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Game Development Patterns
and Best Practices
John P. Doran
Matt Casanova
BIRMINGHAM - MUMBAI
Game Development Patterns and Best
Practices
Copyright © 2017 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or
transmitted in any form or by any means, without the prior written permission of the
publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the
information presented. However, the information contained in this book is sold without
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companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: April 2017
Production reference: 1180417
ISBN 978-1-78712-783-8
Credits
Authors
John P. Doran
Matt Casanova
Reviewers
Francesco Sapio
Josh Wittner
Commissioning Editor
Amarabha Banerjee
Acquisition Editor
Larissa Pinto
Content Development Editor
Arun Nadar
Technical Editor
Sushant S Nadkar
Proofreader
Safis Editing
Indexer
Francy Puthiry
Graphics
Jason Monteiro
Production Coordinator
Arvindkumar Gupta
Copy Editor
Safis Editing
Project Coordinator
Ritika Manoj
About the Authors
John P. Doran
is a technical game designer who has been creating games for over 10 years.
He has worked on an assortment of games in teams consisting of just himself to over 70
people in student, mod, and professional projects in different roles, from game designer to
lead UI programmer. He previously worked at LucasArts on
Star Wars: 1313
as a game
designer. He later graduated from DigiPen Institute of Technology in Redmond, WA, with
a Bachelor of Science in game design.
John is currently a part of DigiPen's research and development branch in Singapore in
addition to DigiPen Game Studios. He is also the lead instructor of the DigiPen-Ubisoft
Campus Game Programming Program, instructing graduate-level students in an intensive,
advanced-level game programming curriculum. In addition to that, he also tutors and
assists students in various subjects and gives lectures on C#, C++, Unreal, Unity, game
design, and more.
He is the author of
Unreal Engine Game Development Cookbook, Building an FPS Game in Unity,
Unity Game Development Blueprints, Getting Started with UDK, UDK Game Development,
and
Mastering UDK Game Development,
and he co-wrote
UDK iOS Game Development
Beginner's Guide,
all available from Packt. More information about him can be found at
.
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