The Burning Wheel Character Sheet.pdf

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Character Index
Name
Alias
Stock
Homeland
Age
Features
Lifepaths
Artha and Epiphanies
Fate
Open-end 6s
F
F
P
Persona
+1D per point
P
F
Deeds
Double dice or
reroll a failed dice
D
Skill
Epiphany (permanent shade shift)
3 Deeds points, 10 Persona points and 20 Fate points
Aristeia (temporary shade shift)
1 Deeds points, 3 Persona points and 5 Fate points
Skill
_____________
D
Skill
Belief 1
(F:
P:
D:
❍)
Belief 2
(F:
P:
D:
❍)
Belief 3
(F:
P:
D:
❍)
Belief Special
(F:
P:
D:
❍)
|
|
|
|
|
|
|
Beliefs
_____________
P
D
_____________
F
P
D
Skill
_____________
F
P
D
Total Artha
Spent
Total Artha
Spent
Total Artha
Spent
Total Artha
Spent
Skill
_____________
F
P
D
Skill
_____________
F
P
D
Skill
_____________
F
P
D
Skill
_____________
F
P
D
Total Artha
Spent
Total Artha
Spent
Total Artha
Spent
Total Artha
Spent
Notes, Spells and Other Miscellanea
Instincts
Instinct 1
(F:
P:
D:
❍)
Instinct 2
(F:
P:
D:
❍)
Instinct 3
(F:
P:
D:
❍)
Character Traits
Die Traits
Traits
Call-On Traits
(Describe trait and the skill it affects)
Skills Being Learned
Aptitude
equals
10
minus Stat:
10
10
10
10
10
10
Perception Aptitude ___ | Will Aptitude ___ | Agility Aptitude ___ | Speed Aptitude ___ | Power Aptitude ___ | Forte Aptitude ___
Skill Name
Aptitude
Tests toward Aptitude
❍❍❍❍
❍❍❍❍
❍❍❍●
❍❍❍❍
❍❍❍❍
❍❍❍●
❍❍❍❍
❍❍❍❍
❍❍❍●
❍❍❍❍
❍❍❍❍
❍❍❍●
❍❍❍❍
❍❍❍❍
❍❍❍●
❍❍❍❍
❍❍❍❍
❍❍❍●
Relationships
Circles
Relationships
Named Circles
❍❍❍❍
❍❍❍❍
❍❍❍●
Enemy Circles
❍❍❍❍
❍❍❍❍
❍❍❍●
❍❍❍❍
❍❍❍❍
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❍❍❍❍
❍❍❍❍
❍❍❍●
Gear, Possessions and Property
Practice Log
© 2011 Luke Crane
Burning Wheel is a Registered Trademark of Luke Crane.
Permission granted to make copies for personal use.
www.burningwheel.com
Stats
Will
Skills
F
P
F
P
W
___
tests for advancement
___ Difficult:
❍ ❍ ❍ ❍
___
___ Challenge:
❍ ❍ ❍ ●
___
F
P
F
P
Power
D
B
___
Agility
D
B
___
F
P
F
P
___ Difficult:
❍ ❍ ❍ ❍
___
___ Challenge:
❍ ❍ ❍ ●
___
___ Difficult:
❍ ❍ ❍ ❍
___
___ Challenge:
❍ ❍ ❍ ●
___
D
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
R
❍ ❍ ❍ ❍
R
❍ ❍ ❍ ❍
R
❍ ❍ ❍ ❍
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
R
❍ ❍ ❍ ❍
R
❍ ❍ ❍ ❍
R
❍ ❍ ❍ ❍
R
❍ ❍ ❍ ❍
R
❍ ❍ ❍ ❍
R
❍ ❍ ❍ ❍
R
❍ ❍ ❍ ❍
R
❍ ❍ ❍ ❍
R
❍ ❍ ❍ ❍
R
❍ ❍ ❍ ❍
R
❍ ❍ ❍ ❍
R
❍ ❍ ❍ ❍
R
❍ ❍ ❍ ❍
Perception
B
___
Forte
D
B
___
Speed
D
B
___
___ Difficult:
❍ ❍ ❍ ❍
___
___ Challenge:
❍ ❍ ❍ ●
___
___ Difficult:
❍ ❍ ❍ ❍
___
___ Challenge:
❍ ❍ ❍ ●
___
___ Difficult:
❍ ❍ ❍ ❍
___
___ Challenge:
❍ ❍ ❍ ●
___
D
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
R
❍ ❍ ❍ ❍
R
❍ ❍ ❍ ❍
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
Attributes
tests for advancement
___ Routine:
❍ ❍ ❍ ❍
___
___ Difficult:
❍ ❍ ❍ ❍
___
___ Challenge:
❍ ❍ ❍ ●
___
Stride: _____ Mounted Stride:_____
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
Health
B
___
________
F
P
F
P
D
B
___
Reflexes
F
P
F
P
D
0
B
___
___ Routine:
❍ ❍ ❍ ❍
___
___ Difficult:
❍ ❍ ❍ ❍
___
___ Challenge:
❍ ❍ ❍ ●
___
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
R
❍ ❍ ❍ ❍
R
❍ ❍ ❍ ❍
R
❍ ❍ ❍ ❍
R
❍ ❍ ❍ ❍
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
Average of Per, Agl, Spd. Round down.
