MapEditor_QuickReference_v107.pdf
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Commandos Map Editor
Quick Reference
v1.7
The Map Editor is very simple – it only has two views. The first one is the Map Editor itself, the other
one is the Polygon Editor.
When you start the Map Editor, an open-file-dialog appears, asking you for a background image. At
this point you already should have a finished “BASE” map (this is a map without any buildings, walls or
trees – only the flat ground like grass or roads). Load this BASE map.
If you don’t load a background image, the screen will look like this:
As you might have thought, you can add a new Polygon by clicking the ADD POLY button.
Map Editor Functions
Add a new Polygon (this will open the Polygon Editor)
Duplicate the selected Polygon (select it by clicking the item in the list)
Disable/Enable the selected Polygon (Hotkey: ‘X’)
Move the selected Polygon (press and hold this button)
You can use these buttons instead to move the Polygon
left mouse-button
normal speed
right mouse-button
higher speed
middle mouse-button highest speed
There’s one more way to move a Polygon:
Use the arrow keys on your keyboard (hold SHIFT to move it faster)
Use these buttons to move up or down in the Polygons list.
left mouse-button
normal speed
right mouse-button
higher speed
The keys ‘Q’ and ‘A’ can also be used for moving up or down.
Increase speed by holding down the SHIFT key
You can edit a Polygon by selecting it in the list and by pressing ENTER or the SPACE bar.
The Function Keys
F1
F4
F5
F6
F8
F9
F10
F11
F12
Show Help Screen
Switch between Full-screen and Windowed Mode
Save the map (creates a special Map Editor save file)
Load a map (Map Editor *.cme files only, no *.VOL files)
Set Map Dimensions (use the width/height of your background image)
Set Background Offset
Load Background Image
Screenshot of the whole map (this screenshot is important for using the SecCreator)
Create a Commandos *.VOL file
Other Keys
ESC
B
M
X
Quit (this will automatically create a backup *.cme of the map)
Show/Hide Background Image
Move to selected Polygon (if the Polygon is outside the current screen)
Disable/Enable selected Polygon
SPACE/
Open/Close Polygon Editor (if Polygon is selected)
/ENTER
The Polygon Editor
Here you can add the tiles and create the collision box for each object.
Adding the Tiles
Add a new tile by pressing the green ADD button. If you add a tile with transparent parts, make sure
the mask has the format
filename.MASK.BMP
Also make sure that you add all the tiles to a WAD archive.
Click and hold the green TILES button and move the mouse. As you can see, this moves the selected
tile. Move the tile until the red point is in the center of the tile.
Tile Functions
load another tile
not supported
change horizontal position of the tile
change vertical position of the tile
change width of the tile
change height of the tile
change horizontal offset of the tile (decrease width first)
change vertical offset of the tile (decrease height first)
mirror tile
flip tile
not supported
Examples
Normal
Mirrored
Flipped
Mirrored + Flipped
Decreased Width
Decreased Height
Width + Offset adjusted
You probably will never use any of these functions. But in
some cases it’s necessary to crop the tile a little bit.
Creating the Collision box
Click the yellow ADD button to add a point. Move the point to the right corner of the house (move a
point by holding the POINT button or by using the arrow keys on your keyboard).
Add three more points (clock-wise!!!) and move them to the corners. The currently selected point is
highlighted.
The last thing you have to do is adjusting the height (left or right click the ‘+’ next to the red HEIGHT
button or press the HEIGHT button to enter an exact value).
If the object is round, use the RADIO instead of adding points.
Feel free to contact me if you need further assistance.
sites.google.com/site/commandosmod/contact
ferdinand.graf.zeppelin@gmail.com
01-Feb-2011
Plik z chomika:
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Inne pliki z tego folderu:
CommVOL.rar
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coman_mp.zip
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CommandosUltimateFix-SINP.zip
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CaraCreator1.4.zip
(1074 KB)
CommandosSecCreator1.02.zip
(786 KB)
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