elevators.pdf
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78 KB
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Pobierz
Elevators.
By: ColJack
WARNING!!!
elevators are hard coded by the looks of it, and only go to
specific map index's.
(Elevator Type List
one pages 2, 3, & 4) Some go from
level to level on the same map, others go from map to map..
You will need to either save your map(s) as the corresponding name(s), or edit
the maps.txt file to replace the map(s) with your map name(s).
IMPORTANT!!
You must remove or re-name the patch000.dat file because it
overrides anything in the data directory.
First of all, you will need to change the elevstub.frm in your
C:\Program Files\Blackisle\Fallout2\data\art\scenery
folder for another .frm in order to be able to select the stub to edit it. I suggest
the elevstub.frm in my downloads section, but any art will do.. bear in mind
that it will be visible in the game, but should be hidden behind a wall if done
right..
Build your elevator.
Place a
"zselev01"
spatial script inside the elevator with a radius of 1 ( so it
only triggers when you get in the lift.. ),then place an elevator stub
( scenery
tile #1292 )next
to the lift.
Select the stub and edit it's properties to suit your map type and elevation
number.( bear in mind that the game considers mapper level 1 as elevation 0
and so on )
Your lifts will now work, as long as you have either saved your map as the
corresponding name or edited the maps.txt file so the entry for the index
number points to your map instead.
If you have NOT saved you map as stated above, then the lifts will send you to
the corresponding map named in the
Elevator Type List
one pages 2, 3 & 4
Type Button Map
0
1
2
3
4
1
G
1
2
1
2
3
3
3
4
4
1
2
3
5
3
4
klagraz.map
klagraz.map
vctyctyd.map
vctyctyd.map
klatrap.map
klagraz.map
Index Elevation
014
014
015
015
013
014
0
1
0
1
0
0
0
1
0
0
1
0
1
0
0
1
geckjunk.map 033
geckjunk.map 033
gecktunl.map
gecktunl.map
gecktunl.map
034
034
034
mbase12.map 049
mbase12.map 049
mbase34.map 050
mbase34.map 050
mbase34.map 050
Type Button Map
6
1
2
3
ncr1.map
ncr1.map
ncr1.map
Index Elevation
042
042
042
0
1
2
7
3
4
6
ncr1.map
ncr2.map
ncr2.map
vault13.map
vault13.map
vault13.map
042
043
043
040
040
040
2
0
2
0
1
2
0
1
2
0
1
2
8
1
2
3
9
1
2
3
kladwtwn.map 009
kladwtwn.map 009
kladwtwn.map 009
depolva.map
depolva.map
depolva.map
028
028
028
10
1
2
3
Type Button Map
11
3
4
12
1
2
3
4
13
G
1
14
1
2
3
depolva.map
depolvb.map
depolva.map
depolva.map
depolva.map
depolvb.map
klatoxcv.map
klatoxcv.map
denbus1.map
denbus1.map
denbus1.map
Index Elevation
028
029
028
028
028
029
012
012
006
006
006
2
0
0
1
2
0
1
2
0
1
2
15
1
2
3
vctyvlt.map
vctyvlt.map
vctyvlt.map
vault15.map
vault15.map
vault15.map
v15sent.map
vault15.map
030
030
030
036
036
036
039
036
0
1
2
0
1
2
0
0
16
1
2
3
17
G
1
Type Button Map
18
G
1
19
G
1
20
G
1
21
G
1
22
G
1
23
G
1
navarro.map
navarro.map
navarro.map
navarro.map
navarro.map
navarro.map
navarro.map
navarro.map
sfchina.map
sfchina.map
Index Elevation
109
109
109
109
109
109
109
109
137
137
1
2
1
2
1
2
1
2
0
1
0
1
redwame.map 062
redwan1.map
063
Plik z chomika:
TolekBananas
Inne pliki z tego folderu:
elevators.pdf
(78 KB)
exit_grids.pdf
(296 KB)
ladders.pdf
(127 KB)
making_prototypes.pdf
(11 KB)
merging_maps.pdf
(11 KB)
Inne foldery tego chomika:
Beginners Guide Making Maps_pliki
fallout
Fallout2-10-04-2010
file format
FMC - Fallout Modding Centre 1a_pliki
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