Reflexes
advances as the stats do.
Steel
B
___
___ Routine:
❍ ❍ ❍ ❍
___
___ Difficult:
❍ ❍ ❍ ❍
___
___ Challenge:
❍ ❍ ❍ ●
___
________
D
B
___
10
Hesitation ____
Circles
___ Routine:
❍ ❍ ❍ ❍
___
___ Difficult:
❍ ❍ ❍ ❍
___
___ Challenge:
❍ ❍ ❍ ●
___
D
Mortal
Wound
6
B
___
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
Average of Power and Forte (plus 6),
round down.
MW
advances as the stats do.
(Hesitation = 10 - Will exp)
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
Reputation
Affiliation
Affiliation
Affiliation
R
❍ ❍ ❍ ❍
R
❍ ❍ ❍ ❍
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
0
B
___
F
P
Tax
tests for advancement
___ Routine:
❍ ❍ ❍ ❍
___
___ Difficult:
❍ ❍ ❍ ❍
___
___ Challenge:
❍ ❍ ❍ ●
___
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
R
❍ ❍ ❍ ❍
R
❍ ❍ ❍ ❍
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
D
Reputation
Reputation
Resources
B
___
tests for advancement
___ Routine:
❍ ❍ ❍ ❍
___
___ Difficult:
❍ ❍ ❍ ❍
___
___ Challenge:
❍ ❍ ❍ ●
___
F
P
Cash
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
B
___
D
❍ ❍ ❍ ❍
C
❍ ❍ ❍ ●
D
Funds/Property
Loans/Debt
Weapons and Armor
Incidental—
1/2 Mark (round up)
Mark—
Power stat exponent + Weapon Power exponent.
Superb—
1.5x Mark (round down)
PHYSICAL TOLERANCES GRAYSCALE
Tolerance
Coordinate
Injury
B1
B2
B3
B4
B5
B6
B7
B8
B9
B10
B11
B12
B13
B14
B15
B16
MELEE
I
B
B
B
M
S
B
B
Add
VA WS
Length
Bare fist
B
B
Wound
Superficial
Light
Midi
Severe
Traumatic
Mortal
Penalty
+1 Ob/2, -1D/3*
-1D
-2D
-3D
-4D
Incapacitated
Obstacle
Penalties
Wounded
Dice
Injury
Recovery
Injury
Recovery
Injury
Recovery
0
0
0
0
0
S
B
B
B
B
B
B
B
B
B
0
0
0
0
0
2
-
3
Shortest
MISSILE WEAPONS
Dice
ammunition
ARMOR
Location
Type
_________
_________
_________
_________
_________
_________
_________
I
B
M
B
VA
Range Dice: Optimal___ Extreme ___ |
DOF: I___ M___ S___
I
B
M
B
S
B
VA
ammunition
❍❍❍❍❍❍
❍❍❍❍❍❍❍
❍❍❍❍❍❍
❍❍❍❍❍❍
❍❍❍❍❍❍
❍❍❍❍❍❍
❍❍❍❍❍
Head
Torso
Right Arm
Left Arm
Right Leg
Left Leg
Shield
*The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is
suffered, the obstacle penalty is replaced with a -1D penalty.
Range Dice: Optimal___ Extreme ___ |
DOF: I___ M___ S___
Clumsy Weight
Stealthy:
____
Speed: ____
Agility: ____
Perception: ____
© 2011 Luke Crane
Burning Wheel is a Registered Trademark of Luke Crane.
Permission granted to make copies for personal use.
www.burningwheel.com
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