Record Sheets 3085 Unabridged - The Cutting Edge.pdf

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Cutting EdgE, ConvEntional infantry, laMs & tEChniCal rEadout: 3085 supplEMEntal
RECORD SHEETS: 3085 - THE CUTTING EDGE
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Table of ConTenTs
NOTES
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TablE Of CONTENTS
Carnivore assault Tank
arbalest
Pack Hunter II
Morrigan
Parash
arctic Wolf II
Dasher II
Goshawk II
Ursus II
Dark Crow
Kuma
shadow Cat II
Karhu
blood Reaper
flamberge
sphinx
Tundra Wolf
bruin
Deimos
omen
night Wolf
onager
Hellstar
Wusun
ostrogoth
CONVENTIONAL INFANTRY
House Kurita
House Davion
House liao
House Marik
House steiner
Comstar
Word of blake
Ghost bear (Rasalhague)
Clan Hell’s Horses
General Clan
Taurian Concordat
Magistracy of Canopus
General Periphery/Pirate
Corporations
Mercenary
Raf
LAND-AIR BATTLEMECHS
stinger laM
Wasp laM
Phoenix Hawk laM
shadow Hawk laM
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Previous record sheet volumes grouped all unit types together and then
organized per tonnage. However, this often ignored the organization of the
corresponding Technical Readout, creating disconnect for players moving from a
Technical Readout to a record sheet volume to find the unit they’re looking for.
To better ease this transition, this record sheet volume is organized like its
corresponding Technical Readout. Hyperlinks off of each unit name in the ToC will
enable players to instantly move to a given section, or to the start of a given unit’s
record sheets.
INNER SPHERE
angerona
Kopis
Ravager
fox armored Car
aeron strike VTol
Yasha VTol
Tufana Hovercraft
Giggins aPC
Demon Medium Tank
Ranger armored fighting Vehicle
Maxim Mk. II Transport
Regular II Hovertank
Padilla Tube artillery Tank
Prowler Multi-Terrain Vehicle
bolla stealth Tank
Po II Heavy Tank
Kinnol MbT
Winston Combat Vehicle
Moltke MbT
Trajan assault Infantry fighting Vehicle
Jes II strategic Missile Carrier
Marksman MbT
Gürteltier MBT
Teppō Artillery Vehicle
J-37 Ordnance Transport
Tonbo Superheavy Transport
Trireme Infantry Transport
JI-100 Transportable Field Repair Unit
Zugvogel Omni Support Aircraft
Ebony
Mjolnir
Nyx
Spider
Blade
Panther
Wolfhound
Cuirass
Raptor II
Targe
Eisenfaust
Hatchetman
Ghost
Shockwave
Fennec
Osprey
Rook
Thunder Fox
Yao Lien
Brahma
Ostwar
Shen Yi
Gallant
Mangonel
Warhammer
Penthesilea
Prefect
Orochi
Peackeeper
Trebaruna
Atlas
Sokuryou
Fwltur
Diomede
Poignard
Sagitarii
Morgenstern
Měngqín
Ares Assault Craft
CLAN
Thunderbird
Ironhold
Warg
balac strike VTol
Zephyros Infantry support Vehicle
Joust Medium Tank
Chalchiuhtotolin support Tank
eldingar Hover sled
RECORD SHEETS: 3085 - THE CUTTING EDGE
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CREDITS
002
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003
TablECREDITS
Of CONTENTS
Standard ruleS
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These designs are considered “standard rules” (see p. 10,
Total
Warfare)
and are legal for tournaments played at the Gen Con
Game fair®, origins Game Convention®, and other convention
tournaments, retail store events and so on, alongside the record
sheets found in the various record sheet books (whether published
by Catalyst Game labs, fanPro, or fasa). (note that only those
designs that meet the requirements for a tournament unit selection
will be available for use in a given tournament.)
Advanced and Experimental Rules:
If any record sheets includes
“advanced” or “experimental” on it—meaning it mounts equipment
from
Tactical Operations—then
that record sheet is generally not
appropriate for tournament player (individual tournaments will spell
out the specifics of whether such designs can or cannot be used).
eraS
The record sheets in this volume indicate which era they first
appeared in; see page 4 for an explanation of battleTech eras.
CREDITS
Record Sheets
David l. McCulloch
Jason Tighe
Project Development
Randall n. bills
Data Entry
Johannes Heidler
Chris smith
Additional Data Entry
luke Robertson
BattleTech Line Developer
Herbert a. beas II
Production Staff
Art Direction
brent evans
Cover Art
Doug Chaffee
Cover Design
Ray arrastia
Layout
Ray arrastia
Illustrations
Doug Chaffee
brent evans
Joel Hardwick
stephen Huda
alex Iglesias
seth Kurbound
Chris lewis
Duane loose
Justin nelson
eric oh
Matt Plog
Chad segesketter
stanley VonMedvey
David White
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Proofreaders
Joel bancroft-Conner, Roland M.“Colbosh”boshnack, sebastian
“beeRockxs” brocks, Rich Cencarik,
Johannes Heidler,
luke “Jellico”
Robertson, Chris smith, Peter smith, Jason Tighe, Chris Wheeler.
