claim_on_rival = { type = neighbor_provinces category = MIL allow = { NOT = { owner = { government = native_council } } always = no #Mission Rework FROM = { is_subject = no NOT = { government = native_council } } owner = { FROM = { is_rival = PREV } } NOT = { OR = { is_core = FROM is_claim = FROM } } OR = { is_capital = no owner = { NOT = { num_of_cities = 2} } } } abort = { OR = { is_core = FROM owned_by = FROM AND = { is_capital = yes owner = { num_of_cities = 2 } } NOT = { any_neighbor_province = { owned_by = FROM } } FROM = { is_subject = yes } } } success = { is_claim = FROM } chance = { factor = 1000 modifier = { factor = 1.2 FROM = { MIL = 3 } } modifier = { factor = 1.5 FROM = { MIL = 5 } } modifier = { factor = 0.9 owner = { FROM = { has_casus_belli_against = PREV } } } } effect = { FROM = { add_prestige = 5 add_mil_power = 25 } } } insult_rival = { type = rival_countries category = DIP allow = { always = no FROM = { is_subject = no is_at_war = no } OR = { NOT = { num_of_infantry = FROM } NOT = { is_neighbor_of = FROM } } NOT = { truce_with = FROM } NOT = { has_casus_belli = { type = cb_insult target = FROM } } NOT = { has_opinion_modifier = { who = FROM modifier = insulted } } } abort = { war_with = FROM } success = { has_casus_belli = { type = cb_insult target = FROM } } chance = { factor = 1000 } effect = { FROM = { add_prestige = 5 add_mil_power = 25 } } } befriend_rival_rival = { type = rivals_rivals category = DIP allow = { NOT = { is_rival = FROM } NOT = { FROM = { is_rival = ROOT } } NOT = { has_opinion = { who = FROM value = 50 } } has_opinion = { who = FROM value = 0 } OR = { NOT = { FROM = { has_country_flag = befriended_rival_rival_mission } } FROM = { had_country_flag = { flag = befriended_rival_rival_mission days = 3650 } } } NOT = { war_with = FROM } FROM = { is_subject = no knows_country = ROOT } } abort = { FROM = { is_subject = yes } OR = { war_with = FROM is_rival = FROM exists = no FROM = { is_rival = ROOT } } } success = { has_opinion = { who = FROM value = 100 } } chance = { factor = 1000 modifier = { factor = 2 FROM = { DIP = 6 } } modifier = { factor = 0.5 NOT = { DIP = 3 } } } effect = { FROM = { add_prestige = 5 add_dip_power = 25 set_country_flag = befriended_rival_rival_mission } } }
prostownik11