1.19 Patchnotes.txt

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########################## 1.19 ##############################
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# Expansion Features
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- [Rights of Man only] Can now pick Consort in nation designer.
- [Art of War] Its now possible to transfer occupation away from your subjects as well.
- [Mare Nostrum] Having high Spy Network (SN) in a country can now make them tell you when preparing war. Probability scales between 0% at 50 SN and 100% at 100 SN.
- [Rights Of Man]- Tradegoods now also grant a bonus to the controller of the province.

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# Free Features
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- Added new unit graphics for the outdated infantry models for:  Denmark, Sweden, Norway, Prussia, Portugal, Castile, Austria, Holland, Great Britain, England, Scotland, Thomond, Clanricarde, Venice, Savoy, Leinster, France, Genoa, Milan, Ferrara, Mantua, Tuscany, Modena, Urbino, Siena, Naples and Papal State.
- 1.18 savegames should now load and not break all that badly.
- Added a new option for "limited ledger" which hides treasury, income, ships, armies, manpower & sailors in ledger during multiplayer.
- Added a new option for "no limits on ideagroups" to let those who want all military ideagroups to play like that.
- Added "End Rivalry" peace option forcing the enemy to remove one of their Rivals. The removed Rival cannot be added again until 15 years after removed.
- There is now a "Terrain in Uncolonized" Video Option that shows the Terrain Mapmode in uncolonized provinces in Political Mapmode.
- Can now choose to have no Heir in nation designer.


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# Gamebalance
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- Removed the casus Belli "Primitives" & "Overseas".
- Exploration Finisher now allows you to fabricate claim on another continent that is in your capital in a colonial region. (Colonial Subjects can do it everywhere in a colonial region.)
- Expansion Finisher now allows you to fabricate claims inside any trade company region that is on another continent than your capital.  (Without Wealth of Nations, its any overseas port not in a colonial region, and not in europe.)
- Lack of enough Maintained Forts now impact score, where having more than enough can increase the rating.
- Colonist chance now decreases by colony level to give more tactical choide.
- Dishonoring an alliancecall is now also -1 diplomatic reputation for 5 years.
- Doubled some effects of "traded bonuses from trade goods", and changed some of them
- Break Alliance action now costs 5 trust.
- Liberty desire from development on vassals & marches is no longer just fixed values, but instead +0.25 per development.
- Courthouse & Town Halls no longer affect unrest but instead reduce state maintainance by 25% and 50% respectively.
- Fleets on trade missions in the same node should now be faster to merge.
- Score rating now gives a +5 to Great Powers.
- Annexations and Integrations will stall at 100% if any province is occupied by an enemy at war.
- Global Trade Institution can now always grow in provinces with high trade power.
- Institutions no longer biased to spawn in low-index provinces.
- Terrain no longer reduces combat width.
- Gave "Immortal" static Nation Designer cost, meaning it will not be cheaper for consorts or old rulers.
- Forts occupied by third parties now actually don't block taking provinces in peace deal.
- You now always have military access in non-neutral areas.
- Provinces are now flipped back to owner's control in friendly areas.
- Corruption now also lowers unrest, with up to -20 at 100 corruption.

