
Shooting Templates
Range
14
14
14
14
16
16
16
19
19
20
20
20
21
22
22
22
22
25
27
28
Declare Targets
Number of Attacks
Roll Attack Dice
Roll Evade Dice
Suffer Damage
Wipeout
Flip
30
14
WIPEOUT STEP
EXAMPLE ACTIVATION
34
35
34
36
VEHICLES
15
ADDITIONAL RULES
ADDITIONAL MOVEMENT RULES
Hazardous Manoeuvres
The “Touch It, Use It” Rule
Reversing
Forced Move
Trivial Manoeuvres
Push It
38
38
38
39
39
40
40
42
42
42
42
43
43
44
44
38
THE ROUND
19
ADDITIONAL SKID DICE RULES
ADDITIONAL ATTACK RULES
Distracted
Cover
Critical Hits
Evading Special Attacks
Hull Points
Getting Wrecked
Explosions
Wrecks
40
MOVEMENT STEP
21
42
DAMAGE
43
WEAPONS
27
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