©2010 The Topps Company, Inc. all Rights Reserved. battleTech
Record sheets Unabridged: 3085 Cutting edge, Classic battleTech,
battleTech, ’Mech, battleMech, MechWarrior and The Topps
Company, Inc. logo are registered trademarks and/or trademarks
of The Topps Company, Inc in the United states and/or other
countries. no part of this work may be reproduced, stored in a
retrieval system, or transmitted in any form or by any means,
without the prior permission in writing of the Copyright owner,
nor be otherwise circulated in any form other than that in which
it is published.
BattleteCH eraS
CIVIl War (3062, 3067)
The
BattleTech
universe is a living, vibrant entity that grows each year
as more sourcebooks and fiction are published. a dynamic universe, its
setting and characters evolve over time within a highly detailed continu-
ity framework, bringing everything to life in a way a static game universe
cannot match.
However, the same dynamic energy that makes
BattleTech
so compel-
ling can also make it confusing, with so many sourcebooks published
over the years. as people encounter
BattleTech,
get hooked and start to
obtain sourcebooks, they need to know where a particular sourcebook is
best used along the
BattleTech
timeline.
To help quickly and easily convey the timeline of the
BattleTech
uni-
verse—and to allow a player to easily “plug in” a given sourcebook—
we’ve divided
BattleTech
into five major eras. (for those that own the
Bat-
tleTech Introductory Box Set,
the year dates in parentheses following each
era’s title correspond to the maps found in the
Inner Sphere at a Glance
sourcebook.)
The Clan threat is eventually lessened with the
complete destruction of a Clan. With that massive
external threat apparently neutralized, internal con-
flicts explode around the Inner sphere. House liao
conquers its former Commonality, the st. Ives Com-
pact; a rebellion of military units belonging to House
Kurita sparks a war with their powerful border enemy,
Clan Ghost bear; the fabulously powerful federated Commonwealth of
House steiner and House Davion collapses into five long years of bitter
civil war.
JIHad
Star leaGue (2570)
Ian Cameron, ruler of the Terran Hegemony,
concludes decades of tireless effort with the
creation of the star league, a political and
military alliance between all Great Houses and
the Hegemony. star league armed forces im-
mediately launch the Reunification War, forcing
the Periphery realms to join. for the next two centu-
ries, humanity experiences a golden age across the thou-
sand light-years of human-occupied space known as the Inner sphere. It
also sees the creation of the most powerful military in human history.
following the federated Commonwealth Civil
War, the leaders of the Great Houses meet and dis-
band the new star league, declaring it a sham. The
pseudo-religious Word of blake—a splinter group of
Comstar, the protectors and controllers of interstellar
communication— launch the Jihad: an interstellar war
that will ultimately pit every faction against each other and
even against themselves, as weapons of mass destruction are used for
the first time in centuries while new and frightening technologies are
likewise unleashed.
darK aGe (3132+)
SuCCeSSIOn WarS
(3025, 3030, 3040)
every last member of first lord Richard
Cameron’s family is killed during a coup
launched by stefan amaris. following the
thirteen-year war to unseat him, the rulers
of each of the five Great Houses disband the
star league. General aleksandr Kerensky departs
with eighty percent of the star league Defense force
beyond known space and the Inner sphere collapses into
centuries of warfare known as the succession Wars that will eventually
result in a massive loss of technology across most worlds.
Under the guidance of Devlin stone, the Republic
of the sphere is born at the heart of the Inner sphere
following the Jihad. one of the more extensive peri-
ods of peace begins to break out as the 32nd century
dawns. The factions, to one degree or another, em-
brace disarmament and the massive armies of the
succession Wars begin to fade. However, in 3132 eighty
percent of interstellar communications collapses, throwing the universe
into chaos. Wars almost immediately erupt and the factions begin re-
building their armies.
SOurCeBOOKS
as Catalyst Game labs continues to publish new
BattleTech
products
(and reprint previously published products), easy reference logos—cor-
responding to those above—will be printed directly on their back covers.
This will allow retailers and players alike to know at a glance what eras are
covered by a given product. for additional ease of reference, era logos
will also appear on product’s sell sheet, online products page and so on.
note that if a Catalyst Game labs’
BattleTech
product does not con-
tain an era logo, then it is considered a core rulebook or supplement to
be used across all eras, such as the
Introductory Box Set, Total Warfare
and so on.
Clan InVaSIOn
(3052, 3057)
a mysterious invading force strikes the core-
ward region of the Inner sphere. The invaders,
called the Clans, are descendants of Kerensky’s
slDf troops, forged into a society dedicated to
becoming the greatest fighting force in history.
With vastly superior technology and warriors, the
Clans conquer world after world. eventually this out-
side threat will forge a new star league, something hun-
dreds of years of warfare failed to accomplish. In addition,
the Clans will act as a catalyst for a technological renaissance.
INNER SPHERE
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