<MAIN> bootscript1 |0|1 </MAIN> This is a bootscrit exemple, representing a progressbar. you use it with option b=script.txt The form of the script is the same as a normal karate-script, exept that it is played some frame from time 0 to time 500. (see tutorial C05 for more) <KSCRIPT><ID> bootscript1 </ID> <PLAY> bootpart1 |500 |0|1 </PLAY> </KSCRIPT> <KRECT> red |0|0.4|1|0.6| |0|0|1|1| </KRECT> <KRECT> black |0.01| 0.41 | 0.99 | 0.59 | |0.01|0.41|.99|0.59| </KRECT> <KRECT> progbar |0.02|0.42|0.98 | 0.58 | |0|0|1|1| </KRECT> <KIMG> imagelabel |data/loading.iff </KIMG> <KPART> <ID> bootpart1 </ID> <Fx> <Pa>SetPalette</Pa> <Pa> imagelabel </Pa> </Fx> <Fx><Pa>FillRC</Pa> <Pa> red </Pa> <Pa>CTE|37</Pa> </Fx> <Fx><Pa>FillRC</Pa> <Pa> black </Pa> <Pa>CTE|0</Pa> </Fx> <ktable> from0to100 | 0,0.02 | 500,0.98 </ktable> <Fx><Pa>SetRect</Pa> <Pa> progbar </Pa> <Pa>CTE|0.02</Pa> <Pa>CTE|0.42</Pa> <Pa>AFT| from0to100 | 0 | 0 </Pa> <Pa>CTE|0.58</Pa> <Pa>4CTE|0|0|1|1</Pa> </Fx> <Fx><Pa>FillRC</Pa> <Pa> progbar </Pa> <Pa>CTE|5</Pa> </Fx> <Fx><Pa> Sprite </Pa> <Pa> black </Pa> <Pa> imagelabel </Pa> <Pa>4CTE|0|0|1|1</Pa> </Fx> </KPART>
Alek_NGI