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#AI
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- The AI will no longer be more enthusiastic about renting out Condottieri on Harder difficulties.  This can be re-enabled in defines.
- AI with "Passive" Subject focus will now only leave homeland if escaping from a great threat to safer territory.
- When AI has to get rid of provinces, it will prioritize selling them to Subjects/Overlord when it makes sense.
- AI now has a Fog of War simulation (shared among all enemies of a country), so they shouldn't chase hiding armies/fleets that haven't shown themselves as much.
- When wanting to get rid of land, AI will now release vassal rather than returning cores.
- AI Ottomans will no longer try to core Constantinople if they can get it for free through decision.
- Fixed issues with AI protecting straits.
- "Keep Alliances" AI setting is replaced with "Keep Allies and Rivals".
- Added several options in AI settings.
- AI Naive Enthusiast rulers will now care about AE, not just as much as usual.
- AI no longer cheats with fort maintenance.
- Made global maximum/minimum AI cavalry ratio moddable.
- AI now considers trust with actor when accepting Break Alliance.
- Fixed bug with AI promoting cultures.
- Merchant Republics that can form trade leagues or boosts trade income now are far more reluctant to give away trade power.
- Trading cities will now not want to buy provinces.
- Trading cities will now not rival their leader.
- Trading cities in Trade Leagues will now refuse to be diplomatically vassalized.
- Improvements to AI war declaration logic.
- AI should now be better at organizing coordinated attacks.
- AI will now remember not to core provinces or integrate nations that decisions told them not to when saving/loading.
- AI should now be more inclined to actually declare wars in which they can get personal unions.
- Tweaked building AI, mainly integrating building part of "Arumba's SMRTR AI" mod into the game.
- Added AI wanting to have nicer borders.
- AI no longer uses Enforce Culture on their subjects.
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# Interface
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- Added checkbox to show subjects yes/no in the development macrobuilder.
- Improved error handling/message if autosave backing fails.
- Added a text to confirm dialog when embracing institutions to show much power is lost if above new cap.
- Clarified add to HRE button tooltip to make it more readable.
- You can now see religious unity impacts in the list of provinces to convert.
- Colonial Maintenance tooltip no longer claims cost grows exponentially.
- Added institution appearance trigger conditions to starting year tooltip in Institution View.
- Shipnames when having huge fleets will skip roman numerals past LXXIV and use arabic.
- Trigger conditions are now displayed using text icons instead of green (*) and red (X).
- Maintenance cost is now shown in the tooltip for templates in the macrobuilder.
- Missionary Strength is now displayed in the religious view.
- Army/Navy Ledger Page is now default sorted to largest armies.
- Disputed Succession Alert now lists lowest prestige first, as thats most important.
- Improved overextension summary tooltip.
- You can now see icons for Hostile Attition in a province.
- Economy view now shows Development per type in tooltip.
- Transport ship tooltips when building will now mention that they can transport a regiment.
- Added tooltip to adjacent provinces when having unit selected, showing time to move the unit there.
- Development mapmode now uses a wider range of colours to make it more detailed, scaled to the highest development in the world..
- Improved colorisation of tooltips in build-values panel of province.
- Local Build Time is now displayed with tooltips in the build-values panel of province.
- The tooltips for the shields under "Transferring trade power to us" in Trade tab now show more information.
- Separated plenty of liberty desire modifiers from the generic "events and development" modifier.
- Can now a fabricate claim on a province from province view.
- There is now an alert for high naval attrition that triggers for fleets that are taking more than 5% attrition and have a ship with hull strength less than 50%.
- There is a new icon on fleets showing that they are not performing mission because of danger.
- Fixed that outliner showed hiding icon instead of repairing icon.
- Fixed indentation error in personality tooltip in diplomacy view.
- In stability tab, rebel size tooltip now says Military Technology instead of very unclear "Advances".
- Removed strange "Chance:0%" in tooltip for diplomatic actions when there are no reasons for or against accepting.
- AI explanations for personalities are now white instead of yellow.
- Fixed some inconsistency in message setting localisation.
- Redid some duplicated message setting descriptions.
- Removed "The base cost is modified by" in increase development tooltip when there are no modifiers.
- The cancel building button will now be hidden during construction, as it cannot be used anyway.
- Cut off leader names in military tab that overflowed and added tooltip showing the full name instead.
- Reduced max width of unit name to stop overflow and switched place of leader type and leader personality icons.
- Trade league disbanded due to too few members message now has more space on top.
- Religion view tolerance values are now rounded instead of truncated, with the tooltip saying the exact amount.
- Subunit name now aligns with background box in unit panel.
- Top bar prestige tooltip decay values are now rounded properly, hopefully making the values match more often when they should.
- Transfer Trade Power Peace Option tooltip now tells that recipient will cancel current deals.
- Clarified tooltips for upgrading government rank within the HRE.
- Estate land demand tooltip will no longer show extra "%:".
- Fixed some tooltips showing 100 times the republican tradition they should.
- Federation mapmode no longer shows occupation stripes.
- Moved down search window in message settings.
- Change res...
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