Joe_Blade_Instructions.pdf
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LOADING INSTRUCTIONS
AlARI ST
:
Ensure
that your computer has been switched off for at
least
sixty seconds
immediately
prior to
loading
the game.
Switch
on
your machine and insert the game disc in drive zero (aU other drives. printers. cartridges
etc
should have been
removed). The game should load automatically. If the game fails to load on the first attempt, leave the disc
i
n the drive and press
the
res8t
bunon.
AMIGA
:
Ensure that your computer has been switched off for at least sixty seconds immediately prior to loading the game.
Switch
on your machine and insert the game disc in drive zero (aU other disc drives. printers. additional memory. cartridges etc
should have bean removed)
.
The game should load automatically. If the game
fails
to load on the first attempt. leave the disc in
the
drive
and reset the machine
.
•
J()I~
111. ll))ll
THE STORY
I n an ambitious raid a gang of terrorists led by the infamous Crax
Bloodfinger have kidnapped 6 world leaders, demanding 37
billion
dollars ransom for their safe release.
Of course, the governments concerned have refused to pay and
as the deadline draws near they decide to take the only
course
of action left open to them: SEND IN JOE BLADE.
THE MISSION
Armed with only a light semi-automatic machine gun, you
must
infiltrate Bloodfinger's massively fortified HO and rescue the
hostages. Bloodfinger's base is heavily guarded by his private
uniformed army and underworld henchmen, contact with which
wiil drain your strength.
The stronghold is also protected by 6 booby-trapped explosive
devices, all of which must be activated, giving you twenty
minutes to complete your mission before Bloodfinger's lair
blows up, taking you with
it
if you're not careful.
To activate these explosives you must rearrange the access
code into alphabetical order using Left, Right and Fire to swap
the letters.
Scattered around are various pieces of equipment and supplies
that may be used to your advantage.
CONTROLS
ST owners use a joystick in port 1 to control Joe.
To pause the game press the CONTROL key.
To abort the game hold down the CONTROL
&
ALTERNATE and
the left hand SHIFT key.
Amiga owners use a joystick in port 2 (not the mouse port).
To pause the game press the CTRL key.
To abort the game press the ESC key.
CREDITS
JOE BLADE
Original code, design and graphics: Colin Swinbourne
Amiga and ST code: Kevin Parker
Amiga and ST graphics: Robin Chapman
ST music: Gary Biasillo
&
Andy Severn
Amiga music: Mike
'
House Master' Brown
Textuals
&
shots: Simon
Daniels
SMASH
16
is"
division of
the INTECEPTOR GROUP
Plik z chomika:
Amiga789
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